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The good news is, once the engine is done, the rest is just tubes and hoses and wires; --trivial stuff.
Moderator: Mod Contributor
And the beer would probably be the tipping point for most FOSS dev typesf any open source developers out there take on the idea, they get free bike models, shaders, and a beer.
Don't let this discourage you all from experimenting with it, but as a small heads up, Blender is weak in the NURBS realm. Or at least it was last time I used it, but I have not heard of any changes to that part of the program since then. I only use it when I need specific control of the amount of polygons used in a moderately complex curvy surface, otherwise it's subsurf all the way.klauss wrote:Why don't you try nurbs surface patches?
You can draw the contour first and then connect the lines, it's really cool and how things are done in CAD world.
Later you can convert it to a trimesh and refine it by hand.
You'll have to practice nurbs modelling first though.
Quoted my older post just to have the reference pics handy again.I wrote:The right hand side of the engine has driven me to depression. This is the third time I model that cover to end up with garbage; I show it not without shame, just to explain why it depresses me so much:
Finally, I decided I can't go on modeling blindly off pics in a magazine that show next to nothing, so I googled "harley engine" and clicked on Images, and voila:
Even a tatoo helps to clarify:
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