How playable is the current development version?

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Vilu
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How playable is the current development version?

Post by Vilu »

It's been a long time since I've last played Vega Strike, and seeing there hasn't been a new official release for a long time, I thought to try out the cutting edge version.

I remember the CVS/SVN version was "broken" or unbalanced a while ago and it wasn't generally recommended, although it had loads of juicy improvements which made me try it out anyway. ;)

How's the SVN version today? Can it be considered being "playable"? Are there any snapshots deemed as stable lying around anywhere?
Halleck
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Post by Halleck »

In SVN, playablility is generally a bigger issue than stability. :)

And you're right about the juicy goodies. The Rebalance is more complete than it was a while ago, but it's still not completely finished.

Talk about cutting edge.. you can even check out data5.x (ogre_branch) and try to get klauss's OGRE system explorer to work. (I never did though.)
Paslowo
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Post by Paslowo »

Is there an entry in the wiki that tells you how to get the latest 5.0 data development? I forgot what programs to use.

It's been a long time since I played with CVS.
Halleck
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Post by Halleck »

http://vegastrike.sourceforge.net/wiki/ ... eckout_SVN

But instead of checking out data4.x, you check out data5.x.
Paslowo
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Post by Paslowo »

I got it.

I opened the SystemExporer file and it runs nice.

It sounds pretty nice but I think there might be some type of rewrite of the flight engine?
loki1950
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Post by loki1950 »

Paslowo remember that this is a WIP.

Enjoy the Choice :)
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Post by Halleck »

I think for now it's just an OGRE application, klauss hasn't hooked it up to the VS game engine backend yet.
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Post by klauss »

Yap - it's just a testbed for graphical stuff. And, most of the latest work on that is invisible, I'm going to put some new shaders, though, for planets and things, so it should get prettier soon.
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