Version 12701, compile errors Win/VC++ 2003

Trying to build your own version of Vega Strike and having problems? Unix users, paste your config.log here (stderr output alone is not helpful).
shenle
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Re: Version 12701, compile errors Win/VC++ 2003

Post by shenle »

Anyway, here is a package that, when unzipped in the main local svn repository, creates a project that reliably compiles with VC++ .Net 2003. Made against rev. 12720, tested on a separate machine with a fresh svn checkout.

Sorry for all the megauploads, but I have no other online storage available.
http://www.megaupload.com/?d=JY8UUUPY
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chuck_starchaser
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Re: Version 12701, compile errors Win/VC++ 2003

Post by chuck_starchaser »

Applied; r12723 and r12725. Much appreciated.
I'll put out your binary for user testing with PU soon; just need to finish reorganizing the shaders here first, so I can port them to PU.
Ehm.. I imagine you compiled with cubemaps, right?
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Re: Version 12701, compile errors Win/VC++ 2003

Post by pheonixstorm »

The ENTIRE VC project folders are out of date.. and completely out of synch with what is in the svn. And did someone forget about MY working (for a few days anyway) binary? :P
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chuck_starchaser
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Re: Version 12701, compile errors Win/VC++ 2003

Post by chuck_starchaser »

Nobody forgot; read Safemode's post here:
http://vegastrike.sourceforge.net/forum ... 76#p116476
...though it would be only logical to try to forget, --even from the start--, as 99% of the things people say they will do, never come to fruition.
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