power system manipulation

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Psyco Diver 69
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Re: power system manipulation

Post by Psyco Diver 69 »

Why don't we use Star Trek Bridge Commander as a source for ideas, I still play it and I'm able to quickly adjust power levels and repair priorities in the middle of some crazy battles
kf7oaa
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Re: power system manipulation

Post by kf7oaa »

I have been playing this game for a while and i have one question, is there a way you can turn of the shields. I was in a firefight and after the fight i sustained heavy damage. My reactor was destroyed and i then the shields drained the rest of the energy out of my capacitors. Now I am out in the middle of nowhere without energy for weapons or shields. If i was able to disable the shields, I would at least have energy left for weapons. I was just wondering if i can bind a key to turn off the shields when necessary. I thank you for your time and support.
klauss
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Re: power system manipulation

Post by klauss »

You have two key bindings that you can add to your config file:

Code: Select all

<bind key="s" modifier="none" command="SetShieldsTwoThird"/>
<bind key="S" modifier="none" command="SetShieldsOneThird"/> 
Make sure the keys assign don't conflict with others, of course.

I think they're toggles (so you press once, it reduces your shield, press again, restore)
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