See the text. As to the number of ships, we have packgage or three for many of them, and probably will get more. Now, do we really need more special configurations for every ship, that must be fixed separately every time something big changes?Deus Siddis wrote:I don't really understand what you're getting at?Turbo Beholder wrote: ...multiplied by the number of ships? As if packgages weren't enough. Interesting, indeed.
Fuel? Number of ships? Packages? How do these things relate to the discussion or each other?
As i wrote, if the pod is barely usable, it's a problem of pod, not everything else. Fixable in less than a minute - once here will be an agreement on what exactly they should do.Deus Siddis wrote:Pods take forever to get anywhere that isn't already within eye-shot. If you are lightseconds from the nearest colony, you are not going to get there ever.Everything's on AI. But when i re-read this, it occured to me that AI isn't necessary: once eject pod lands, players can just buy some tow and pull their ships...
They provide some little thrust. I mean, we can do the same with maneuver jets, but if we'll not dive into this pool for now, we can assume they give a base thrust equal to the ship's lateral thrust in all directions, including main axis. So Llama has forward thrust 17000 plus possible overdrive, and it has 4000 of lateral thrust. So without cruising jets it will have less than 1/4 of its normal thrust and no extra boost.Deus Siddis wrote:Again I don't understand what you mean. I don't understand what using maneuvering thrusters have to do with making thrusters in general a separate upgrade from the ship while keeping the game functional.As a "save-ass" feature? Well, maneuver thrusters are close to this. Especially if we'll not separate them for now (after all, for symmetrical and fully 6 DOF outfit it may be 6 groups of 4 thruster placements or 3 groups of 8, so let's just skip it for a time being).
And again, i don't understand why it's so important. After all, for those who feel the challenge is too high, it would be better to have ready difficulty settings, including lessened physics/"x_damage_prob" in vegastrike.config, that's all. Ah, right, i'll write some extra groups there.