It reads 3500km when you fly through the planet's surface.
If you fly straight down at high speeds, the planet doesn't seem to blow up your ship unless you look sideways (speed was about 6000).
It might be a good idea to check all the other manually generated sectors.
Distance Reading to Hart in Alpha Centauri Wrong
-
- Trader
- Posts: 23
- Joined: Sun May 19, 2013 9:50 pm
-
- Elite Venturer
- Posts: 753
- Joined: Sat Apr 15, 2006 2:40 am
- Location: chthonic safety
Re: Distance Reading to Hart in Alpha Centauri Wrong
Size is set in meters where it reads in kilometers, aye. Compare to sizes in Crucible/Cephid_17 or even better Sol/Sol.
Same deal in Sol/Iris and Special/Modelview - Landing Paradise is too big and (ironically enough) crashes the ship on autopilot (at least, without my rampdown patches). Scaling down 1000 times removes the problem.
Same deal in Sol/Iris and Special/Modelview - Landing Paradise is too big and (ironically enough) crashes the ship on autopilot (at least, without my rampdown patches). Scaling down 1000 times removes the problem.
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
-
- Trader
- Posts: 23
- Joined: Sun May 19, 2013 9:50 pm
Re: Distance Reading to Hart in Alpha Centauri Wrong
Oh, fixed, then.
Why is the jump from Sol to Alpha Centauri one-way? If that's intentional, we need a way to indicate it on the map.
Why is the jump from Sol to Alpha Centauri one-way? If that's intentional, we need a way to indicate it on the map.