Propose CIVILIAN SHIPYARD (human)

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

Post Reply
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Propose CIVILIAN SHIPYARD (human)

Post by Fendorin »

Hello:

i made a new installation for civilian:
a massive asteroid station for build tiny and huge ship

its around 3500 poly and "triangulate" (i understand now why it's better)
2 map (2048)&(1024)

but i try to made a Spec/PPL map very simple in fact fully black for asteroid rock and fully light grey for hull .
and when i tryed to rendering: nothing happened !! with opengl wings3d render motor ( i thought )

(for exemple on this picture normaly for rock i have two map in wings3d
and two materiel but the rock is still shiny!!)

then i downloaded Yafray plugins for wings3d and maybe (for sure) my knowledge is so poor for use it:
i have picture like many little black point on white/grey form.

somebody could help me for test this 2map :glow and ppl???
Image
charlieg
Elite Mercenary
Elite Mercenary
Posts: 1329
Joined: Thu Mar 27, 2003 11:51 pm
Location: Manchester, UK
Contact:

Post by charlieg »

Looks amazing, as we have come to expect from you Fendorin. :)

Constructive criticism: the asteroid is a bit rounded. Common understanding of astroids is that they are quite lumpy, jagged things because there is no erosion in space (which smooths rocks e.g. in water) so asteroids are shaped mainly from collisions and breaking up of other bodies.
Free Gamer - free software games compendium and commentary!
FreeGameDev forum - open source game development community
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Re: Propose CIVILIAN SHIPYARD (human)

Post by chuck_starchaser »

Fendorin wrote:but i try to made a Spec/PPL map very simple in fact fully black for asteroid rock and fully light grey for hull .
and when i tryed to rendering: nothing happened !! with opengl wings3d render motor ( i thought )
I'm not familiar with wings; but generally speaking, for the specular map to show, you need an environment for the objects to reflect; you need to setup an environment map (either a cube-map or spheremap).
Now, if the rock is black in specular and still looks shiny, that's not a good indication. Perhaps the specular map is not set up properly. Maybe you forgot to tell wings that specularity should come from the texture.
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Post by Fendorin »

i remake the texture of rock and finally delete the green line around land pad
and is better thank for your advise.

but i really stupid i cant make the luma/glow effect with wings!!!!!

i will post the source files if someones want make it for my he is welcomed...

Image
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Post by Fendorin »

hey i forgot the "parcell"

follow this link and download 15 MB =
DivShare File - Civilian Asteroid Shipyard.7z
safemode
Developer
Developer
Posts: 2150
Joined: Mon Apr 23, 2007 1:17 am
Location: Pennsylvania
Contact:

Post by safemode »

Shipyards are definitely a needed unit in the game. Any campaign worth it's salt will have some mission involving the destruction of some enemy's shipyard.


My only 2 cents is to maybe band around the asteroid so we can pretend things like stabilizing thrusters exist and maybe provide mounting points for defense turrents / shield arrays.
Ed Sweetman endorses this message.
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Post by Fendorin »

well is a sci fi maybe is not necessary to put belt around my asteroid???????

because i m very bad with technical thing i can't make a nice modificatin after i finish texturing i made ship like blind artist i never open book

i read some tutorie but...... i m not so close to the computer langage and al lot of them is in english and for end i have very busy work i haven't many time for had the same skill to a computer-student like young and future game-devellopers-around-this-forum

i just try to contribute at this nice project and i thought is not so bad

thank
safemode
Developer
Developer
Posts: 2150
Joined: Mon Apr 23, 2007 1:17 am
Location: Pennsylvania
Contact:

Post by safemode »

it's definitely good. more shipyards :)
Ed Sweetman endorses this message.
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Post by Fendorin »

Are you somebody around he know how to for rendering
i can't understand the Yafray plugins maybe i do so many mistake i work since one week change all set and ppfffffffff i m tired now nothing happen
i did read a lot ( not a lot for yafray+wing) tutoriel

and now i m exhausted my computer win this fighting!!! i haven't any more knowledge in redering than before!!!!!!

my request if some one have time could post one picture with good rendering i would know if the "forge" render good in glow map.

thank a lot


and yes safemode you sound good ( i m lazzy !!!!!! ahahahahahah)
safemode
Developer
Developer
Posts: 2150
Joined: Mon Apr 23, 2007 1:17 am
Location: Pennsylvania
Contact:

Post by safemode »

pyramid may be your guy, i'm not the artistic type. at least not when it comes to trying to draw
Ed Sweetman endorses this message.
pyramid
Expert Mercenary
Expert Mercenary
Posts: 988
Joined: Thu Jun 15, 2006 1:02 am
Location: Somewhere in the vastness of space
Contact:

Post by pyramid »

I'm neither the wings guy. Basically I haven't touched units modeling yet.

@Fendorin
For your questions related to glow textures and rendering with wings there are more wings-versatile artists around that, I hope, will be able to help you.

In particular for the glow and other texturing questions, watch closely chuck_starchaser's posts as the pipeline is actually being worked out at this point in time.

Your models are, as always, crème-de-la-crème.
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Post by Fendorin »

hello

now i know how test the different map i made

also i made a little picture with the shipyard:
Image
charlieg
Elite Mercenary
Elite Mercenary
Posts: 1329
Joined: Thu Mar 27, 2003 11:51 pm
Location: Manchester, UK
Contact:

Post by charlieg »

That looks fantastic Fendorin.
Free Gamer - free software games compendium and commentary!
FreeGameDev forum - open source game development community
Deus Siddis
Elite
Elite
Posts: 1363
Joined: Sat Aug 04, 2007 3:42 pm

Post by Deus Siddis »

Nice! :D
mortaneous
Bounty Hunter
Bounty Hunter
Posts: 164
Joined: Tue Jul 11, 2006 6:20 pm
Location: Some small planet, Parallel Earth, Resources Negligeble
Contact:

Post by mortaneous »

wow :o
Sindwiller
Merchant
Merchant
Posts: 32
Joined: Sun Aug 10, 2008 10:31 pm
Location: Zürich, Switzerland

Post by Sindwiller »

Nice, absolutely nice :) The asteroid could need a bit more shape though; I mean, it's an asteroid, it should have bumps and craters on it, basically. People actually caved into it, right? :)
pyramid
Expert Mercenary
Expert Mercenary
Posts: 988
Joined: Thu Jun 15, 2006 1:02 am
Location: Somewhere in the vastness of space
Contact:

Re:

Post by pyramid »

Finally! The model is in the VS data set.
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Re: Propose CIVILIAN SHIPYARD (human)

Post by Fendorin »

coooool!!!thank for your work!
charlieg
Elite Mercenary
Elite Mercenary
Posts: 1329
Joined: Thu Mar 27, 2003 11:51 pm
Location: Manchester, UK
Contact:

Re: Propose CIVILIAN SHIPYARD (human)

Post by charlieg »

Here's some inspiration for giant asteroids (although it is technically a moon).

Image
Free Gamer - free software games compendium and commentary!
FreeGameDev forum - open source game development community
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Re: Propose CIVILIAN SHIPYARD (human)

Post by Fendorin »

thank i will keep that for a next texturisation/modelisation but it didn't look really "destroy" the color is clear and not great contrast

in fact when i did all Asteroid base i didn't know you could put 10 000 triangle per objects... sorry
pheonixstorm
Elite
Elite
Posts: 1567
Joined: Tue Jan 26, 2010 2:03 am

Re: Propose CIVILIAN SHIPYARD (human)

Post by pheonixstorm »

Does anyone have a copy of this model?
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
gonzo
Bounty Hunter
Bounty Hunter
Posts: 207
Joined: Wed Oct 20, 2010 3:50 pm
Location: Kungälv, Sweden
Contact:

Re: Propose CIVILIAN SHIPYARD (human)

Post by gonzo »

There are 10 types of people in this world, those who understand binary and those who don't.
pheonixstorm
Elite
Elite
Posts: 1567
Joined: Tue Jan 26, 2010 2:03 am

Re: Propose CIVILIAN SHIPYARD (human)

Post by pheonixstorm »

Could be, hope it is. svn doesnt have everything i've looked at on here though.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Re: Propose CIVILIAN SHIPYARD (human)

Post by Fendorin »

hi pheonixstorm
it is this one .
is old and didn't use bump/normal map at this time
mesh is not higly detailled.
pheonixstorm
Elite
Elite
Posts: 1567
Joined: Tue Jan 26, 2010 2:03 am

Re: Propose CIVILIAN SHIPYARD (human)

Post by pheonixstorm »

still looks good regardless :)
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
Post Reply