WinXP: Music not playing; stderror has plenty of output.
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Re: WinXP: Music not playing; stderror has plenty of output.
they were never needed before. Don't know what changed in the code that would require all these new files.
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Re: WinXP: Music not playing; stderror has plenty of output.
So is there something specific I should do, like redownloading the stable release and merging the SVN with it?
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Re: WinXP: Music not playing; stderror has plenty of output.
No, these are python specific files. I haven't been feeling well lately so haven't really looked for the additional files. You can grab a zipped up copy of python 2.7 and pick out the files you need though. Would be quicker than waiting for me at this point.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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Re: WinXP: Music not playing; stderror has plenty of output.
Well, what files what I need?pheonixstorm wrote:No, these are python specific files. I haven't been feeling well lately so haven't really looked for the additional files. You can grab a zipped up copy of python 2.7 and pick out the files you need though. Would be quicker than waiting for me at this point.
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Re: WinXP: Music not playing; stderror has plenty of output.
In your stderr.txt file look for the line reading Find what is missing from the python package until you get whatever else may be missing. If you can post the missing modeules as well so we can correct this. In the last post you mae it was
_abcoll
warnings
I am hoping those are the last two you will need to find.
Code: Select all
ImportError: No modeule named...
_abcoll
warnings
I am hoping those are the last two you will need to find.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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Re: WinXP: Music not playing; stderror has plenty of output.
Seems that both of those are missing from py27_modules, and it seems that those are the only two missing modules.
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Re: WinXP: Music not playing; stderror has plenty of output.
...Can I get some help with this?
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Re: WinXP: Music not playing; stderror has plenty of output.
As I said before they were not included in the python27 file in SVN since they were never needed before now. You should have grabbed a zip python file from python.org to get them
Anyway, here are the two files.
Anyway, here are the two files.
You do not have the required permissions to view the files attached to this post.
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Re: WinXP: Music not playing; stderror has plenty of output.
Sorry, I thought they were VS-specific files (as opposed to something I could get on, say, python.org). I'll try them out now.pheonixstorm wrote:As I said before they were not included in the python27 file in SVN since they were never needed before now. You should have grabbed a zip python file from python.org to get them
Anyway, here are the two files.
EDIT: Apparently the game is expecting me to have a full Python27 installation on my C:\ drive, so says stderr.txt:
Code: Select all
USING HOMEDIR : F:\Documents and Settings\Administrator\My Documents/.vegastrike As the home directory
GOT SUBDIR ARG =
Found data in D:\VSWin32\bin/../data
Using D:\VSWin32\data as data directory
CONFIGFILE - No config found in home : F:\Documents and Settings\Administrator\My Documents/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : D:\VSWin32\data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
running import sys
print(sys.path)
sys.path = ["",r"D:\VSWin32\data\modules\builtin",r"D:\VSWin32\data\modules\quests",r"D:\VSWin32\data\modules\missions",r"D:\VSWin32\data\modules\ai",r"D:\VSWin32\data\modules",r"D:\VSWin32\data\bases"] + sys.path
testing VS randomrunning import sys
print(sys.path)
Initializing renderer...
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
Traceback (most recent call last):
File "main_menunightprivateer.py", line 4, in <module>
File "D:\VSWin32\data\modules\GUI.py", line 321, in <module>
import collections
File "C:\Python27\lib\collections.py", line 4, in <module>
File "C:\Python27\lib\_abcoll.py", line 11, in <module>
ImportError: No module named abc
ERROR: there are no rooms in basefile "main_menunight.py" ...
Traceback (most recent call last):
File "<string>", line 8, in <module>
File "D:\VSWin32\data\modules\missions\privateer.py", line 1, in <module>
from trading import trading
File "D:\VSWin32\data\modules\trading.py", line 4, in <module>
import debug
File "D:\VSWin32\data\modules\debug.py", line 1, in <module>
import traceback
File "E:\Games\Vegastrike52\modules\builtin\traceback.py", line 3, in <module>
File "E:\Games\Vegastrike52\modules\builtin\linecache.py", line 9, in <module>
File "E:\Games\Vegastrike52\modules\builtin\os.py", line 398, in <module>
File "E:\Games\Vegastrike52\modules\builtin\UserDict.py", line 83, in <module>
File "C:\Python27\lib\_abcoll.py", line 11, in <module>
ImportError: No module named abc
Shutting down renderer...
EDIT 2: When I placed both folder into a new directory (C:\Python27\lib), stderr.txt had this to say (but this time, it doesn't mention where the missing file should be):
Code: Select all
USING HOMEDIR : F:\Documents and Settings\Administrator\My Documents/.vegastrike As the home directory
GOT SUBDIR ARG =
Found data in D:\VSWin32\bin/../data
Using D:\VSWin32\data as data directory
CONFIGFILE - No config found in home : F:\Documents and Settings\Administrator\My Documents/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : D:\VSWin32\data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
running import sys
print(sys.path)
sys.path = ["",r"D:\VSWin32\data\modules\builtin",r"D:\VSWin32\data\modules\quests",r"D:\VSWin32\data\modules\missions",r"D:\VSWin32\data\modules\ai",r"D:\VSWin32\data\modules",r"D:\VSWin32\data\bases"] + sys.path
testing VS randomrunning import sys
print(sys.path)
Initializing renderer...
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
Traceback (most recent call last):
File "main_menunightprivateer.py", line 4, in <module>
File "D:\VSWin32\data\modules\GUI.py", line 321, in <module>
import collections
File "C:\Python27\lib\collections.py", line 4, in <module>
ImportError: No module named _abcoll
ERROR: there are no rooms in basefile "main_menunight.py" ...
Traceback (most recent call last):
File "<string>", line 8, in <module>
File "D:\VSWin32\data\modules\missions\privateer.py", line 1, in <module>
from trading import trading
File "D:\VSWin32\data\modules\trading.py", line 4, in <module>
import debug
File "D:\VSWin32\data\modules\debug.py", line 1, in <module>
import traceback
File "E:\Games\Vegastrike52\modules\builtin\traceback.py", line 3, in <module>
File "E:\Games\Vegastrike52\modules\builtin\linecache.py", line 9, in <module>
File "E:\Games\Vegastrike52\modules\builtin\os.py", line 63, in <module>
File "E:\Games\Vegastrike52\modules\builtin\ntpath.py", line 12, in <module>
ImportError: No module named warnings
Shutting down renderer...
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Re: WinXP: Music not playing; stderror has plenty of output.
Don't edit to post updates, unless you do it really quick (ie: within 5 minutes of your post), because edits don't show up as new posts, and people won't even know to check this thread then.
Aside from that, I don't think python expects the files to be in C:, it just happens to find them there. Having them unzipped in ""E:\Games\Vegastrike52\modules\builtin" should be enough.
That said, it's all python builtins the ones that seem missing, which is odd.
Here's what I'll do. I'll fire up VS (in linux), and make it print out a list of modules loaded. That should tell us which modules are needed, and then we can build a complete zip for windows.
Aside from that, I don't think python expects the files to be in C:, it just happens to find them there. Having them unzipped in ""E:\Games\Vegastrike52\modules\builtin" should be enough.
That said, it's all python builtins the ones that seem missing, which is odd.
Here's what I'll do. I'll fire up VS (in linux), and make it print out a list of modules loaded. That should tell us which modules are needed, and then we can build a complete zip for windows.
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Re: WinXP: Music not playing; stderror has plenty of output.
Great timing with the post; I was on vacation this week, just got back about an hour or two ago.
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Re: WinXP: Music not playing; stderror has plenty of output.
Ok, here's the list.
Code: Select all
/usr/lib64/python2.7/UserDict.pyc
/usr/lib64/python2.7/__future__.pyc
/usr/lib64/python2.7/_abcoll.pyc
/usr/lib64/python2.7/abc.pyc
/usr/lib64/python2.7/bisect.pyc
/usr/lib64/python2.7/code.pyc
/usr/lib64/python2.7/codecs.pyc
/usr/lib64/python2.7/codeop.pyc
/usr/lib64/python2.7/collections.pyc
/usr/lib64/python2.7/copy_reg.pyc
/usr/lib64/python2.7/encodings/__init__.pyc
/usr/lib64/python2.7/encodings/aliases.pyc
/usr/lib64/python2.7/encodings/utf_8.pyc
/usr/lib64/python2.7/functools.pyc
/usr/lib64/python2.7/genericpath.pyc
/usr/lib64/python2.7/heapq.pyc
/usr/lib64/python2.7/keyword.pyc
/usr/lib64/python2.7/lib-dynload/_bisect.so
/usr/lib64/python2.7/lib-dynload/_collections.so
/usr/lib64/python2.7/lib-dynload/_functools.so
/usr/lib64/python2.7/lib-dynload/_heapq.so
/usr/lib64/python2.7/lib-dynload/itertools.so
/usr/lib64/python2.7/lib-dynload/math.so
/usr/lib64/python2.7/lib-dynload/operator.so
/usr/lib64/python2.7/lib-dynload/strop.so
/usr/lib64/python2.7/linecache.pyc
/usr/lib64/python2.7/os.pyc
/usr/lib64/python2.7/posixpath.pyc
/usr/lib64/python2.7/posixpath.pyc
/usr/lib64/python2.7/re.pyc
/usr/lib64/python2.7/sre_compile.pyc
/usr/lib64/python2.7/sre_constants.pyc
/usr/lib64/python2.7/sre_parse.pyc
/usr/lib64/python2.7/stat.pyc
/usr/lib64/python2.7/string.pyc
/usr/lib64/python2.7/traceback.pyc
/usr/lib64/python2.7/types.pyc
/usr/lib64/python2.7/warnings.pyc
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Re: WinXP: Music not playing; stderror has plenty of output.
I'm going to guess all of those are generic Python modules? If it is, I'll just go get them.klauss wrote:Ok, here's the list.
Code: Select all
/usr/lib64/python2.7/UserDict.pyc /usr/lib64/python2.7/__future__.pyc /usr/lib64/python2.7/_abcoll.pyc /usr/lib64/python2.7/abc.pyc /usr/lib64/python2.7/bisect.pyc /usr/lib64/python2.7/code.pyc /usr/lib64/python2.7/codecs.pyc /usr/lib64/python2.7/codeop.pyc /usr/lib64/python2.7/collections.pyc /usr/lib64/python2.7/copy_reg.pyc /usr/lib64/python2.7/encodings/__init__.pyc /usr/lib64/python2.7/encodings/aliases.pyc /usr/lib64/python2.7/encodings/utf_8.pyc /usr/lib64/python2.7/functools.pyc /usr/lib64/python2.7/genericpath.pyc /usr/lib64/python2.7/heapq.pyc /usr/lib64/python2.7/keyword.pyc /usr/lib64/python2.7/lib-dynload/_bisect.so /usr/lib64/python2.7/lib-dynload/_collections.so /usr/lib64/python2.7/lib-dynload/_functools.so /usr/lib64/python2.7/lib-dynload/_heapq.so /usr/lib64/python2.7/lib-dynload/itertools.so /usr/lib64/python2.7/lib-dynload/math.so /usr/lib64/python2.7/lib-dynload/operator.so /usr/lib64/python2.7/lib-dynload/strop.so /usr/lib64/python2.7/linecache.pyc /usr/lib64/python2.7/os.pyc /usr/lib64/python2.7/posixpath.pyc /usr/lib64/python2.7/posixpath.pyc /usr/lib64/python2.7/re.pyc /usr/lib64/python2.7/sre_compile.pyc /usr/lib64/python2.7/sre_constants.pyc /usr/lib64/python2.7/sre_parse.pyc /usr/lib64/python2.7/stat.pyc /usr/lib64/python2.7/string.pyc /usr/lib64/python2.7/traceback.pyc /usr/lib64/python2.7/types.pyc /usr/lib64/python2.7/warnings.pyc
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Re: WinXP: Music not playing; stderror has plenty of output.
Yes, they are. I removed all the ones that weren't.
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Re: WinXP: Music not playing; stderror has plenty of output.
Okay, the game works!
PROS:
-Music is working as intended.
-Chatter works.
-Battle-damage-noises work as intended, and once I heard the explosion of my own Llama.
-Menus work.
-Zero graphical glitches, and the tutorial 'bot seems to talk along with his subtitles, mostly (instead of talking at an impossible rate).
CONS:
-I can't hear my weapons firing.
-Despite my F:\ drive being the one with Windows on it, I had to install Python 2.7 to the C:\ drive.
-Just before launching, I noticed that my Llama's shields were visible. Weird.
PROS:
-Music is working as intended.
-Chatter works.
-Battle-damage-noises work as intended, and once I heard the explosion of my own Llama.
-Menus work.
-Zero graphical glitches, and the tutorial 'bot seems to talk along with his subtitles, mostly (instead of talking at an impossible rate).
CONS:
-I can't hear my weapons firing.
-Despite my F:\ drive being the one with Windows on it, I had to install Python 2.7 to the C:\ drive.
-Just before launching, I noticed that my Llama's shields were visible. Weird.
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Re: WinXP: Music not playing; stderror has plenty of output.
That's weird.Maxaxle wrote: -I can't hear my weapons firing.
That too, but I'll have to defer to the windows gurus here. It might be an issue with how python's dll is built for windows.Maxaxle wrote: -Despite my F:\ drive being the one with Windows on it, I had to install Python 2.7 to the C:\ drive.
I do see that as well. Some bug with the shader technique. I'll eventually fix it (before the next release hopefully)Maxaxle wrote: -Just before launching, I noticed that my Llama's shields were visible. Weird.