A list of things wanted/needed for Vegastrike
Posted: Wed Feb 24, 2010 7:03 am
Vegastrike problems:
I noticed that there is no current list of "things we want and stuff to fix." I decided to compile a list of all the problems I notice while playing Vegastrike, and some possible solutions. If I offend anyone by insulting their work, sorry in advance. Feel free to add stuff. Here's the list:
SHIP problems:
Many common ships are ugly-If I load up the game and see a bunch of ugly ships, I will like the game less. Things people see all the time (like Dodos) need to be pretty and greebled. The way I see it, the following ships need to be redone ASAP, or at least re-greebeled and made prettier:
Llama-pretty good, but, since it is first ship player ever sees, needs to be great.
Dodo-bad. Needs new coloring scheme/textures/poss. model.
Plowshare, Mule, Ox-I know there are other models out there, but I don't know if they are in the SVN yet.
Robin- Needs a better paintjob-but pretty good.
Hyena-lots of work needed. Textures and I think a nicer model would be good.
• Confed ships need redone first, since you start out in Confed territory.
• All Aera capships-fully redone w/ new models. Again, not sure if this has been done in the SVN version, but I doubt it.
• Bases-more of and different bases for different factions.
ENGINE problems/what we need or want:
• More and better texture for the ships
• Better engine effects
• More support for interactive greebles (e.g. opening docking bay doors)
• Cockpit support
• Faction system-If I crash into someone, everybody from that faction hates me-which isn't the way it is in the real world. Needs a major overhaul.
• Different skyboxes/backgrounds for different systems.
• More persistence in the game: I would personally like it if bases not move themselves around when I save.
• Lousy AI-needs complete overhaul.
And then, the pie-in-the-sky stuff...
• RedAdders dynamic economy (or an equivalent of it)
• Some new form of controlling capships-A Leonidas should not have the same GUI as a Schrodinger, and should not be steered like one either.
• Better damage effects. Fires, chunks missing from ships, etc.
• WAY better docking with planets-possibly utilizing that old "space elevator" idea?
• Multiplayer
• Ogre
MISC:
More and better campaigns/storyline.
Better GUI in bases
Better music
More upgrades
Better limiting of weapons "weights" (light-capship heavy) to sensible ship sizes.
General rebalancing of game
(NOTE-I purposely left out having virtual cities on the ground, and seamless flight/ground transitions. This would require so much work it wouldn't be funny)
ANOTHER FEW NOTES:
I am using 0.5.0. If things are different in the SVN (like ships are different,) please let me know.
I'm not even going to discuss the philosophy problems: realism vs non-realism, SPEC travel, etc.
I noticed that there is no current list of "things we want and stuff to fix." I decided to compile a list of all the problems I notice while playing Vegastrike, and some possible solutions. If I offend anyone by insulting their work, sorry in advance. Feel free to add stuff. Here's the list:
SHIP problems:
Many common ships are ugly-If I load up the game and see a bunch of ugly ships, I will like the game less. Things people see all the time (like Dodos) need to be pretty and greebled. The way I see it, the following ships need to be redone ASAP, or at least re-greebeled and made prettier:
Llama-pretty good, but, since it is first ship player ever sees, needs to be great.
Dodo-bad. Needs new coloring scheme/textures/poss. model.
Plowshare, Mule, Ox-I know there are other models out there, but I don't know if they are in the SVN yet.
Robin- Needs a better paintjob-but pretty good.
Hyena-lots of work needed. Textures and I think a nicer model would be good.
• Confed ships need redone first, since you start out in Confed territory.
• All Aera capships-fully redone w/ new models. Again, not sure if this has been done in the SVN version, but I doubt it.
• Bases-more of and different bases for different factions.
ENGINE problems/what we need or want:
• More and better texture for the ships
• Better engine effects
• More support for interactive greebles (e.g. opening docking bay doors)
• Cockpit support
• Faction system-If I crash into someone, everybody from that faction hates me-which isn't the way it is in the real world. Needs a major overhaul.
• Different skyboxes/backgrounds for different systems.
• More persistence in the game: I would personally like it if bases not move themselves around when I save.
• Lousy AI-needs complete overhaul.
And then, the pie-in-the-sky stuff...
• RedAdders dynamic economy (or an equivalent of it)
• Some new form of controlling capships-A Leonidas should not have the same GUI as a Schrodinger, and should not be steered like one either.
• Better damage effects. Fires, chunks missing from ships, etc.
• WAY better docking with planets-possibly utilizing that old "space elevator" idea?
• Multiplayer
• Ogre
MISC:
More and better campaigns/storyline.
Better GUI in bases
Better music
More upgrades
Better limiting of weapons "weights" (light-capship heavy) to sensible ship sizes.
General rebalancing of game
(NOTE-I purposely left out having virtual cities on the ground, and seamless flight/ground transitions. This would require so much work it wouldn't be funny)
ANOTHER FEW NOTES:
I am using 0.5.0. If things are different in the SVN (like ships are different,) please let me know.
I'm not even going to discuss the philosophy problems: realism vs non-realism, SPEC travel, etc.