blender anyone?

Let the flames roll in...
Err... yeah, well I suppose you can talk about other stuff as well, maybe?

Moderator: Halleck

Post Reply
etheral walker
Elite
Elite
Posts: 1516
Joined: Sat May 10, 2003 5:26 pm
Location: into the depths

blender anyone?

Post by etheral walker »

I'm trying to switch to blender, but I cannot find any tutorial about uv unwrapping and uvmapping . Does anybody knows?
I see dead polygons....
etheral walker
Elite
Elite
Posts: 1516
Joined: Sat May 10, 2003 5:26 pm
Location: into the depths

Post by etheral walker »

Thanks, it's really helpfull
I see dead polygons....
dandandaman
Artisan
Artisan
Posts: 1270
Joined: Fri Jan 03, 2003 3:27 am
Location: Perth, Western Australia
Contact:

Re: blender anyone?

Post by dandandaman »

etheral walker wrote:I'm trying to switch to blender
:-) do you like the new interface? I think it's really cool :-)

Dan.a
dandandaman
Artisan
Artisan
Posts: 1270
Joined: Fri Jan 03, 2003 3:27 am
Location: Perth, Western Australia
Contact:

Post by dandandaman »

yay....2.32 is out :-)

Dan.a
etheral walker
Elite
Elite
Posts: 1516
Joined: Sat May 10, 2003 5:26 pm
Location: into the depths

Post by etheral walker »

the new interface is really more intuitive like older versions ;) Some "killer functionnalities " from lw should miss me, but my overall feeling of the program is really good.
have you tried nitrox?
http://projects.blender.org/forum/forum ... rum_id=180
that's a killer feature, updating in real time your uvmap
I see dead polygons....
etheral walker
Elite
Elite
Posts: 1516
Joined: Sat May 10, 2003 5:26 pm
Location: into the depths

Post by etheral walker »

this one is really nice:
http://otothegardener.free.fr/tutorials ... tleoto.htm
edit: go here, there is only good things, nice way to do more advanced uv mapping, or using advanced tolls like bezier & nurbs:
http://otothecleaner.free.fr/tutorials/tutorials.html

made by a french, of sure :twisted:
I see dead polygons....
Post Reply