Troop Transports and Ground Combat
Posted: Sun May 23, 2010 9:30 pm
Ok, this is just a thought i had a while back for a game of mine...
So i am passing it on to you guys.
Ok, Troop Transports (Obviously transport troops) but cannot go into the planetary atmosphere. When orbiting a planet they can deploy troops to "hot Spots" on the planet. Where the fighting is very intense.
Now here comes a thought for ground combat. When a Troop transport begins orbit of a planet it can either begin a invasion (if an Invasion is not already in process), Re-enforce Troop Positions (if friendly or allied troops are on the planet), or Attack enemy positions (this will allow Players from the troop transport to deploy to the surface and respawn).
Ground Combat
When Deployed to the surface the troops are not seamlessly attacking the planet. But they can get support from the Troop transports and get support assets (Tanks, Gun ships, Supplies, etc)
Troops can destroy or capture the enemy positions and capture strategic points (Bunkers, Refineries, Command Centers, population centers, etc)
Battles for population centers will be harder to capture due to there size and possible resistance from the local population.
But anyway I would like to see this especially small scale and large scale battles.
So i am passing it on to you guys.
Ok, Troop Transports (Obviously transport troops) but cannot go into the planetary atmosphere. When orbiting a planet they can deploy troops to "hot Spots" on the planet. Where the fighting is very intense.
Now here comes a thought for ground combat. When a Troop transport begins orbit of a planet it can either begin a invasion (if an Invasion is not already in process), Re-enforce Troop Positions (if friendly or allied troops are on the planet), or Attack enemy positions (this will allow Players from the troop transport to deploy to the surface and respawn).
Ground Combat
When Deployed to the surface the troops are not seamlessly attacking the planet. But they can get support from the Troop transports and get support assets (Tanks, Gun ships, Supplies, etc)
Troops can destroy or capture the enemy positions and capture strategic points (Bunkers, Refineries, Command Centers, population centers, etc)
Battles for population centers will be harder to capture due to there size and possible resistance from the local population.
But anyway I would like to see this especially small scale and large scale battles.