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Becomming part of the Vega Strike development team

Posted: Mon Dec 12, 2011 10:43 pm
by fhalo
Hi

I'm hope I'm in the right forum

I've been palying the Vaga Strike off/on for sometime. I would like to become part of the devleopment team. I've done some programming in the past. But,
I am now doing online courses on C++, Python Object programming, and using blender, which is ongoing.

I was thinking of doing a very small 3D model project designing a small space ship. So that I can combined above new skills into a small project.

Will my newly acquired skills be of any use to Vega Strike?

Re: Becomming part of the Vega Strike development team

Posted: Mon Dec 12, 2011 10:54 pm
by klauss
Well, depends on what you're wishing to do.

If it's programming, we can try to give you an open ticket/task and provide a patch. Or you can provide patches for whatever improvements you feel like doing.

If it's art, artists will know, you should check in the artist section where artists usually gather.

Re: Becomming part of the Vega Strike development team

Posted: Mon Dec 12, 2011 11:28 pm
by fhalo
Maybe this is too ambition but would like to do both. Develop a 3d model them import into the game via progaming.

Thanks

I'll start researching the forum & see what I can offer. Also check the open ticket/task.

Re: Becomming part of the Vega Strike development team

Posted: Tue Dec 13, 2011 3:02 am
by klauss
You don't have to code to put a ship ingame. Just edit a couple text files.