I feel that i am in the good direction with perlin noise.
Some links that will serve one day :
http://docs.nvidia.com/gameworks/index. ... sample.htm
http://docs.nvidia.com/gameworks/index. ... %7C_____14
Need info about CONTINUOUS TERRAIN
-
- Intrepid Venturer
- Posts: 703
- Joined: Tue Feb 11, 2014 12:47 am
- Location: FRANCE
- Contact:
Re: Need info about CONTINUOUS TERRAIN
Last edited by ezee on Mon Apr 14, 2014 11:58 pm, edited 1 time in total.
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Need info about CONTINUOUS TERRAIN
I'd think so as well.ezee wrote:I feel that i am in the good direction with perlin noise.
Some links that will serve one day :
http://docs.nvidia.com/gameworks/index. ... sample.htm
http://docs.nvidia.com/gameworks/index. ... sample.htm
-
- Intrepid Venturer
- Posts: 703
- Joined: Tue Feb 11, 2014 12:47 am
- Location: FRANCE
- Contact:
Re: Need info about CONTINUOUS TERRAIN
Have you seen my last post in " Planetary code " ?
I have found cg code to use Gpu instead cpu for basic perlin noise operations .
http://www.sci.utah.edu/~leenak/IndStud ... 20GPU.html
That is cool because we should be able to use Gpu for terrain with non-cuda graphics card .
( i have a nvidia 7600 gs 512mo )
I am actually working with ogre , and i will try to use these shaders in the weeks that come.
Here a link for Cg shader programming with opengl :
http://nehe.gamedev.net/tutorial/cg_ver ... der/25002/
Geometry Clipmaps Terrain Rendering Tutorial Source Code
( working , but slow on my 7600gs, Cpu 3.2 dualcore )
I have found cg code to use Gpu instead cpu for basic perlin noise operations .
http://www.sci.utah.edu/~leenak/IndStud ... 20GPU.html
That is cool because we should be able to use Gpu for terrain with non-cuda graphics card .
( i have a nvidia 7600 gs 512mo )
I am actually working with ogre , and i will try to use these shaders in the weeks that come.
Here a link for Cg shader programming with opengl :
http://nehe.gamedev.net/tutorial/cg_ver ... der/25002/
Geometry Clipmaps Terrain Rendering Tutorial Source Code
( working , but slow on my 7600gs, Cpu 3.2 dualcore )
http://voxels.blogspot.jp/2014/01/geome ... ering.htmlSummary : Since existing terrain engines are often unnecessarily bloated, I ended up writing one from scratch, based on GPU Geometry Clip-Maps. The main code is fairly small (200 lines in C++ ,OpenGL) and easy to understand. I am sharing the result with the hope that it is useful to the one or other of you.
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki