hostile targetting

Talk among developers, and propose and discuss general development planning/tackling/etc... feature in this forum.
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jere19
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hostile targetting

Post by jere19 »

After a few days of trade, i decided to buy myself a fighter and get some action.
I had the bad idea to try its weapons on some LIHW ship : i was in a system owned by LIHW...
I got a lot of attention :wink:

But the problem is while trying to dock, i got shot at. and browsing thru the hostiles (by pressing h) gave me all the people who didn't like me, so it took me quite a long time to find the one that was actually firing at me.

would it be possible to class the hostile by proximity ? usually you'd be more concerned by the one very close the you than by the one a few light seconds away
loki1950
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Post by loki1950 »

that would be very handy especial with all the traffic in SVN atm.

Enjoy the Choice :)
klauss
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Post by klauss »

Hot topic.
Bah - was hot at a point in time.

There are important issues in that classification that need to be resolved. A cool hotkey, though, would be "nearest hostile" - that's a standard key, usually 'r', and though it seems the same, it is entirely different once you get into the details. 'r' is implementable. Proximity-sorted 'h' isn't... reliably... without further specification details and buts.
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geoscope
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Post by geoscope »

We need "r". I noticed that yesterday while trying to find a Rlaan system to do some testing, kept getting shot at, and took forever to target that baddie.
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jere19
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Post by jere19 »

Well, i think the "nearest hostile key" would do the job perfectly. It should be more threatening hostile anyway.
mortaneous
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Post by mortaneous »

Perhaps a "target the last thing that shot/damaged me" key, not sure if that's easier or harder than "nearest hostile" but it can be rather handy. The only game I know that contains it is "Star Wars: Jedi Starfighter" for XBox.
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