Unadorned ship-to-ship speech
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Unadorned ship-to-ship speech
I am now working on the Unadorned speech. Recordings are done and editing is half done, but it's bedtime so I will finish after work tomorrow.
Since they are mathematical, logical beings (per http://vegastrike.sourceforge.net/media ... :Unadorned) I am using a voice styled after "Keeper Atrus" from the Thief series of games. If you don't know who that is, he has a deep voice, is very logical, and always in control of his emotions.
Since they are mathematical, logical beings (per http://vegastrike.sourceforge.net/media ... :Unadorned) I am using a voice styled after "Keeper Atrus" from the Thief series of games. If you don't know who that is, he has a deep voice, is very logical, and always in control of his emotions.
Turbo
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
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Re: Unadorned ship-to-ship speech
Here is the completed speech pack:
http://www.willadsenfamily.org/us/don/t ... dorned.zip
Since the Unadorned and Unadorned_Citizen lines are (currently) the same, the pack includes updated XML files for both (which reference the base variant's sound files), and both versions of the bounty text (same sound file, 2 copies with appropriate file names). So, if I updated the XMLs correctly it should work for both the Unadorned and Unadorned_Citizen factions.
http://www.willadsenfamily.org/us/don/t ... dorned.zip
Since the Unadorned and Unadorned_Citizen lines are (currently) the same, the pack includes updated XML files for both (which reference the base variant's sound files), and both versions of the bounty text (same sound file, 2 copies with appropriate file names). So, if I updated the XMLs correctly it should work for both the Unadorned and Unadorned_Citizen factions.
Turbo
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
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Re: Unadorned ship-to-ship speech
Nice and very calm voices great !!!
it's like i thought about unadorned voices
it's like i thought about unadorned voices
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Re: Unadorned ship-to-ship speech
...when I first read their description some time ago, I couldn't help thinking about the Vulcan, especially SpockTurbo wrote:Since they are mathematical, logical beings
I'd say that these Unadorned sound quite... appropriate
CLoneWolf a.k.a. copyc4t - http://www.olografix.org/groucho/mymusic/ - http://soundcloud.com/copyc4t
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Re: Unadorned ship-to-ship speech
The files were committed.
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Re: Unadorned ship-to-ship speech
Thank you, it seems I got my Internet back just in time. Did I update the XML files correctly?
Turbo
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
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Re: Unadorned ship-to-ship speech
It is a good practise to test the implementation before submission. From the look I had on the files all seemed well, but as I'm phasing out of the project, I didn't test it myself.
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Re: Unadorned ship-to-ship speech
Well, since they are committed I can test them. Thanks for your help! Good luck in your future projects.
Turbo
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
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Re: Unadorned ship-to-ship speech
@Pyramid do you leave the Vegastrike Project????
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Re: Unadorned ship-to-ship speech
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Re: Unadorned ship-to-ship speech
Just don't forget that the degree to which the Unadorned believe themselves to be logical beings and the degree to which they actually are logical beings isn't 1:1 (and likewise with the degree to which any other group believes the Unadorned to actually be logical beings )CLoneWolf wrote:...when I first read their description some time ago, I couldn't help thinking about the Vulcan, especially SpockTurbo wrote:Since they are mathematical, logical beings
I'd say that these Unadorned sound quite... appropriate
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Re: Unadorned ship-to-ship speech
But of course! All's relative to the observer's point of view If I'm truly convinced to be logical, it means I've devised a logic that's coherent with my thoughts and course of action, no matter how absurd it could objectively bejackS wrote:Just don't forget that the degree to which the Unadorned believe themselves to be logical beings and the degree to which they actually are logical beings isn't 1:1 (and likewise with the degree to which any other group believes the Unadorned to actually be logical beings )
So, if you agreed with my views, you'd see me as logical; otherwise you'd just arch your eyebrows, rub your chin thoughtfully and define my species as... fascinating
Anyway, I hope what we've done so far sounds appropriate for you too, so we can wear "M.o.I. approved" badges and be showoffs
CLoneWolf a.k.a. copyc4t - http://www.olografix.org/groucho/mymusic/ - http://soundcloud.com/copyc4t
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Re: Unadorned ship-to-ship speech
He's got three months of traffic to catch up on, so it may be a while. I like to think that, by explaining our thought processes, he can more easily prepare guidance for future voice acting.
Turbo
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.