Russian localization

Discussion and planning of required developer support for multiple languages, and design and commentary on tools and techniques to assist with the automation of generating language specific structures.

Russian localization

Postby onemore » Mon Nov 19, 2007 10:27 pm

And what about russian localization?
Please post in this topic if you know anything about this

А что слышно о русской локализации?
Очень бы хотелось в этом поучаствовать.
Отпишитесь в этот топик, кто что знает.
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Postby loki1950 » Tue Nov 20, 2007 8:48 am

Welcome onemore have you looked at the other translation projects and luck assembling a team.

Enjoy the Choice :)
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about russian localization

Postby HankSerg » Sun May 04, 2008 4:50 am

Я бы тоже поучаствовал. Мне очень понравился проект.
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Postby loki1950 » Sun May 04, 2008 6:53 am

Welcome HankSerg try a PM to onemore :wink:

Enjoy the Choice :)
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Translate

Postby HankSerg » Thu May 08, 2008 3:41 am

=) onemore
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Re: Russian localization

Postby hwline » Mon Mar 28, 2011 2:58 pm

long look to your project,
I can help translate the documentation and the game itself into Russian
expect understanding and support from developers
irc://irc.freenode.net/#vegastrike
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Re: Russian localization

Postby hwline » Wed Mar 30, 2011 3:00 pm

OK
I downloaded version 0.5.1 beta1
is there a difference what version of python to use?
at the moment is 3.1.2
While versed with the *. py files in the directory base, but what other directories should look for a file for subsequent translation into Russian?
Translators in German and Spanish, to share experiences ...

P.S. Write only P.M.
irc://irc.freenode.net/#vegastrike
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Re: Russian localization

Postby klauss » Wed Mar 30, 2011 3:07 pm

There are communication XML files I believe that need translation besides the .py files, there's some .txt files (that are picked up by the .py files) too.

I don't believe VS works with Python 3, if you downloaded from a repo, you shouldn't worry about that. If you built from source, it should have picked a 2.x python version, but if it continued happily with python 3, it may build, but it also may not run.

(PS: I didn't try - it might run)
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Re: Russian localization

Postby hwline » Thu Mar 31, 2011 7:12 am

ok, revert to version 2.6.6 Python
Asked whether there especially in the translation files under windows and linux?
There are currently translating master_part_list.csv,
a lot of difficult words translated in the text ...
irc://irc.freenode.net/#vegastrike
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Re: Russian localization

Postby pyramid » Thu Mar 31, 2011 7:46 am

klauss wrote:... with python 3, it may build, but it also may not run. (PS: I didn't try - it might run)


VS will definitely not run with Python 3. The syntax has been changed for many statements, so it's out of question without converting .py code to 3.x syntax.
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Re: Russian localization

Postby hwline » Thu Mar 31, 2011 7:56 am

Yes, I already checked, do have problems with python 3

For a correct translation of the game will translate well at first base game data, otherwise translate the game will be difficult
irc://irc.freenode.net/#vegastrike
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Re: Russian localization

Postby hwline » Fri Apr 01, 2011 9:42 pm

There was a problem with the translation database to the wiki on Russian language
fails to create a category
original [[category:database]]
i confused, can not figure out how it will be for Russian category, by the analogue of this page http://vegastrike.sourceforge.net/wiki/ ... y:Database
irc://irc.freenode.net/#vegastrike
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Re: Russian localization

Postby hwline » Mon Apr 04, 2011 3:29 pm

Hi all.
Came across this one site http://ru.vegastrike.sourceforge.net.
In this connection I would like to clarify whether it has direct relevance to the project vegastrike?
irc://irc.freenode.net/#vegastrike
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Re: Russian localization

Postby hwline » Wed Jul 09, 2014 8:04 am

http://ru.vegastrike.sourceforge.net.

Was such a page with Russian translation
currently not open, the reason is not yet figured out.

Project to me, "abandoned" for several reasons, but the main - the lack of free time.

I will try to continue the work of translation, as just "appear" time.
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Re: Russian localization

Postby alexpricker » Sat Dec 26, 2015 2:35 pm

I want to reborn Russian translation, what I have to do first?
Have VS strike text files?
Where is I can find more information about?
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Re: Russian localization

Postby loki1950 » Sat Dec 26, 2015 2:45 pm

Hi alex as you may have noticed it is very quite on this forum and VS was never setup initially for localization so the user messages are embedded in the Python code check with the current code team https://github.com/vegastrike .

Enjoy the Choice :)
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Re: Russian localization

Postby alexpricker » Sat Dec 26, 2015 2:51 pm

I find german and italian translation and tryind to understand what to do.
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Re: Russian localization

Postby alexpricker » Sat Dec 26, 2015 2:54 pm

I watch github an po files, but I am heard what guys have a probleme with pasting this work to real C code
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Re: Russian localization

Postby alexpricker » Sat Dec 26, 2015 2:56 pm

And I am learning SVN before joining, I doesnt want to do useless things.
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