S256-C2 Flying Crane (Cargo Lifter) - Rigged
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S256-C2 Flying Crane (Cargo Lifter) - Rigged
Inspired by Igor Sikorsky's original helicopter designs, this is a flying crane with rotating thrusters and grappler. Note that this is pre-FTL design, so no tractor beam.
With some help, I originally designed this model to be used as prop vehicles in base scenes for transferring cargo.
I'm not sure if there is any demand to make this model into a flyable starship in the game, it is not FTL, but it's rather complex and has a lot of controls/moving parts and is fully rigged for animation.
https://www.dropbox.com/s/qq64jamcmk404 ... .blend.zip
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Nice even if we can't use the rigging ATM As is it would fit as a cargo handler around bases like the ship yard.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
How do you set the thruster exhaust for rendering reloaded the tex/ovg do I need to toggle an other radio button some place
BTW love the working lights on the rig
Edit: Figured it out :Doh
Enjoy the Choice
BTW love the working lights on the rig
Edit: Figured it out :Doh
Enjoy the Choice
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
An awesome looking design, but I'm wondering about the cockpit... it seems somehow...fragile. Would it be possible to black out the underside of the cockpit to make it a little more secure?
Take this as: I'd love to fly it, with or without a jump drive but I think some things need to be tweaked for that to be the case.
Take this as: I'd love to fly it, with or without a jump drive but I think some things need to be tweaked for that to be the case.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
It's a hauler not a fighter and the cockpit is designed for under-water use as well so visibility for the operator would be critical one of the things my brother complains about in a few of the crane models he operates(the guys directing the grapple usually don't know what their doing).. it seems somehow...fragile.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
I'm pretty sure the plowshare isn't designed for fighting >.>; But I didn't see the underwater thing... hmm. There's certainly nowhere underwater we can fly.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
I think Blender does not pack the thruster texture, it's in the .zip though as an ogv, but it's on layer 6 I think in the Blend source.
Since it does not have FTL, I'm not sure if it would be fun to fly in game, but it could be AI around the bases.
I'm planning to make a couple of base vehicles, mostly because I need them as props for the base images.
I wish the Asteroid Mining Base source was around, is it a .blend?
This ship is modelled after the real Sikorsky S64 btw.
Cockpit glass is made from plasglass (the one from the game's cargo item), so I'm assuming its strong enough.
Since it does not have FTL, I'm not sure if it would be fun to fly in game, but it could be AI around the bases.
I'm planning to make a couple of base vehicles, mostly because I need them as props for the base images.
I wish the Asteroid Mining Base source was around, is it a .blend?
This ship is modelled after the real Sikorsky S64 btw.
Cockpit glass is made from plasglass (the one from the game's cargo item), so I'm assuming its strong enough.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Not in actuality but Atlantis is a water planet and it's space port is underwater we just don't render the landing sequence.But I didn't see the underwater thing... hmm. There's certainly nowhere underwater we can fly.
I don't think that the mining base has a .blend file in the repo I will see what I can do with mesher to extract it from the game and post a .blend for you should be easy using the UnitConverter . Unfortunately there will be no interior detail.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Ok, basically what I was looking for was the .blends for the "train-like" vehicles seen in the Asteroid Mining Base images (also seen in the Bio Diverse planet too).
To have all the vehicles and scaffold-like mechanical arms that are seen near the spaceport landing images would be great.
To have all the vehicles and scaffold-like mechanical arms that are seen near the spaceport landing images would be great.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Unfortunately we do not have any interior props so if and when in muse hits go for it.No real need to use wheeled vehicles for the cargo train say slap a field generator on a cargo container tie to the next in line all pulled by a wee fork-lift.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Ok, it's just that I wanted to keep the shipyard vehicles looking consistent among the base images.
Wish we had a repository for all the VS models, I'm assuming they were not all made with Blender?
Wish we had a repository for all the VS models, I'm assuming they were not all made with Blender?
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
@DarkVixen
This is just so cool! Do you collect your artwork somewhere online?
I want to see more of it.
This is just so cool! Do you collect your artwork somewhere online?
I want to see more of it.
There are 10 types of people in this world, those who understand binary and those who don't.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Thanks, But gosh, I'm so disorganized online. No real formal portfolio (like a web site) yet.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
cool surprise .
DarkVixen's incredible talent again .
But she needs help to integrate the game ....
A love story in vegastrike starts like this :
S256-c2.bfxm ... guess what it is ?
There is problem of size ( 77 MO ! ) , but incredible thing , vs loaded it !
mwah ah ah ....
It was a very quick test , you noticed that some artefacts shouldn't be there ( like the cross and the number ... ) , and i don't have worked at texture level . But anyway , that is promising .
DarkVixen's incredible talent again .
But she needs help to integrate the game ....
A love story in vegastrike starts like this :
Testship is a cube exported from blender that i successfully loaded as llama in game .Microsoft Windows XP [version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
D:\program\VEGASTRIKE\bin>mesher testship.obj testship.bfxm obc
0_0: 2 faces, 8 vertices, 0 lines, 0 tris, 2 quads
1_0: 2 faces, 8 vertices, 0 lines, 0 tris, 2 quads
2_0: 2 faces, 8 vertices, 0 lines, 0 tris, 2 quads
Total faces: 6
D:\program\VEGASTRIKE\bin>mesher s256-c2.obj s256-c2.bfxm obc
0_0: 192 faces, 460 vertices, 0 lines, 0 tris, 192 quads
1_0: 33168 faces, 72474 vertices, 0 lines, 0 tris, 33168 quads
2_0: 1296 faces, 1576 vertices, 0 lines, 0 tris, 1296 quads
3_0: 2208 faces, 3744 vertices, 0 lines, 0 tris, 2208 quads
4_0: 204764 faces, 324194 vertices, 0 lines, 0 tris, 204764 quads
5_0: 53584 faces, 95338 vertices, 0 lines, 0 tris, 53584 quads
6_0: 148 faces, 200 vertices, 0 lines, 0 tris, 148 quads
7_0: 16796 faces, 21846 vertices, 0 lines, 0 tris, 16796 quads
8_0: 179790 faces, 267171 vertices, 0 lines, 0 tris, 179790 quads
9_0: 14440 faces, 20166 vertices, 0 lines, 0 tris, 14440 quads
10_0: 58004 faces, 80080 vertices, 0 lines, 1542 tris, 56462 quads
11_0: 774 faces, 1262 vertices, 80 lines, 0 tris, 694 quads
12_0: 880 faces, 1209 vertices, 0 lines, 0 tris, 880 quads
13_0: 6395 faces, 6443 vertices, 0 lines, 6395 tris, 0 quads
14_0: 404 faces, 511 vertices, 132 lines, 0 tris, 272 quads
15_0: 272 faces, 360 vertices, 0 lines, 0 tris, 272 quads
16_0: 117678 faces, 162130 vertices, 0 lines, 0 tris, 117678 quads
17_0: 240 faces, 330 vertices, 0 lines, 0 tris, 240 quads
18_0: 30 faces, 32 vertices, 0 lines, 0 tris, 30 quads
19_0: 34736 faces, 95308 vertices, 0 lines, 0 tris, 34736 quads
20_0: 16432 faces, 30524 vertices, 0 lines, 0 tris, 16432 quads
21_0: 6928 faces, 8304 vertices, 0 lines, 0 tris, 6928 quads
22_0: 32540 faces, 61450 vertices, 16 lines, 0 tris, 32524 quads
23_0: 32 faces, 64 vertices, 0 lines, 0 tris, 32 quads
24_0: 1212 faces, 1710 vertices, 0 lines, 0 tris, 1212 quads
25_0: 776 faces, 926 vertices, 264 lines, 0 tris, 512 quads
Total faces: 783719
D:\program\VEGASTRIKE\bin>
S256-c2.bfxm ... guess what it is ?
There is problem of size ( 77 MO ! ) , but incredible thing , vs loaded it !
mwah ah ah ....
It was a very quick test , you noticed that some artefacts shouldn't be there ( like the cross and the number ... ) , and i don't have worked at texture level . But anyway , that is promising .
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Please visit our new vegastrike-evolved-shipyard
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Oh neat, you got it into the game Sorry it was hi-poly, I didn't think of it being actually used as a flyable starship. But I guess it could. I never figured out how to animate the thrust blast.
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Duno if it's possible already ... wait , that should be because the turrets are mooving .I never figured out how to animate the thrust blast.
ANyway , when i see the level of detail and the great atmosphere you create around your models,
i really think that i should focus on a new render system ( ogre3d ) .
And that would help to support cutscenes , like for exemple your s256-c2 when landing ...
If you want to help me to make it flyable and enjoyable in the game , you'll have to follow some precise steps ( For the textures , for the LODs , for the animated parts , blinking lights etc ...
But we'll talk about that at the shipyard , if you're ok .
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
Update :
Size is now 550 ko
I need to work on it , but here is a better ingame preview :
The shipyard was updated with new screenshots : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard
Much better !Microsoft Windows XP [version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
D:\program\VEGASTRIKE\bin>mesher s256-c2.obj s256-c2.bfxm obc
0_0: 12 faces, 34 vertices, 0 lines, 0 tris, 12 quads
1_0: 20 faces, 32 vertices, 0 lines, 0 tris, 20 quads
2_0: 1749 faces, 2330 vertices, 0 lines, 0 tris, 1749 quads
3_0: 314 faces, 360 vertices, 0 lines, 0 tris, 314 quads
4_0: 134 faces, 476 vertices, 0 lines, 0 tris, 134 quads
5_0: 2 faces, 8 vertices, 0 lines, 0 tris, 2 quads
6_0: 144 faces, 372 vertices, 0 lines, 0 tris, 144 quads
7_0: 1263 faces, 1798 vertices, 0 lines, 26 tris, 1237 quads
8_0: 417 faces, 708 vertices, 0 lines, 2 tris, 415 quads
9_0: 6 faces, 24 vertices, 0 lines, 0 tris, 6 quads
10_0: 2 faces, 8 vertices, 0 lines, 0 tris, 2 quads
11_0: 1004 faces, 1246 vertices, 0 lines, 88 tris, 916 quads
12_0: 92 faces, 112 vertices, 0 lines, 50 tris, 42 quads
13_0: 48 faces, 68 vertices, 0 lines, 0 tris, 48 quads
14_0: 62 faces, 140 vertices, 0 lines, 24 tris, 38 quads
15_0: 380 faces, 456 vertices, 0 lines, 0 tris, 380 quads
16_0: 12 faces, 32 vertices, 0 lines, 0 tris, 12 quads
17_0: 32 faces, 69 vertices, 24 lines, 0 tris, 8 quads
Total faces: 5693
D:\program\VEGASTRIKE\bin>
Size is now 550 ko
I need to work on it , but here is a better ingame preview :
The shipyard was updated with new screenshots : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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Re: S256-C2 Flying Crane (Cargo Lifter) - Rigged
In game video preview ( see the bottom of thispage )
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki