Proposed Model For A Forsaken Havey Fighter
Moderator: pyramid
-
- Bounty Hunter
- Posts: 164
- Joined: Tue Jul 11, 2006 6:20 pm
- Location: Some small planet, Parallel Earth, Resources Negligeble
- Contact:
-
- Bounty Hunter
- Posts: 205
- Joined: Thu Jun 29, 2006 1:58 am
- Contact:
-
- Bounty Hunter
- Posts: 197
- Joined: Fri Jul 22, 2005 9:23 pm
- Location: Germany
You know, I never liked star wars...
Just like Lot's wife I could never look back
Megatherion - selling YOUR wines all over the Galaxy.
If you're producing wine that deserves the name and need clients in all parts of the universe, be sure to check and call 1-800-MEGATHERION!
Only the best wines - everywhere.
Megatherion - selling YOUR wines all over the Galaxy.
If you're producing wine that deserves the name and need clients in all parts of the universe, be sure to check and call 1-800-MEGATHERION!
Only the best wines - everywhere.
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
Sunfire:
@Klauss: I see the resemblance now.
Megatherion:
Wonder why nobody saw the most obvious similarity by my own eyes. Not intentional, but it looks like an assault helicopter (also called an assault gunship, btw, ), an Apache or a Cobra. Though not the wings.
Anyway, Final Renders are in. I'll post them as soon as I finish uploading em. And got them ingame AT LAST.
But ran into problems. I'll post my problems later. Here're the screenshots of them ingame. The first batch had my ship quite puny, and facing the wrong direction, and with texture and mesh problems, rpobably from the export. (BTW: For 3dsmax5 modellers: Though the axes coords is different from Wings, DO NOT ROTATE THE MODEL TO Z ORIENTATION; The default front of 3dsmax5 is the same as in Wings - that is equivalent to Z in wings)
First Try:
The second try, got me a bigger ship with correct orientation. But with an excess in wax jobs by the pilot. Stupid him. .. Me actually And guns that fire from the correct vertex, I tried to attach it to. But only one fires. Dunno why. It's supposed to be armed to the teeth, I attached a lot of it on the ship.
Thanks a lot to Halleck and Klauss for the previous help in summarizing how ships get ingame. And thanks to whoever wrote those wiki articles. Now for the renders themselves. just a moment...
are not. Those are gunships alright. Purportedly by the website.those are tie BOMBERS
@Klauss: I see the resemblance now.
Megatherion:
Lol. Me neither. But it's the biggest space fiction franchise. So... got no choice but to watch it and love the duels. Though the force with me not is.You know, I never liked star wars...
Wonder why nobody saw the most obvious similarity by my own eyes. Not intentional, but it looks like an assault helicopter (also called an assault gunship, btw, ), an Apache or a Cobra. Though not the wings.
Anyway, Final Renders are in. I'll post them as soon as I finish uploading em. And got them ingame AT LAST.
But ran into problems. I'll post my problems later. Here're the screenshots of them ingame. The first batch had my ship quite puny, and facing the wrong direction, and with texture and mesh problems, rpobably from the export. (BTW: For 3dsmax5 modellers: Though the axes coords is different from Wings, DO NOT ROTATE THE MODEL TO Z ORIENTATION; The default front of 3dsmax5 is the same as in Wings - that is equivalent to Z in wings)
First Try:
The second try, got me a bigger ship with correct orientation. But with an excess in wax jobs by the pilot. Stupid him. .. Me actually And guns that fire from the correct vertex, I tried to attach it to. But only one fires. Dunno why. It's supposed to be armed to the teeth, I attached a lot of it on the ship.
Thanks a lot to Halleck and Klauss for the previous help in summarizing how ships get ingame. And thanks to whoever wrote those wiki articles. Now for the renders themselves. just a moment...
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
Okay Final Renders:
This is as good as I could make it look:
BTW: Chuck seems to have finally left VS. No Chuck. No FTP.
This is as good as I could make it look:
BTW: Chuck seems to have finally left VS. No Chuck. No FTP.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
TOO shiny.nice shiny ship!
Got to wipe of* that goo before I try to commit it. Got everything almost done with the units.csv.. will see if it works tho.
*Notice my constant mistake. My disappointment. I was editor-in-chief of our school paper. I won some awards on the national level for some stories. I am supposed to be fluent in english. And yet... I leave off the f in off which really pisses me of. See? When I try to directly convert my thoughts into keyboardish, I end up basing spelling on sound. And grammar goes flying in the four winds. Just finding fault with my own perfection. IGNORE ME
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
-
- Confed Special Operative
- Posts: 298
- Joined: Sun Jul 30, 2006 1:38 pm
- Location: Sweden
- Contact:
IMHO, the top fin is a bit too big. Like, I wouldn't want to smash it in the roof of a space station. But maybe that's just me not knowing how to "hyper-super-hitech-dock". But apart from the top fin the ship is gorgeous . A lot better than my ships btw, I uploaded three of them in the gallery.
http://vegastrike.sourceforge.net/galle ... g2_page=17 (dagger and *boxship:P*)
http://vegastrike.sourceforge.net/galle ... g2_page=18 (defender)
I'm just trying to learn how to make ships.
http://vegastrike.sourceforge.net/galle ... g2_page=17 (dagger and *boxship:P*)
http://vegastrike.sourceforge.net/galle ... g2_page=18 (defender)
I'm just trying to learn how to make ships.
"Enjoy the Choice" - A very wise man from Ottawa.
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
nah. it supposed to house the capacitators and shield generators (glowing racks on sides). The hold being cramped as it is. I can't change it no more. But I did plan to have a 2-winged version as soon as I finish with this and the battlecruiser.the top fin is a bit too big
Dagger and defender looked nice. Though a bit more polygons on the dagger maybe. It doesn't look that smooth as is what I imagine you wanted it to be. the boxship... weeell... lol. Unless it's maintenance..
Want to help make ships? read on in the VSwiki about articles on ship creating. And welcome! VS certainly needs more modellers.I'm just trying to learn how to make ships.
Can't help with specifics tho. I'm can barely grasp wings as it is.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
-
- Confed Special Operative
- Posts: 298
- Joined: Sun Jul 30, 2006 1:38 pm
- Location: Sweden
- Contact:
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
gracias. will be changing color style though to black on white.
Dads.. How much did you bribe him. joke.My dad thought it was a masterpiece tho
feel free to post images in the artworks thread. Lots of others can help you with wings, if you've got questions. I'm a noob myself in this kind of modelling, but I use 3dsmax.I'm working on it
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
Is this ship really suitable for VS? I wouldn't want to go the extra mile only to find out it doesn't fit.
So okay, it doesn't look forsaken. And If I have to change the cockpit to the neutral navy blue of the human factions, I would.
You see, I'm working on shipstyles now, and i guess I just realized that the ships I've been making don't really match up that much to the current models.
So I'll try harder (The Gaozong proposal is a result). But, since both this and the Battlecruiser are already slated for inclusion, I ask this again:
Are they really right for VS?
Part of the problem with my hesitation in continuing to work on them is the confusion with shipstyles. I wouldn't want to be the cause of some glaring inconsistency with shipstyles.
I beg you to reconsider your verdicts.
I won't get hurt if they get rejected at second opinion. .. I mean really I can make more, and I prefer creating afresh than redoing hopelessly ruined models.
So. I need a solid decision. Ditto with the andolian battlecruiser, tho I find them good enough (for me), but what I want to know is, Do they really really fit?
So okay, it doesn't look forsaken. And If I have to change the cockpit to the neutral navy blue of the human factions, I would.
You see, I'm working on shipstyles now, and i guess I just realized that the ships I've been making don't really match up that much to the current models.
So I'll try harder (The Gaozong proposal is a result). But, since both this and the Battlecruiser are already slated for inclusion, I ask this again:
Are they really right for VS?
Part of the problem with my hesitation in continuing to work on them is the confusion with shipstyles. I wouldn't want to be the cause of some glaring inconsistency with shipstyles.
I beg you to reconsider your verdicts.
I won't get hurt if they get rejected at second opinion. .. I mean really I can make more, and I prefer creating afresh than redoing hopelessly ruined models.
So. I need a solid decision. Ditto with the andolian battlecruiser, tho I find them good enough (for me), but what I want to know is, Do they really really fit?
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
-
- Minister of Information
- Posts: 1895
- Joined: Fri Jan 31, 2003 9:40 pm
- Location: The land of tenure (and diaper changes)
Without directly answering the question at hand, I can perhaps assuage more root doubts -
I do not have sufficient prognostication powers to say whether the models are posessed of sufficient detail and sufficiently in-line with yet-to-be-finalized specifications that they are VS 1.0 ready/compliant. I am entirely certain, however, that this isn't at all the question to be asking right now, because I am also certain that they are/will readily be sufficiently detailed/compliant for VS 0.5.
The lack of art specs is largely my albatross, and until I'm no longer wearing it, the due dilligence which you have clearly exercised in making the models cohesive with such ethereal perceptions of syles as currently exist is what you needed to worry about as the bar to pass, and a bar that you have passed. Do not fear that your models will lead those that come later astray in the face of the eventual specifications, especially as being led astray towards your models cannot help but be closer to any eventual destination than being led astray by the ancient relics of hand-edited XML and such that still wander the musty murk of our repository ( - additionally, any features that you decide (post-facto to the introduction of the model) are shortcomings whilst the specifications are being worked on can be noted in the specifications for the relevant faction). Progress, in a project that lays bare its innards in the way that this one does, seems to beg for some iteration, if only to produce viable stopping points at a glacial, rather than geological or cosmological timescale. While this does not excuse the absence of planning that can often leaves roads ahead of us unpaved here, and while artwork is a bit less amenable in scaling its resource burdens with the number of associated revisions, it does mean that you need not wait for perfection, nor fret until all doubt becomes certainty.
... at least until 1.0, which will clearly be a devout rendering of Platonic perfection.
*cough*
I do not have sufficient prognostication powers to say whether the models are posessed of sufficient detail and sufficiently in-line with yet-to-be-finalized specifications that they are VS 1.0 ready/compliant. I am entirely certain, however, that this isn't at all the question to be asking right now, because I am also certain that they are/will readily be sufficiently detailed/compliant for VS 0.5.
The lack of art specs is largely my albatross, and until I'm no longer wearing it, the due dilligence which you have clearly exercised in making the models cohesive with such ethereal perceptions of syles as currently exist is what you needed to worry about as the bar to pass, and a bar that you have passed. Do not fear that your models will lead those that come later astray in the face of the eventual specifications, especially as being led astray towards your models cannot help but be closer to any eventual destination than being led astray by the ancient relics of hand-edited XML and such that still wander the musty murk of our repository ( - additionally, any features that you decide (post-facto to the introduction of the model) are shortcomings whilst the specifications are being worked on can be noted in the specifications for the relevant faction). Progress, in a project that lays bare its innards in the way that this one does, seems to beg for some iteration, if only to produce viable stopping points at a glacial, rather than geological or cosmological timescale. While this does not excuse the absence of planning that can often leaves roads ahead of us unpaved here, and while artwork is a bit less amenable in scaling its resource burdens with the number of associated revisions, it does mean that you need not wait for perfection, nor fret until all doubt becomes certainty.
... at least until 1.0, which will clearly be a devout rendering of Platonic perfection.
*cough*
-
- Bounty Hunter
- Posts: 205
- Joined: Thu Jun 29, 2006 1:58 am
- Contact:
-
- Minister of Information
- Posts: 1895
- Joined: Fri Jan 31, 2003 9:40 pm
- Location: The land of tenure (and diaper changes)
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
hope so.... at least until 1.0, which will clearly be a devout rendering of Platonic perfection.
Okay, thanks. So I will finish them after all. Klauss sorry for the delays with the battlecruiser's (or is it cruiser?) textures. Seeing you're busy now, it could probably wait a while longer...NOT. I've been putting off working on old models too long.
Pep talk by JackS helps sometimes. lol
....Even if it's unintelligible pep talk that requires the Webster's New Dictionary and Thesaurus of JackTalk at the least and optimally the latest Rlaan Briin Omnitranslator.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Hehe... nah... you only need a Turbo Decoder. Or any decoder for convoluted codes.Oblivion wrote:....Even if it's unintelligible pep talk that requires the Webster's New Dictionary and Thesaurus of JackTalk at the least and optimally the latest Rlaan Briin Omnitranslator.
I've noticed (in myself) that the degree of rampaging flamboyancy (ie - absurdly abundant metaphor) in one's speech is inversely proportional to the amount of tech talk done in RL.
You didn't want me to talk to you while I was working on finals... really... you would need a telepath to get the meaning out (a good one at that).
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
-
- Bounty Hunter
- Posts: 205
- Joined: Thu Jun 29, 2006 1:58 am
- Contact:
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
-
- Artisan Extraordinaire
- Posts: 1269
- Joined: Tue Mar 21, 2006 10:55 am
- Location: Philippines
..or that doctors (even of philosophy) go to school for yearts so that they could develop unreadable transcriptions?Phd also meams "piled higher and deeper"
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...