can I help?

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

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tonerman
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can I help?

Post by tonerman »

I love B5.... and know the show decently well... (I own seaons 1 and 2 and the movies.. (not rangers...))

I'm a beginner c++ programmer and PERL
I'm just starting to learn how to use wings3D

in other words.. I don't have ALOT of skills.. but what I got is growing, and I would LOVE to see a B5 mod for Vegastrike.. if this porject still lives..
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Post by hellcatv »

THat would be awesome...I think the first step is picking a small subset of the ships...then making a central repository then editing the units stats table (well creating one first) to make the physics feel right...start with just a few favorites... like that X-wing sort of ship and a few vorlons or whatever :-)
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Post by tonerman »

stats table... hmmm... I think I need to read up more on making ships in vegastrike...
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Post by hellcatv »

it's actually not so bad... what you can do is take the latest vegastrike cvs and start changing ships one by one till they're how you like
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Post by hellcatv »

the file in question is units/units.csv

can be edited in Open Office or even Microsoft Excel
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Post by tonerman »

oh.. score...

I'll wait to hear if my help is wanted and stuff before I do anythng.. (and the fact it's 2am here... and there.. *waves from lower in the bay area...* HI! :) :P
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Post by tonerman »

I noticed units.csv isn't in version 4.1D.... but the CVS data I got has it... new feature?
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Post by hellcatv »

yes...very new

in the old one you had to edit each fighter by itself

now you can edit whole columns at once--which makes mod making fun
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Post by tonerman »

however, based on first glance... I could see some possible advantages to seperate docs... cause when the file gets large... it is a bit easy to not find something... I wonder if it could be alphabetized....
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Post by dandandaman »

it's a spreadsheet, just sort the rows based on the name :-)

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Post by tonerman »

Yeah.. I realized that right before I went to bed last night..hehe
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Post by hellcatv »

it's fun to freeze frames.... click on the second to top left (that's B2...I sunk your battleship!)
then go to Freeze Frames in the Window or View menu :-)

and voilla...you can see the keys
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Post by tonerman »

Is there a description of what all the columns are somewhere? Some I can guess.. or back engineer... but many confuse me.. and/or I have no point of reference for... (ie.. scale? and stuff like that..)
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Post by hellcatv »

making a listing would be helpful... the second listing is supposed to contain the units of measure for the column--course ti's not always clear--just post here for questions...mabye you can add it to the wiki
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Post by tonerman »

if I know what everything was.. I could in theory.. make a perl or c++ program to act as an editor.. just input the values and pick from lists.. and stuff... and it writes the file.. since it's just a comma seperated file.... that's easy to do with perl.. (though I never did play with writing to files with perl... )

but perl would proly be better for this than c++... hmmm.... than again... I like structs...and arrays of structs.. maybe I just need to read more.... (tries to remember his perl).. and I need to remember how to work with perl... been using to much c++ not enough perl...

hmmm.... this would proly need a user interface... tk.... I've not really played with tk much... cgi yes.. but not tk.. (I made a banking program for a government simulation out of cgi...)

if I could make such a script.. maybe it could generate some of the values for me... (if applicable.. I don't know if it is...)
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Post by Ari Rahikkala »

tonerman wrote:but perl would proly be better for this than c++... hmmm.... than again... I like structs...and arrays of structs.. maybe I just need to read more.... (tries to remember his perl).. and I need to remember how to work with perl... been using to much c++ not enough perl...
The perldsc and perllol manpages might be useful ;)
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Post by tonerman »

I got the O'Riely book Perl/Tk .... which is useful.. plus I just installed the newest Perl distro and Perl/Tk distro...
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Post by pontiac »

When programming and lerning perl I recommend the O'Reilly Perl bookshelf:
http://kaste.lv/OreilltyBookshelf/perl/

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Post by tonerman »

I have the following on hand..

Learning Perl
Programming Perl (3rd eddition)
Perl/Tk (laerning I think.. might be programming, and I can get at the "mastering..." book took...)

I also got a couple other books.. like.. Tcl/Tk if I want it.. wrong language.. but my dad says the basics are the same..

I've decided to just put this off for a while... while I learn Perl/Tk a bit more... and figure out the units.csv file.. I'll proly post a working list of the columns and what they are for somewhere so others can see it.. and people can help me fill in my gaps.. and I think someone said something about making a wikipage... (if I can disern the columns, i'de be happy to do that..)
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Post by tonerman »

Oh.. and where is Ethereal Walker (sp?) I was hoping to hear from him... see if this project is even alive....
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Post by etheral walker »

still here ;) I'm not at home very often, but I will have more time next month. When I see when I began this mod I think I should urge me a bit, I know ;). For now I need 2d bases interiors, maybe 1 or 2 more cubemaps for space backgrounds, and still a python programmer.
I see dead polygons....
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Post by hellcatv »

ewalker: have you sent me that luddite fighter yet?
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Post by tonerman »

Base interiors... I have the Babylon 5 season 1&2 and Movies DVD.. maybe I can get something resembling video capture functioning on this box... (I have a tunercard.. which.. SHOULD be able to do videocapture..) maybe I can get some interior shots taken right from the show... (or I could google..hehe maybe someone has done it already...)
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Post by tonerman »

http://www.b5tech.com/

just for my own reference..

is there a CVS server or anything where I could find the meshes and stuff?
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Post by etheral walker »

not for now but I should set something on sourceforge, it's near playable for now... Didn't did any meshes since last posts, I'm wasting many hours trying to understand linux on my amd 64 box
I see dead polygons....
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