1. Any way to change the docking distance? It's fun to fly into the ring for awhile, now it's just tedious.
2. Any way to change the scanning distance? I find it ridiculous that I have to be right on top of the target when doing a patrol mission. Can this be set for each "radar" system?
3. With the above in mind, is there any way to change the encounter distance so that the game will still play in the same manner?
4. Lastly, anybody know of a good program to skin LightWave models outside of Modeler? Or does the OBJ format include the skin images? I can skin within Lightwave, but I notice that people place a lot of graphics in one file for several parts. Am I just naive and need to be using offsets?
Thanks in advance!
Several HowTo questions
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yes you can edit
var name="planet_port_size" value="1.6" in vegastrike.config to cofnigure docking distance
you can edit
the dist variable where it says generatePatrolMission in modules/dynamic_mission.py
for random encounters you have to change one of the first two arguments to privateer in mission/explore_universe.mission
I have no idea bout models
var name="planet_port_size" value="1.6" in vegastrike.config to cofnigure docking distance
you can edit
the dist variable where it says generatePatrolMission in modules/dynamic_mission.py
for random encounters you have to change one of the first two arguments to privateer in mission/explore_universe.mission
I have no idea bout models
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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I tried that and it works great. However, when I perform a cargo mission, if I land without getting within a certain distance it doesn't register me as having "visited" the target. I'm assuming that I would have to edit the dist variable for each type of mission. Am I correct?
This is like tuning a Vespa: Change one thing and you have to tweak it forever.
Anyway, great game and thanks for the help!
This is like tuning a Vespa: Change one thing and you have to tweak it forever.
Anyway, great game and thanks for the help!
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you might be able to chaaange the autopilot exit distance to fix all other missions
autopilot_termination_distance in physics
autopilot_planet_radius_percent
(value .6)
as well as planet_port_size, which is one greater (1.6)
autopilot_termination_distance in physics
autopilot_planet_radius_percent
(value .6)
as well as planet_port_size, which is one greater (1.6)
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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Re: Several HowTo questions
OBJ/MTL meshes contain U,V coordinates for textures, but not the texture images themselves. You can probably get all your texturing done from within lightwave, and them export to obj or go straight to xmesh with the lightwave xmesh export plugin.poopshotgun wrote:4. Lastly, anybody know of a good program to skin LightWave models outside of Modeler? Or does the OBJ format include the skin images? I can skin within Lightwave, but I notice that people place a lot of graphics in one file for several parts. Am I just naive and need to be using offsets?
You'd better ask an experienced lightwave user about the details, though.