Gameplay Mode Brainstorming
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- Hunter
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Gameplay Mode Brainstorming
Ok. I think that Vega Strike needs a free play mode as well as missions and campaigns. By "free play", I mean a Vega Strike-like game where you start out with, say, a small runabout, and work your way up to a Galaxy class, or whatever you want. And I think these savegames should be selectable from a main menu, as well as instant action missions and saved campaigns.
Well, what do you think?
Well, what do you think?
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- Black Hole Hunter
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Re: Gameplay Mode Brainstorming
We need a huge ammount of upgrades for each ship if we want to make "free-play" mode...Nano_Lite wrote:Ok. I think that Vega Strike needs a free play mode as well as missions and campaigns. By "free play", I mean a Vega Strike-like game where you start out with, say, a small runabout, and work your way up to a Galaxy class, or whatever you want. And I think these savegames should be selectable from a main menu, as well as instant action missions and saved campaigns.
Well, what do you think?
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- Confed Special Operative
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esgaroth
Check out this shield texture I've created. Any suggestions?
If it's fine, I'll prepare different colours for different races ( diff ships in the middle of the sphere )
http://deeplayer.com/vegatrek/textures/shield1.jpg
Check out this shield texture I've created. Any suggestions?
If it's fine, I'll prepare different colours for different races ( diff ships in the middle of the sphere )
http://deeplayer.com/vegatrek/textures/shield1.jpg
God bless you!
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- Elite Hunter
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Re: Gameplay Mode Brainstorming
Nano_Lite wrote:
Ok. I think that Vega Strike needs a free play mode as well as missions and campaigns. By "free play", I mean a Vega Strike-like game where you start out with, say, a small runabout, and work your way up to a Galaxy class, or whatever you want.
I have not played the star trek mod thingie but, by "free play" do you mean how we have it on Privateer? So you can start a set of missions and do other stuff in the mean time???
Andie
Ok. I think that Vega Strike needs a free play mode as well as missions and campaigns. By "free play", I mean a Vega Strike-like game where you start out with, say, a small runabout, and work your way up to a Galaxy class, or whatever you want.
I have not played the star trek mod thingie but, by "free play" do you mean how we have it on Privateer? So you can start a set of missions and do other stuff in the mean time???
Andie
Last edited by micheal_andreas_stahl on Wed Jan 17, 2007 12:01 pm, edited 1 time in total.
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Hi Tillias,Check out this shield texture I've created. Any suggestions?
If it's fine, I'll prepare different colours for different races ( diff ships in the middle of the sphere )
the shield texture is fine, just reduce the contrast a bit, iirc the shields are a bit more homogeneous in star trek.
BTW, i checked your universe with vsnav and its fine. Do you think we should include the dominion (one connection from Bajor via wormhole) ?
Exactly. So you can explore the universe as you like, hunt Maquis, work for the Romulans or any pther thing that you like.I have not played the star trek mod thingie but, by "free play" do you mean how we have it on Privateer? So you can start a set of missions and do other stuff in the mean time???
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- Black Hole Hunter
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Well, let's keep it as it is... We need to reduce number of jumps firstly ( from system to system ) due to new 2D model of Universe. Only after that we can add new systems.Hi Tillias,
the shield texture is fine, just reduce the contrast a bit, iirc the shields are a bit more homogeneous in star trek.
BTW, i checked your universe with vsnav and its fine. Do you think we should include the dominion (one connection from Bajor via wormhole) ?
Returning to shields... How many levels of upgrades do we want in VegaTrek?
I suggest this variant:
1. Ship mass divides onto 2 parts: 80% of mass goes to armor and hull. Other 20% goes to shield's system.
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Well we will have replacers. This means that the very old and weak "Centaur" class ship will have level I shieldsesgaroth wrote:10 upgrades are enough. Just one question: are this shield systems only for the galaxy or also for other ships (so lets say runabout only shield system I and II, Excelsior I to IV, Galaxy and Sovereign I to X possible ?)
Galaxy will have level X, and Sovereign will have level XV
E.g. we will create ( and I've already created ) a number of items, which will cover all the variety of ships we have in ShipPack.
So you can choose the best level for your own ship.
Of course after Sovereign's strongest level XV we will have some more stronger shields ( lets say level 27 is max ) which will cover all player's needs in upgrading defensive system.
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Main upgrades are replacers ( like ship.blank + items in 'Upgrades' column in units.csv ). Additional upgrades ( "enforcers" ) would be additions.micheal_andreas_stahl wrote:Hmmm, So how do you see the additons to you ship? Are they additions to a ship? :?
I would like to create 20-25 levels of shields/armor... or other 'main' upgrades in order to cover all ships represented in Official ShipPack
Why so many types? Let me explain -- we have ships with shield strength level varies from 250 to 54000 VSD.
To cover 10-15 classes of starships we need to have 10-15 different types of shields and some types for future upgrades.
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