narn toreth gunboat

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

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etheral walker
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narn toreth gunboat

Post by etheral walker »

You can see too zhadum backgrounds, I still need to tweak lighning in this part of the universe
Image
Image
I see dead polygons....
MamiyaOtaru
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Post by MamiyaOtaru »

Oh wow those look good. If I could model and texture as wel as you, work on privateer would have gone a lot faster :D
etheral walker
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Post by etheral walker »

lol my ultimate joker for modelling is the surface baker, which can bake lightmaps and textures if I am not too dumb to generate a good uvmapping ;) If a single planar polygon should have different textures (like, here, the border of the wings) I stencil it, bake the mesh, and then remerge it in 1 poly. So I fire photoshop only when I have no other choices, but in most cases I don't need it
I see dead polygons....
ack2000
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Post by ack2000 »

Surface baker I have heard of this before its in lightwave. Does take textures on multi objs and export them single image?


becuase right now I use 3dsmax and do all my uv and texturing on multi objs combine. export, open up uvmapper pro and turn uvs into box form bmp. Then back to max and render the top, bottom etc to fill in the box.bmp in photoshop. (I know sounds complicated) complete my one file texture back to max import the uvs from uvmapper. apply new texture. joy Im done.


The problem I run into is like on my cylon raider where the thruster are hidden from side and top views. they end up not getting textured. This is price I pay trying to get all my textures for the game in one image file. But If something else can take my textures and uv for me to one image and I willing to buy it.
pincushionman
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Post by pincushionman »

Max 5 has a "bake" tool. You just got to look to find it, and I don't know how "good" it is. But I've seen it.
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etheral walker
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Post by etheral walker »

on lightwave the baker can bake multiple objects on the same map, assuming they are all affected to the same uvmap
I see dead polygons....
ack2000
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Post by ack2000 »

It max its called render to texture. does an ok job.
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