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Re: Musings on Permanent Wingmen and Ship Crew

Posted: Wed Dec 21, 2011 12:02 am
by klauss
I like thouse, they'd plug quite easily on state change probabilities.

Re: Musings on Permanent Wingmen and Ship Crew

Posted: Wed Dec 21, 2011 2:21 am
by travists
Maybe a mental stability probability and a "go crazy" timer? :lol: It trips and that wingman won't stopp til everybody in the universe is dead, or they are (which ever comes first)

Do NOT put an unstable crewman in charge of the planet killer cannon! :twisted:

Re: Musings on Permanent Wingmen and Ship Crew

Posted: Tue Dec 27, 2011 7:30 am
by marX
@travists: Fantastic work with the flowchart thingy :D !!

Can't wait to order my crew to exterminate those effin uln ImageImage

Re: Musings on Permanent Wingmen and Ship Crew

Posted: Wed Aug 29, 2012 12:22 pm
by zog_the_primitive
Just ran across this topic and had some thoughts.
Rapid-fire Xaser. Used properly, one can use a Xaser to figure out what the inside of an enemy vessel looks like. The crew, however, tends to cease to have insides at about the same time.
If I remember the weapon's stats it doesn't do a huge amount of damage compared to some other capship beams. However the description raises the possibility that one could drop the shields of an enemy ship and fry the crew with a Xaser. This would leave the ship disabled and ready to be taken over. According to the manual we already have boarding craft that would be suited for the task. Similarly the crew could be killed by other means (venting atmosphere comes to mind).