Updated again! It's all in the CVS thingy, if you can't grab it from there tell me and I'll just upload.
What was done: (1) Major jump point craziness.
The way it works in the new version I just uploaded (you CAN get it from CVS now right? if not tell me and I'll upload it like usual) is:
* There are buoys. Confed-related buoys have Confed texturing. Kilrathi buoys have Kilrathi texturing. Other buoys have neutral texturing.
* There is a wireframe (ish... still doesn't look right, anyone up to redoing it?) thing around the buoy, projected by the buoy. This is how the "ball" in the original priv should have been done first I believe.
* The wireframe is different colors depending on who owns the buoy.
* Some systems don't have buoys at all (most notably unexplored systems).
* This is all eye candy anyway: jump points work no matter what.
* I think I'm getting the best of all worlds this way... I would do a ball instead of a wireframe, but for some reason I can't make (semi)transparent meshes. I'd rather have a ball if anything, IF someone can bake a better mesh than me!!! Please do!!!!
(2) Kilrathi assault shuttle now exists. It's not launched by anything yet thoug, but it exists and works.
(3) Troop and shuttle AI redone to make more sense.
Major things to do now:
Separate logic for "fighters that launch from carriers" and "fighters that launch from other capships" in that other capships should have max. 3 or 4 fighters and launch them all at once (it's their escort), while carriers should park and keep shooting out fighters. (i'll do this tomorrow)
Caernaven missile salvo launcher needs to be pre-damaged so that the missiles don't launch in lockstep. (i'll do this tomorrow)
PLEASE SOMEONE DO THE TEXTURES FOR THE NEW JUMP BUOY WIREFRAMES, OR REDO THEM ENTIRELY! I DID THE BEST I COULD BUT TEY LOOK LIKE CRAP!
Also please can someone texture the Kat transport?
The units part is almost done
![Smile :)](./images/smilies/icon_smile.gif)
So do we put in the Bengal carrier or not?