Notes/critic on usability/learning curve from a new player (I did read through the key commands and background information on the wiki before playing the first time):
- On the starting Oceanic planet's interface, I originally missed most of the locations since the click-able hot-spots are invisible until you mouse-over them. I discovered that you can right-click to cycle after a few minutes. (But if the hot-spots were always visible they would just clutter up the screen and block the gorgeous base renders after you get familiar with the locations. I'm not sure that this should be "fixed".)
- On the mission info screen after launching, the help text at the top left scrolled half the lines off before I noticed it and starting reading.
- Since SPEC cuts out at about 5228km
![Wink ;-)](./images/smilies/icon_wink.gif)
- I wish I could figure out how to get to the Aera systems without wasting a bunch of hops. Vstrade's map helps some with that, though. (I know there would probably be a lot of resistance to this, but maybe the Universe is a bit too large?)
One more thing that would help graphic quality a lot:
- Anti-aliasing. VS would be pretty much unplayable with my ancient graphics card with AA switched on, but I'm sure lots of people would benefit. It would make VS's graphics just as good as commercial games and do real justice to the great models and textures.
The questions:
- For cargo images, does it matter whether they're 3D graphics or edited photos and is this page up-to-date?
- Hmm, forgot the rest
![Razz :P](./images/smilies/icon_razz.gif)
Thank you!
=B