Need info about CONTINUOUS TERRAIN

Re: Need info about CONTINUOUS TERRAIN

Postby ezee » Mon Apr 14, 2014 8:43 pm

I feel that i am in the good direction with perlin noise.

Some links that will serve one day :
http://docs.nvidia.com/gameworks/index. ... sample.htm
http://docs.nvidia.com/gameworks/index. ... %7C_____14
Last edited by ezee on Mon Apr 14, 2014 11:58 pm, edited 1 time in total.
Code: Select all
 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }

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Re: Need info about CONTINUOUS TERRAIN

Postby klauss » Mon Apr 14, 2014 11:06 pm

ezee wrote:I feel that i am in the good direction with perlin noise.

Some links that will serve one day :
http://docs.nvidia.com/gameworks/index. ... sample.htm
http://docs.nvidia.com/gameworks/index. ... sample.htm


I'd think so as well.
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Re: Need info about CONTINUOUS TERRAIN

Postby ezee » Tue Apr 15, 2014 12:27 am

Have you seen my last post in " Planetary code " ?

I have found cg code to use Gpu instead cpu for basic perlin noise operations .
http://www.sci.utah.edu/~leenak/IndStud ... 20GPU.html
That is cool because we should be able to use Gpu for terrain with non-cuda graphics card .
( i have a nvidia 7600 gs 512mo )

I am actually working with ogre , and i will try to use these shaders in the weeks that come.
Here a link for Cg shader programming with opengl :
http://nehe.gamedev.net/tutorial/cg_ver ... der/25002/
:wink:

:!: Geometry Clipmaps Terrain Rendering Tutorial Source Code
( working , but slow on my 7600gs, Cpu 3.2 dualcore )
Summary : Since existing terrain engines are often unnecessarily bloated, I ended up writing one from scratch, based on GPU Geometry Clip-Maps. The main code is fairly small (200 lines in C++ ,OpenGL) and easy to understand. I am sharing the result with the hope that it is useful to the one or other of you.

http://voxels.blogspot.jp/2014/01/geome ... ering.html
Code: Select all
 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }

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Vegastrike evolved wiki
ezee
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