Newbie need help
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- Star Pilot
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Newbie need help
hello all.
looks like an awesome job you re doing here but.....
I have a problem, I downloaded the files
(wcu-devel.0.2.3.zip,wcu-2006-patch1.zip&wcu-2006-patch2.zip)
ok
installed the whole thing
ok
launch the game
ok
then I dock at the 1st station...;and nothing! no commodity exchange no ship dealer no mission terminal no guilds ....no way back to ship either
so here s my question, what did I do wrong? do I have the right files?
please help me! it s been so long since I flied those ships...now that I know it s possible again it hurt to fail so close
looks like an awesome job you re doing here but.....
I have a problem, I downloaded the files
(wcu-devel.0.2.3.zip,wcu-2006-patch1.zip&wcu-2006-patch2.zip)
ok
installed the whole thing
ok
launch the game
ok
then I dock at the 1st station...;and nothing! no commodity exchange no ship dealer no mission terminal no guilds ....no way back to ship either
so here s my question, what did I do wrong? do I have the right files?
please help me! it s been so long since I flied those ships...now that I know it s possible again it hurt to fail so close
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- Venturer
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- Elite Venturer
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I'm no dev, so I can't help you. What I can do is telling you, that you have my deepest sympathy... cause I suffer from the same problem
Do we still use the 0.2.3 bug-thread at all? If we don't you might wanna close it and make this the new bug-thread?
@spirit, klauss, chuck...Spaceman Spiff wrote:Hi guys,
I just went to try the two new patches you've released this year, but I didn't come anywhere...
The bug is this. As soon as I start the game I find myself on the ND landingbay. When I the enter ND, I see the ND background, but I can't do anything anymore. BUT: As soon as I grab my joystick I can fire my main guns (still the ND background) - the game seems to be back in space already . Perhaps important: I can fire using the joystick, but I can't fire using the spacebar. Not sure if stderr and stdout will help you because I gotta leave the game via good old ctrl-alt-del...
Do we still use the 0.2.3 bug-thread at all? If we don't you might wanna close it and make this the new bug-thread?
You are a newbie and need help? Check out the Wing Commander Universe and Privateer Remake Library Project
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What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
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What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
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- Elite Venturer
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As I said, right after the beginning. The base is New Detroit, the ship is the beginning Tarsus... of course, if you can't go on in the game...
May installation:
WCU 0.2.3
Patch 1 2006
Patch 2 2006
in this order...
May installation:
WCU 0.2.3
Patch 1 2006
Patch 2 2006
in this order...
You are a newbie and need help? Check out the Wing Commander Universe and Privateer Remake Library Project
---------------------------------------------------
What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
---------------------------------------------------
What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
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- Elite Venturer
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sorry, checked this thread first. I'll try it tonight...spiritplumber wrote:eep major goofup on my side -- be sure to:
- Run setup at least once.
- Run vegastrikeR.exe instead of vegastrike.exe
- If it still acts up, run the "reset universe' batch file.
Spirit, are you interested in some testing reports about the new patches or do you consider this as less important right now?
You are a newbie and need help? Check out the Wing Commander Universe and Privateer Remake Library Project
---------------------------------------------------
What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
---------------------------------------------------
What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
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- Star Pilot
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learning to fly ...
following the advice I ran vegastrikeR.exe
(note: btw the launcher use vegastrike.exe)
and it start the campaign just like the original(except I don t remember starting with 2mil+ creds )
so I buy a jump drive and head for new D, jump to pender star ok, jump to junction ok, then bad things happen
...jump point not working to new constantinople or any other destination
stranded again ...oh well there s a pleasure planet in system...I ll find way to enjoy myself until new development
(note: btw the launcher use vegastrike.exe)
and it start the campaign just like the original(except I don t remember starting with 2mil+ creds )
so I buy a jump drive and head for new D, jump to pender star ok, jump to junction ok, then bad things happen
...jump point not working to new constantinople or any other destination
stranded again ...oh well there s a pleasure planet in system...I ll find way to enjoy myself until new development
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- Elite
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Not sure which ship you're flying, the milspec variants consume jump fuel for the afterburner, so if you afterburn a lot you get stranded.
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- Elite Venturer
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Ok,
I started testing and the game works fine so far. I stopped testing and returned to my real work as soon as I noticed, that there are no automatic landingzones in WCU anymore...
I started testing and the game works fine so far. I stopped testing and returned to my real work as soon as I noticed, that there are no automatic landingzones in WCU anymore...
You are a newbie and need help? Check out the Wing Commander Universe and Privateer Remake Library Project
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What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
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What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
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- Elite
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Well, good riddance... who needs them?
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- Elite Venturer
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ditochuck_starchaser wrote:Well, good riddance... who needs them?
it feels much better this way, and as I said, it made me start to work again...
You are a newbie and need help? Check out the Wing Commander Universe and Privateer Remake Library Project
---------------------------------------------------
What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
---------------------------------------------------
What's mind? No matter... What's matter? Never Mind!
Insanity is just a state of mind!
That which does not kill us, makes us stranger.
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Are you sure?chuck_starchaser wrote:Not sure which ship you're flying, the milspec variants consume jump fuel for the afterburner, so if you afterburn a lot you get stranded.
I've been jetting around in a Broadsword for a while now in Priv and haven't noticed any significant fuel consumption from afterburning - and I use it about 80% of the time.
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- Star Pilot
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I tried again, this time watching my fuel jauge (tough the starting tarsus isn t millspec) and still nothing the "jump" indicator doesn t light up when I reach jump point just like there was no jumppoint.chuck_starchaser wrote:Not sure which ship you're flying, the milspec variants consume jump fuel for the afterburner, so if you afterburn a lot you get stranded.
stranded again. at least I hope it ll help troubleshooting
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Re: learning to fly ...
I DO have a working jump drive (did 2 jump fine) and I still have 1/2 of fuel jauge...Elhohim wrote: ...so I buy a jump drive and head for new D, jump to pender star ok, jump to junction ok, then bad things happen
...jump point not working to new constantinople or any other destination ...
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- Star Pilot
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I never had hostile contact so nothing could have damaged the ship .
I tried again and again and allways the same thing... I can make the jump to junction fine then no way out.
next I ll download again and reinstall( in case something went wrong in download / install)
dunno if it can help the troubleshooting but I installed PR 1.2 without any prob and it run just fine. can I try swapping .system file into WCU or are the engine separate ?
I tried again and again and allways the same thing... I can make the jump to junction fine then no way out.
next I ll download again and reinstall( in case something went wrong in download / install)
dunno if it can help the troubleshooting but I installed PR 1.2 without any prob and it run just fine. can I try swapping .system file into WCU or are the engine separate ?
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- Elite
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So, you downloaded and reinstalled and had the same problem again?
That's very odd; I would have thought it was a damaged system file or savegame. You reinstalled into a new folder, or over the old one?
Under the .priv100 folder there are some cacheing folders that wouldn't be overwritten. You could try running the reset_universe.bat batch file.
I don't think you can use the Junction system from PR; there are added jumps off Junction, in WCU.
In any case; you shouldn't expect a bug-free game; WCU is very much a work in progress.
That's very odd; I would have thought it was a damaged system file or savegame. You reinstalled into a new folder, or over the old one?
Under the .priv100 folder there are some cacheing folders that wouldn't be overwritten. You could try running the reset_universe.bat batch file.
I don't think you can use the Junction system from PR; there are added jumps off Junction, in WCU.
In any case; you shouldn't expect a bug-free game; WCU is very much a work in progress.
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Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
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Elohim, there are plenty of ways to damage something without hostile countact. Ever heard of asteroid feilds?
You can put the WCU universe into Privateer (it'll just break the nav-comp), but you can't do it the other way, for the reasons Chuck noted.
You can put the WCU universe into Privateer (it'll just break the nav-comp), but you can't do it the other way, for the reasons Chuck noted.
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