Musings on Permanent Wingmen and Ship Crew

Talk among developers, and propose and discuss general development planning/tackling/etc... feature in this forum.
klauss
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Re: Musings on Permanent Wingmen and Ship Crew

Post by klauss »

I like thouse, they'd plug quite easily on state change probabilities.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
travists
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Re: Musings on Permanent Wingmen and Ship Crew

Post by travists »

Maybe a mental stability probability and a "go crazy" timer? :lol: It trips and that wingman won't stopp til everybody in the universe is dead, or they are (which ever comes first)

Do NOT put an unstable crewman in charge of the planet killer cannon! :twisted:
marX
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Re: Musings on Permanent Wingmen and Ship Crew

Post by marX »

@travists: Fantastic work with the flowchart thingy :D !!

Can't wait to order my crew to exterminate those effin uln ImageImage
zog_the_primitive
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Re: Musings on Permanent Wingmen and Ship Crew

Post by zog_the_primitive »

Just ran across this topic and had some thoughts.
Rapid-fire Xaser. Used properly, one can use a Xaser to figure out what the inside of an enemy vessel looks like. The crew, however, tends to cease to have insides at about the same time.
If I remember the weapon's stats it doesn't do a huge amount of damage compared to some other capship beams. However the description raises the possibility that one could drop the shields of an enemy ship and fry the crew with a Xaser. This would leave the ship disabled and ready to be taken over. According to the manual we already have boarding craft that would be suited for the task. Similarly the crew could be killed by other means (venting atmosphere comes to mind).
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