Naev? it looks like there is a 2d version of Vega Strike.
Posted: Sun Jan 06, 2013 10:01 pm
So I was looking around Desura for other examples of space simulators and I ran across a 2d Open source cross platform game called "Naev" that looks like VegaStrike, if it was not three dimensional. The game uses most of the same ships, and much of the same styling. I started to play hopping to get a feel for the game before putting in the money cheat to see the hole thing. I was thinking that either the game would be either too quick or too slow and I would quickly get bored, but it was quite entertaining; I could have just kept on playing without cheats. They did many things right in the interface that reminds me of things similar that would work in a 3d game. In particular the overlays menus and maps. Though the ship steering and aiming is not comparable, and many things are over simplified, or not good for multiplayer, there is much to say for the apparent ease of use. The controls for wing men, turrets, and utilities are interesting, easy, customizable, switchable and fast though basic. A similar graphical way assign weapons and set weapon groups in particular would be nice.
One thing that I think would be great to copy but do better is the ability to take along purchased equipment as cargo, or transport owned ships from base to base with a Currier service. Equipment could be put into deposits at each planet for a price. I think bank deposits of equipment like this is the essential appeal to give the game a MMO feel online, because what equipment one has represents their progress.
There are large benefits to customizing the ships upgrades in the game which is split in to weapons, Utilities, Structure. Though I prefer the upgrade space method used by VegaStrike rather than the slots used by Naev, a similar visual representation of how much space something is taking up would be nice; even if it is just roughly rounded to appear in a slot.
I would make a large black square that both utilities and structure upgrades can be put into representing the available space. The icons for equipment would be sized according to the space they consume and be placeable on the black grid to equip it. When full the grid would be approximately full, but if more space is technically available it would spill over into an unmarked overflow area.
Another thing that is comparable is the modifier controls for wingmen which use the [Ctrl] modifier in a similar way that I was planning. By modifying the controls further to be more like what I was planing one can fairly quickly get a feel for how they would work in a fast pace setting.
The easiest way to download it and get information is through Desura
One thing that I think would be great to copy but do better is the ability to take along purchased equipment as cargo, or transport owned ships from base to base with a Currier service. Equipment could be put into deposits at each planet for a price. I think bank deposits of equipment like this is the essential appeal to give the game a MMO feel online, because what equipment one has represents their progress.
There are large benefits to customizing the ships upgrades in the game which is split in to weapons, Utilities, Structure. Though I prefer the upgrade space method used by VegaStrike rather than the slots used by Naev, a similar visual representation of how much space something is taking up would be nice; even if it is just roughly rounded to appear in a slot.
I would make a large black square that both utilities and structure upgrades can be put into representing the available space. The icons for equipment would be sized according to the space they consume and be placeable on the black grid to equip it. When full the grid would be approximately full, but if more space is technically available it would spill over into an unmarked overflow area.
Another thing that is comparable is the modifier controls for wingmen which use the [Ctrl] modifier in a similar way that I was planning. By modifying the controls further to be more like what I was planing one can fairly quickly get a feel for how they would work in a fast pace setting.
The easiest way to download it and get information is through Desura