[request] no sound in space
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- Atmospheric Pilot
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[request] no sound in space
if this was already requested i,ll just point this out.
i did not see this on the list of feature requests on the wiki.
Sound is a waveform made by the compression and expansion of something called a 'medium'. Usually the medium is air. Sound is caused by vibrations passing through the air. The vibrations cause the air to expand and compress in waves from the source of the sound until it hits our eardrums and transmits the vibrations to the drum, into the ear and to the brain where we recognise it as something we call 'sound'. Of course, sound can travel through other media including water (as in echo sounding) or even in solids (try placing your ear to the end of a broomstick held on a vibrating engine - the sound is really amplified as it passes through the stick).
In the vacuum of space, however, there is no air or any other medium, and therefore sound cannot travel. Light can travel through space because light is a waveform that is part of the electromagnetic spectrum (which includes radio waves, microwaves and x rays) and electromagnetic waves do not need a medium in which to travel.
(i could not explain it myself.... thought it was easy but it was not so i coped and pasted the above ^^^^^^ from wiki answers)
that is why i requested to have no sound in space
i did not see this on the list of feature requests on the wiki.
Sound is a waveform made by the compression and expansion of something called a 'medium'. Usually the medium is air. Sound is caused by vibrations passing through the air. The vibrations cause the air to expand and compress in waves from the source of the sound until it hits our eardrums and transmits the vibrations to the drum, into the ear and to the brain where we recognise it as something we call 'sound'. Of course, sound can travel through other media including water (as in echo sounding) or even in solids (try placing your ear to the end of a broomstick held on a vibrating engine - the sound is really amplified as it passes through the stick).
In the vacuum of space, however, there is no air or any other medium, and therefore sound cannot travel. Light can travel through space because light is a waveform that is part of the electromagnetic spectrum (which includes radio waves, microwaves and x rays) and electromagnetic waves do not need a medium in which to travel.
(i could not explain it myself.... thought it was easy but it was not so i coped and pasted the above ^^^^^^ from wiki answers)
that is why i requested to have no sound in space
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- Elite Venturer
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Re: [request] no sound in space
(gasp) They also communicate vocally. How unscientifical.
(shrug) And that's exactly what happens if you use pediawiki too much.
(shrug) And that's exactly what happens if you use pediawiki too much.
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Re: [request] no sound in space
a simple way to do this without changing the code would be to mute your sound. That way people that want sound can have it.
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Re: [request] no sound in space
There is a simple explanation for sound in space. Your ship's sensors pick up the energy discharge from missile launches, weapons fire, etc. as well as ships passing in close proximity, and convert this data into sound so as to increase the pilot's situational awareness. That said, a "Real Sound" option so that only your computer, comms, and things striking your vessel makes sound may be nice.
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Re: [request] no sound in space
Yep, and it wouldn't be difficult.travists wrote:There is a simple explanation for sound in space. Your ship's sensors pick up the energy discharge from missile launches, weapons fire, etc. as well as ships passing in close proximity, and convert this data into sound so as to increase the pilot's situational awareness. That said, a "Real Sound" option so that only your computer, comms, and things striking your vessel makes sound may be nice.
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Re: [request] no sound in space
Next thing you'll say the glass cockpit is misplaced since pilots aren't supposed to observe laser battles with a naked eye.travists wrote:There is a simple explanation for sound in space. Your ship's sensors pick up the energy discharge from missile launches, weapons fire, etc. as well as ships passing in close proximity, and convert this data into sound so as to increase the pilot's situational awareness.
I don't see toggling this as such to be important, other than as performance saver. Now, making these channels more tweakable definitely wouldn't hurt. Such as more control over maximum sound event range / falloff / volume, for one (currently there's only cutoff distance). With controls improvements eventually turned runtime, because there's no reason not to do it.travists wrote: That said, a "Real Sound" option so that only your computer, comms, and things striking your vessel makes sound may be nice.
It's already implemented, albeit with a few imperfections. There's alreay "audio/ai_sound", "audio/max_range_to_hear_weapon_fire" and so on.klauss wrote:Yep, and it wouldn't be difficult.
Or, unitaudio/player_armor_hit vs. unitaudio/armor (it will fall back to defaults since units.csv currently doesn't have custom sounds - not that it was a good thing).
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- Elite
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Re: [request] no sound in space
I meant an option in vssetup for doing all the required config changes.
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Re: [request] no sound in space
It is a "realism" option, for those like azrael300 who object to sound in space.TBeholder wrote:I don't see toggling this as such to be important, other than as performance saver. Now, making these channels more tweakable definitely wouldn't hurt. Such as more control over maximum sound event range / falloff / volume, for one (currently there's only cutoff distance). With controls improvements eventually turned runtime, because there's no reason not to do it.
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Re: [request] no sound in space
So, vssetup should present 3 settings:
Absolute realism (see azrael300)
Enhanced reality (realism plus cockpit alerts for situational awareness)
Eff realism, can I haz teh booms?
Absolute realism (see azrael300)
Enhanced reality (realism plus cockpit alerts for situational awareness)
Eff realism, can I haz teh booms?
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Re: [request] no sound in space
Most cockpit alerts would be present in absolute realism (It is pressurized is it not?), else just turn the sound off. It is the weapons fire, booms etc that get added with the SASS (Situational Awareness Sound System).
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Re: [request] no sound in space
Well yes, jokes apart, what I was calling alerts would not just be classical alarms like missile lock you'd find on current fighters, but the synthetic booms as well; I called it Enhanced reality, but your naming is definitely more... SASSy
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Re: [request] no sound in space
So you have:
No sound
Real sounds
SASS -Player only
SASS -All
I don't recall where, but it was discussed at one point to have the sound set vary based on your sensor model. If SASS is listed, this would almost be needed. Just imagine: low end sensors gun fire sounds like an '80s toy ray gun!
No sound
Real sounds
SASS -Player only
SASS -All
I don't recall where, but it was discussed at one point to have the sound set vary based on your sensor model. If SASS is listed, this would almost be needed. Just imagine: low end sensors gun fire sounds like an '80s toy ray gun!
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Re: [request] no sound in space
Lethally dangerous! Who'd ever feel threatened by a weapon that goes "pew pew" ?
(Combat soundtrack by "Evasive Manoeuvres in the Dark" )
(Combat soundtrack by "Evasive Manoeuvres in the Dark" )
CLoneWolf a.k.a. copyc4t - http://www.olografix.org/groucho/mymusic/ - http://soundcloud.com/copyc4t
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Re: [request] no sound in space
Check the PC speaker sound days. "pew pew" is every bit as menacing as "zzZZVAHWHHOSH!!" Just because your system lacks fancy sound don't assume that the weapon fired sound is not a threat. Now if the player fails to read his sensors manual...
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Re: [request] no sound in space
I thought more like 0x / 0.5x / 1x / 1.5x of basic gain for external event sounds.travists wrote:So you have:
No sound
Real sounds
SASS -Player only
SASS -All
Maybe this needs maximum range dependent on the sensitivity (multipliers may be confvar, of course), not the fixed one...travists wrote:I don't recall where, but it was discussed at one point to have the sound set vary based on your sensor model. If SASS is listed, this would almost be needed.
Well, if you remember their chat tree... Never, ever, trust a Rlaan to make human interfaces.travists wrote: Just imagine: low end sensors gun fire sounds like an '80s toy ray gun!
Star Control 2.CLoneWolf wrote:Lethally dangerous! Who'd ever feel threatened by a weapon that goes "pew pew" ?
What's this? Never heard of it.CLoneWolf wrote:(Combat soundtrack by "Evasive Manoeuvres in the Dark" )
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Re: [request] no sound in space
Heh, it was just an adaptation of the 80's "Orchestral Manoeuvres in the Dark" a.k.a OMDTBeholder wrote:What's this? Never heard of it.CLoneWolf wrote:(Combat soundtrack by "Evasive Manoeuvres in the Dark" )
CLoneWolf a.k.a. copyc4t - http://www.olografix.org/groucho/mymusic/ - http://soundcloud.com/copyc4t
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- Atmospheric Pilot
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Re: [request] no sound in space
Interesting thread!! It is really wonderful to know about sound in space.
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- Atmospheric Pilot
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Re: [request] no sound in space
Nah, having no sound in space would be realistic, but it's more, MUCH more convenient to have it... It helps situational awareness a lot. Plus, as it's been said by travists, there can be sensors translating data coming from around the ship (blastwaves, heat emissions etc) into sound.
[edit] aaaand I'm a retard, I was tricked by a totally-not-spam account to post in a 2012 thread. Sorry
[edit] aaaand I'm a retard, I was tricked by a totally-not-spam account to post in a 2012 thread. Sorry
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- The Shepherd
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Re: [request] no sound in space
How about that inadvertent necromancy no problem but if you listen carefully to cockpit sound stream almost all are ship interior sounds.
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