I believe that this project should have definite goals in order to help focus the effort of it's developers. If you have any ideas for goals, please post them. =D
1. VegaTrek needs to have a "ready to go" downloadable package that contains everything needed to play. An "out of the box" version, if you will.
2. We need to figure out how to manage in-game saucer separations, as in Galaxy class and Prometheus class
3. We need to, at some point, design a realistic yet non-memory intensive damage model for the ships and/or shipwrecks (hint hint).
that's all I have for now.......please post some more if you get any awesome ideas.
Goals For the Project
Moderators: tillias, Jennos, peteyg
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Goals For the Project
BE GOOD.
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Oh? I am just picking up what's been missing in all Star Trek Games up to now or has been incredibly bad implemented.That's like........
THE MOST AWESOMEST IDEA EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Here's a link collection that might help the DEVs.
FleetCommander (just a Design Document)
The new PiArmada Website