summmer last year i found vegastrike, and thought wow, persident multiplayer and it could beat fl in almost evry aspect exspect the low hardware requiments(fl has a dx7/8 engine that has no problens with ships of 20k poligions or more, but there r no sectacular or refectionmaps)
sadly multiplayer still isn't aviable yet or just a aphla of a deathmatch mode so i can't spend all my energy on a project where the outcome is unshure, means i will mainly stick to fl until multiplayer(mmo-style) in vs is finished ... but i like to make some basic tryouts to be ready if day comes to transfer a lot of our content to the vegastrike-engine...
... so i have downloaded the svn-version (10819) it runs smoth expect of the huge loadingtime between the systems and some framrate drops when i saw 40 powlshares around an eara ship that takes zero damages from them 0_o ... anyway i wasn't looking for balance
then i browse trough the directories and found some very confusing text:
what does it mean?- Mods' files have to be placed in datadir/mods/name_of_mod/ or in homedir/mods/name_of_mod/in order to be found and loaded
- To specify a mod to play use vegastrike -M name_of_mod and be sure that the mod's config file is in its mods/name_of_mod/ subdir
- Moved datadir/subdirs that contains sprites/textures into datadir/sprites/bases
- Moved the nav stuff :
- moved meshes in datadir/meshes/nav/data
- moved textures in datadir/textures/nav/default
- moved nevdata.xml in datadir
Now :
- all bases graphics should be in datadir/sprites/bases
- new nav stuff should be placed in the datadir/textures/nav/ and in datadir/meshes/nav/
i only store changed files in mods/mymod/ folder and vs looks first in this folder and if the nneded flie is not there it seek in its own folders?
or
i only store changed files but have to make shure the path to original vs stuff is correct if i wanna use it?
the last note is says i should place all basegrafix in sprites/bases, files for my mod too?
very confusing its also not written what files have to be in mods/mymod/ to get vs runnig...
i like to use this modfolder thing and not placing my stuff wihin or overwrite original vs-files but i dont know how ...
the second thingy is the bfxm format i saw for the models, can i use a more common 3d-format in vs like obj,3ds,low or .x ??? does vs support one of these formats, i mean i hate converting ... while most 3d software can load and save a bunch of file-formats representing the same data in a often not that diffrent way ...
at least it would be nice to have a kind of mini-VS version that exemplary shows the possibilities of vs on the latest dev release, 2 systems, 1 planet 1 base 2 warring factions ... that would also be a good point to start off entire tc's cause u dont have to deal with so much stuff during the first steps...