Hi all

Let the flames roll in...
Err... yeah, well I suppose you can talk about other stuff as well, maybe?

Moderator: Halleck

Post Reply
rivalin
Bounty Hunter
Bounty Hunter
Posts: 153
Joined: Sun Jul 15, 2007 2:16 pm

Hi all

Post by rivalin »

Nice to see vega strike is still going! I made a some small contributions a few years back but I've been out of the loop for a while. I had a feeling the whole project might have ground to a halt, but it looks like things are picking up again. :)

When I started my own space sim attempt I thought about using VS engine but decided to fork Pioneer instead, and try to get more privateer/original elite style gameplay into it, but it's great to see VS getting back on track. I might have to download the latest release and see if any of my ships are still knocking about!
pheonixstorm
Elite
Elite
Posts: 1567
Joined: Tue Jan 26, 2010 2:03 am

Re: Hi all

Post by pheonixstorm »

Should be, I doubt any artwork has been replaced since you left. If you have any of the original master files though we could always use them to try and create higher poly models or as a template to recreate them as higher poly models :)
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
gonzo
Bounty Hunter
Bounty Hunter
Posts: 207
Joined: Wed Oct 20, 2010 3:50 pm
Location: Kungälv, Sweden
Contact:

Re: Hi all

Post by gonzo »

rivalin wrote:I might have to download the latest release and see if any of my ships are still knocking about!
http://vegastrike.svn.sourceforge.net/v ... s/vessels/
The Ct2000 is yours right?

I want to see these ones finished! :D
http://forums.vega-strike.org/viewtopic.php?f=4&t=12134
When I started my own space sim attempt I thought about using VS engine but decided to fork Pioneer instead, and try to get more privateer/original elite style gameplay into it...
Link? :wink:
There are 10 types of people in this world, those who understand binary and those who don't.
Post Reply