Lost? Need a map? Announcing VSnav!
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Lost? Need a map? Announcing VSnav!
VSnav is a program to map the systems of the Vega Strike Universe.
Features –
- TripPlanner. Enter the starting and destination systems and VSnav will find and plot the shortest routes for you. You can select a “toleranceâ€
Features –
- TripPlanner. Enter the starting and destination systems and VSnav will find and plot the shortest routes for you. You can select a “toleranceâ€
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- Bounty Hunter
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Sorry
Sorry, but this is too good to be true.
Is it? I cant test it now......
Is it? I cant test it now......
-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
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- Bounty Hunter
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IS IT TRUE
SOMEONE TEST THIS!! QUICK!! I will dl it tommorw, but i have a date
This could be the biggest thing since 0.40!
This could be the biggest thing since 0.40!
-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
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New beta version of VSnav
0.55 beta2 is up for people to test as of 12/29. This fixes several problems from 0.55 beta (uploaded on 12/23). Please keep your 0.54 handy, though.
http://www.iqauto.com/vs/vsnav/unreleased
This directory will disappear once 0.55 is fully released. (or reappear if/when 0.56 is getting worked on).
New Features-
1. There is now a marker (V) when selecting a system to let you know if you've visited it and a note in the bottom system information box. Colors on the map are different (brighter) if a system has been visited.
2. System Assets. An "Asset" is a mining base, agriculture planet, and so on. For those systems that have been visited, these assets are displayed. An "Asset" button has been added to allow you to "plan a trip" to the nearest asset of a particular type.
The assets is where you can help. I determine asset types by the image type in the system definitions. They are most certainly incomplete. Asset types can be added under Options/Advanced. Monitoring of save game and assets must both be checked in order for assests to be searched. Modifying the "Advanced" options should allow VSnav to work for VS mods as well (I hope).
There are a few bugs in this part of the code still being worked on: Not all assets are displayed all the time.
If you want to disable asset checking it will speed things up a bit.
There are also some minor fixes from 0.54.
Feedback here or via pvt mssg welcome.
-iqAuto
http://www.iqauto.com/vs/vsnav/unreleased
This directory will disappear once 0.55 is fully released. (or reappear if/when 0.56 is getting worked on).
New Features-
1. There is now a marker (V) when selecting a system to let you know if you've visited it and a note in the bottom system information box. Colors on the map are different (brighter) if a system has been visited.
2. System Assets. An "Asset" is a mining base, agriculture planet, and so on. For those systems that have been visited, these assets are displayed. An "Asset" button has been added to allow you to "plan a trip" to the nearest asset of a particular type.
The assets is where you can help. I determine asset types by the image type in the system definitions. They are most certainly incomplete. Asset types can be added under Options/Advanced. Monitoring of save game and assets must both be checked in order for assests to be searched. Modifying the "Advanced" options should allow VSnav to work for VS mods as well (I hope).
There are a few bugs in this part of the code still being worked on: Not all assets are displayed all the time.
If you want to disable asset checking it will speed things up a bit.
There are also some minor fixes from 0.54.
Feedback here or via pvt mssg welcome.
-iqAuto
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VSnav 0.55 beta3
VSNav 0.55 beta3 is now up. I accidentally broke the trip planner in either beta1 or beta2 - it's fixed. I think all the assets are found and displayed correctly (at least the most important types), as well as planning a trip to the nearest of a given asset type working. It needs a few days in testing to see what's missing.
Mac Users: I'll do a little clean up and release the source for you to try after 0.55 is released.
-iqAuto
Mac Users: I'll do a little clean up and release the source for you to try after 0.55 is released.
-iqAuto
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well, lets just presume 'jump' space is something completely different to real space, so its like another dimension if you like. Otherwise, every ingle little object is still going to touch you (lets presume that anyways), so imagine what it would be like travelling fwe a few particles of dust at a googleplex to the power of light speed...
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VSnav 0.55 beta5
Since you probably haven't noticed, VSnav 0.55 went through beta-4 last week and now it's up to beta-5.
Changes from beta-4
-fixed save game not monitored in some cases.
-added selected and last known system coloring.
-improved asset type detection.
Changes from beta-3:
-fixed assets not showing up real-time after new save game.
-added "Hide unvisited systems" in options.
-fixed detect change in default asset lists.
-ability to easily reset asset list in advanced options.
-better asset detection.
I've identified most asset types and detection is pretty good now. The last types I really need to identify are J,K, and N class planets. Are they just hunks of rock with no redeeming value, or are they something else? I've not run across any of these. Hints, anybody?
0.55 is "real close" to being finished... ('bout time!)
-iqAuto
Changes from beta-4
-fixed save game not monitored in some cases.
-added selected and last known system coloring.
-improved asset type detection.
Changes from beta-3:
-fixed assets not showing up real-time after new save game.
-added "Hide unvisited systems" in options.
-fixed detect change in default asset lists.
-ability to easily reset asset list in advanced options.
-better asset detection.
I've identified most asset types and detection is pretty good now. The last types I really need to identify are J,K, and N class planets. Are they just hunks of rock with no redeeming value, or are they something else? I've not run across any of these. Hints, anybody?
0.55 is "real close" to being finished... ('bout time!)
-iqAuto
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