New Chris Roberts game in the works??

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Err... yeah, well I suppose you can talk about other stuff as well, maybe?

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pheonixstorm
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New Chris Roberts game in the works??

Post by pheonixstorm »

Yes, Chris Roberts (aka Mr Privateer himself) seems to be working on a new space sim. Check it out here: http://robertsspaceindustries.com/
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Re: New Chris Roberts game in the works??

Post by gonzo »

Yes... I got myself a golden ticket! :D
What are the odds Linux will be supported?

I never tried those other space traders but I saw Outlander and apparently he's one of the producers:
http://www.imdb.com/name/nm0730932/
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Re: New Chris Roberts game in the works??

Post by travists »

I'm signed up!
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Re: New Chris Roberts game in the works??

Post by travists »

wow... see the trailer?
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Re: New Chris Roberts game in the works??

Post by klauss »

Saw trailer. Good looks. It doesn't show much about gameplay though - I imagine there's no "game" yet. Just an engine that lets you walk and fly around.
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Re: New Chris Roberts game in the works??

Post by travists »

Release is still two years away. They seem, given what Mr. Roberts said and the forum discussions prior to the announcement, that it is what VS dreams to be. But, it's pre-alpha now, so engine and spaceflight is all I expect now.
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Re: New Chris Roberts game in the works??

Post by charlieg »

Well they seem to have shortcut the engine side of it by using CryEngine 3.
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Re: New Chris Roberts game in the works??

Post by travists »

Yep, did not want to waste time reinventing the wheel. Two to three years is all Chris likes to spend on a game. Rather develop content and play style.
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Re: New Chris Roberts game in the works??

Post by gonzo »

What are the odds for native Linux support?
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Re: New Chris Roberts game in the works??

Post by travists »

Oh, if all you have seen is the "theatrical" trailer, check out the sales pitch one! Far better in my estimation.

gonzo:fair before launch many requested it.
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Re: New Chris Roberts game in the works??

Post by pheonixstorm »

Actually cryengine may just have been used for a tech demo rather than what would actually be used. I know when the first Mechwarrior 5 trailer was released it used the Unreal engine to showcase how the gameplay would look
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Re: New Chris Roberts game in the works??

Post by travists »

So, how many VS regulars are over there? I know of three, still travists over there.
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Re: New Chris Roberts game in the works??

Post by klauss »

I'm just lurking... checking out the competition ;)
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Re: New Chris Roberts game in the works??

Post by travists »

Suposed to be open to modding...
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Re: New Chris Roberts game in the works??

Post by pheonixstorm »

I was drooling during the video.. shame VS doesn't look that good :cry:
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Re: New Chris Roberts game in the works??

Post by travists »

Vega Strike! The first total conversion mod of Squadron 42!!
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Re: New Chris Roberts game in the works??

Post by klauss »

I'd name it differently. Vega Strike 42 :p
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Re: New Chris Roberts game in the works??

Post by pheonixstorm »

Here is an hour long video from 2012 GDC. Well worth watching as it gives some good tips and how tos that may help VS in some way or at least allow us to go yeah, we already thought of that :lol:

Forgot the link... http://www.youtube.com/watch?v=7vhRQPhL ... re=related
Last edited by pheonixstorm on Fri Oct 26, 2012 3:43 am, edited 1 time in total.
Reason: DOH! forgot the link
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Re: New Chris Roberts game in the works??

Post by pheonixstorm »

one other thought.. also in the video, the carrier has 7 million polies and the fighter has roughly 300k. Thats some high end models. Wonder if the final game data will be a tenth of that using normal maps and/or tessellation.
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Re: New Chris Roberts game in the works??

Post by klauss »

pheonixstorm wrote:one other thought.. also in the video, the carrier has 7 million polies and the fighter has roughly 300k. Thats some high end models. Wonder if the final game data will be a tenth of that using normal maps and/or tessellation.
Not sure what you mean, but I'm quite sure they're using tesselation and displacement maps for that high poly count, and I'm also pretty sure they won't support low-end (or perhaps not even current mid-range) systems.
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Re: New Chris Roberts game in the works??

Post by travists »

Hey, pheonixstorm, what's your username at RSI so I can credit you?
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Re: New Chris Roberts game in the works??

Post by pheonixstorm »

umm.. I think its the same.

And credit me for what exactly??
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Re: New Chris Roberts game in the works??

Post by travists »

Have not been paying attention have you? They got some credit the person that referred you for bonus goodies thing. Crowd funding is over with $6.2mill+ game is set to rock the world and modder tools!
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Re: New Chris Roberts game in the works??

Post by Silverain »

@ Gonzo,

Currently not looking to port to Mac/Linux as yet. Main sticking point re Linux is that the cry3 engine doesn't support it (yet) - from what I remember reading on the forums before they went down. CR is open to the port if cry3 will support it - watch the space...

@travists

Hullo, saw several of your posts on the forum, never connected you to VS! Heya. Ex-VS regular here (only log in once in a blue moon nowadays... 2 young kids means I'm asleep not long after getting home from work...)
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Re: New Chris Roberts game in the works??

Post by loki1950 »

Nice to see your handle again Silverain 8)

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