GOT SUBDIR ARG =
Found data in ..
Using /home/matt/Matt/Apps/vegastrike-0.5.0 as data directory
USING HOMEDIR : /home/matt/.vegastrike-0.5.0 As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/matt/.vegastrike-0.5.0/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback
running import sys
print sys.path
sys.path = [r"/home/matt/Matt/Apps/vegastrike-0.5.0/modules/builtin",r"/home/matt/Matt/Apps/vegastrike-0.5.0/modules",r"/home/matt/Matt/Apps/vegastrike-0.5.0/bases"]
testing VS randomrunning import sys
print sys.path
open /dev/[sound/]dsp: No such file or directory
OpenGL Extensions supported: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_occlusion_query GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_texture_cube_map GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_stencil_wrap GL_MESA_ycbcr_texture GL_ARB_vertex_buffer_object GL_OES_read_format GL_ARB_texture_rectangle GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_packed_depth_stencil GL_ATI_texture_mirror_once GL_EXT_texture_env_combine GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_robustness
OpenGL::GL_EXT_compiled_vertex_array unsupported
OpenGL::Accurate Fog Distance unsupported
OpenGL::Generic Texture Compression supported
OpenGL::S3TC Texture Compression unsupported
OpenGL::Multitexture supported (3 units)
OpenGL::TextureCubeMapExt supported
OpenGL::S3TC Texture Clamp-to-Edge supported
OpenGL::S3TC Texture Clamp-to-Border supported
Vertex Program Error: Failed to compile lite
Vertex Program Error: Failed to compile lite
Vertex Program Error: Failed to compile lite
Vertex Program Error: Failed to compile lite
OpenGL::EXTColorTable unsupported
0.5.0 vserr output
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0.5.0 vserr output
Not sure this counts as a bug, or a new user issue. I know that 0.5.0 is stable for everyone else, but I can't get it to launch. The following is the text from the vserr file. Any help discerning this would be most appreciated!
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Re: 0.5.0 vserr output
I'm running Ubuntu 11.10, and for graphics I've got a Radeon RS100 using the open source driver.
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Re: 0.5.0 vserr output
Nothing there sounds fatal.
The cause of death must be somewhere else.
Did you try gdb?
The cause of death must be somewhere else.
Did you try gdb?
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Re: 0.5.0 vserr output
Giant death balls? Yep, already tried them...or did you mean something else and I'm not very smart?
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Re: 0.5.0 vserr output
"Could not find platform independent libraries" - are Python and other dependencies installed?
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
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Re: 0.5.0 vserr output
GNU DeBugger
It will let you see where the problem is and tell us.
Check the 0.5.1.beta1 announcement thread for instructions.
It will let you see where the problem is and tell us.
Check the 0.5.1.beta1 announcement thread for instructions.
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Re: 0.5.0 vserr output
Cool, thanks. I will do that.
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Re: 0.5.0 vserr output
Yeah, that was the line that I thought looked like bad news, but you're the first to mention it. What folder would I expect to find Python in?TBeholder wrote:"Could not find platform independent libraries" - are Python and other dependencies installed?
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Re: 0.5.0 vserr output
If it was found in standard ones, there wouldn't be such a problem in the first place. Check whether it's installed on package level?Capt. Noobuntu wrote:Yeah, that was the line that I thought looked like bad news, but you're the first to mention it. What folder would I expect to find Python in?
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
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Re: 0.5.0 vserr output
Shouldn't really matter.
VS comes with its own set of builtin modules.
And that's only a warning, if it was an error, a python traceback would show below it.
VS comes with its own set of builtin modules.
And that's only a warning, if it was an error, a python traceback would show below it.