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Dual monitor

Posted: Wed Jun 03, 2009 1:13 pm
by thorax23
Not being a coder, I just wondered if it would be possible to use 2 or three monitors for the game? Or would that involve a very hefty coding time?
I just thought that it would be nice to have the side wievs on seperate monitors, and maybe even do a small code for a 4 line alfanumeric LCD on the parallel port.

Re: Dual monitor

Posted: Wed Jun 03, 2009 3:09 pm
by MC707
now this is an interesting idea. I wonder if this is possible, as I myself might get a new monitor someday this summer.

Re: Dual monitor

Posted: Thu Jun 18, 2009 5:25 pm
by th3flyboy
it's been done in various games such as FSX, ArmA, DCS Black Shark, and various others. It should be possible, however I would want to get the game ported to OGRE first, as then it would really be worth it. Remember that 3 monitors would really be major only in 3d space, and in a 2d engine, it's kind of pointless.

Re: Dual monitor

Posted: Thu Jun 18, 2009 7:30 pm
by RedAdder
You could try to set funny resolutions like 3072x768 and see whether it spills over.

Re: Dual monitor

Posted: Fri Jun 19, 2009 2:12 am
by Neskiairti
well, something ive been toying with...

two screens, one is the primary generic gameplay screen, the other would be for hud objects, indicators, and what not.

something like tabs on the side of the monitor attaching to it, where your mouse wouldnt even have to leave the first one.. just pick up and drag, or right click for a menu.. whatever is needed. The second or third monitors would be there for display purposes, reading important data, while the primary would be for the 'input' hud pieces.

Re: Dual monitor

Posted: Fri Dec 17, 2010 5:31 am
by calvinthedestroyer
I was thinking that same thing ,, having three monitors to show front, left and right views.