klauss wrote:As you earn credits, the game spawns tougher units - at least from the code I skimmed over in random_encounters.py
Are you sure random_encounters.py handles any player credits code? I had skimmed through it myself but didn't notice anything credits related.
The other question is if random_encounters.py is mostly or entirely unused by modern VS. It might be the code that, back in the 0.4.3 days, would randomly and suddenly spawn a clydesdale a few hundred meters in front of you as you approached a jump point. I thought that code was deactivated when 0.5.0 added greater natural traffic to systems (instead of trying to artificially make them look filled out with proximity-triggered "random encounter" spawns).
If that is the case, then only mission-triggered encounters are still used by the game; random_encounters.py is a deprecated module.