Vs ogre compiled and linked

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ezee
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Joined: Tue Feb 11, 2014 12:47 am
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Vs ogre compiled and linked

Post by ezee »

Hi .

Code: Select all

1>------ Build started: Project: vsogre, Configuration: Release Win32 ------
1>Compiling...
1>vsogre.cpp
1>NoiseWriter.cpp
1>OPUtil.cpp
1>OPRawDataSource.cpp
1>OPPlanet.cpp
1>OPPatchMeshLoader.cpp
1>OPPatch.cpp
1>OPNoiseppDataSource.cpp
1>OPIdentityDataSource.cpp
1>OPHeightDataResourceLoader.cpp
1>OPGpuNoiseDataSource.cpp
1>OPDEMDataSource.cpp
1>NoiseSystem.cpp
1>NoiseReader.cpp
1>NoiseOutStream.cpp
1>NoiseModules.cpp
1>NoiseJobQueue.cpp
1>NoiseInStream.cpp
1>NoiseImage.cpp
1>NoiseGradientRenderer.cpp
1>Compiling...
1>NoiseEndianUtils.cpp
1>NoiseColourValue.cpp
1>NoiseBuilders.cpp
1>Creating library...
1>Build log was saved at "file://d:\program\experimental\vega-vc9\vsogre\Release\BuildLog.htm"
1>vsogre - 0 error(s), 0 warning(s)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
That's one project over 4 in the "../code/branches/experimental/vega-vc9" , but that
make me happy .
I will report my progress .
( i have now a vc9 solution , the original is vc8 )

Edit : 2nd project ok ( vegastrike )

Code: Select all

1>------ Build started: Project: Vegastrike, Configuration: Release Win32 ------
1>Compiling...
1>viewarea.cpp
1>track.cpp
1>sphere_display.cpp
1>sensor.cpp
1>radar.cpp
1>plane_display.cpp
1>dual_display.cpp
1>bubble_display.cpp
1>navscreen.cpp
1>navpath.cpp
1>navgetxmldata.cpp
1>navcomputer.cpp
1>drawsystem.cpp
1>drawlist.cpp
1>drawgalaxy.cpp
1>criteria_xml.cpp
1>criteria.cpp
1>jutils.cpp
1>jquant2.cpp
1>jquant1.cpp
1>jmemnobs.cpp
1>jmemmgr.cpp
1>jidctred.cpp
1>jidctint.cpp
1>jidctfst.cpp
1>jidctflt.cpp
1>jfdctint.cpp
1>jfdctfst.cpp
1>jfdctflt.cpp
1>jerror.cpp
1>jdtrans.cpp
1>jdsample.cpp
1>jdpostct.cpp
1>jdphuff.cpp
1>jdmerge.cpp
1>jdmaster.cpp
1>jdmarker.cpp
1>jdmainct.cpp
1>jdinput.cpp
1>jdhuff.cpp
1>jddctmgr.cpp
1>jdcolor.cpp
1>jdcoefct.cpp
1>jdatasrc.cpp
1>jdatadst.cpp
1>jdapistd.cpp
1>jdapimin.cpp
1>jctrans.cpp
1>jcsample.cpp
1>jcprepct.cpp
1>jcphuff.cpp
1>jcparam.cpp
1>jcomapi.cpp
1>jcmaster.cpp
1>jcmarker.cpp
1>jcmainct.cpp
1>jcinit.cpp
1>jchuff.cpp
1>jcdctmgr.cpp
1>jccolor.cpp
1>jccoefct.cpp
1>jcapistd.cpp
1>jcapimin.cpp
1>warptrail.cpp
1>vsimage.cpp
1>d:\program\experimental\vegastrike\src\gfx/jpeg_memory.h(2) : warning C4005: 'JPEG_SUPPORT' : macro redefinition
1>        command-line arguments :  see previous definition of 'JPEG_SUPPORT'
1>d:\program\experimental\vega-vc9\include\jmorecfg.h(215) : warning C4005: 'FAR' : macro redefinition
1>        C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\windef.h(146) : see previous definition of 'FAR'
1>vsbox.cpp
1>vid_file.cpp
1>vec.cpp
1>vdu.cpp
1>tex_transform.cpp
1>technique.cpp
1>stream_texture.cpp
1>star.cpp
1>sprite.cpp
1>sphere_generic.cpp
1>sphere.cpp
1>screenshot.cpp
1>C:\Program Files\Microsoft Visual Studio 9.0\VC\include\limits.h(28) : warning C4005: 'UCHAR_MAX' : macro redefinition
1>        d:\program\experimental\vegastrike\src\gldrv/winsys.h(23) : see previous definition of 'UCHAR_MAX'
1>ring.cpp
1>quaternion.cpp
1>quadtree_xml.cpp
1>quadtree.cpp
1>quadsquare_update.cpp
1>quadsquare_render.cpp
1>quadsquare_cull.cpp
1>quadsquare.cpp
1>pipelined_texture.cpp
1>particle.cpp
1>navscreenoccupied.cpp
1>mesh_xml.cpp
1>mesh_poly.cpp
1>mesh_gfx.cpp
1>mesh_fx.cpp
1>mesh_bxm.cpp
1>mesh_bin.cpp
1>mesh.cpp
1>matrix.cpp
1>masks.cpp
1>loc_select.cpp
1>lerp.cpp
1>jpeg_memory.cpp
1>d:\program\experimental\vegastrike\src\gfx\jpeg_memory.h(2) : warning C4005: 'JPEG_SUPPORT' : macro redefinition
1>        command-line arguments :  see previous definition of 'JPEG_SUPPORT'
1>hud.cpp
1>d:\program\experimental\vega-vc9\include\jmorecfg.h(215) : warning C4005: 'FAR' : macro redefinition
1>        C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\windef.h(146) : see previous definition of 'FAR'
1>halo_system.cpp
1>halo.cpp
1>gauge.cpp
1>ffmpeg_init.cpp
1>env_map_gent.cpp
1>coord_select.cpp
1>cockpit_xml.cpp
1>cockpit_generic.cpp
1>cockpit.cpp
1>camera.cpp
1>background.cpp
1>aux_texture.cpp
1>aux_palette.cpp
1>aux_logo.cpp
1>animation.cpp
1>ani_texture.cpp
1>windowcontroller.cpp
1>window.cpp
1>textinputdisplay.cpp
1>text_area.cpp
1>staticdisplay.cpp
1>slider.cpp
1>simplepicker.cpp
1>scroller.cpp
1>picker.cpp
1>painttext.cpp
1>newbutton.cpp
1>modaldialog.cpp
1>guitexture.cpp
1>guidefs.cpp
1>groupcontrol.cpp
1>glut_support.cpp
1>font.cpp
1>eventresponder.cpp
1>eventmanager.cpp
1>control.cpp
1>button.cpp
1>vsnet_thread_sdl.cpp
1>vsnet_thread_p.cpp
1>vsnet_thread_non.cpp
1>vsnet_socketudp.cpp
1>vsnet_sockettcp.cpp
1>vsnet_socketset.cpp
1>vsnet_sockethttp.cpp
1>vsnet_socketflags.cpp
1>vsnet_socketbase.cpp
1>vsnet_socket.cpp
1>vsnet_serversocket.cpp
1>vsnet_pipe.cpp
1>vsnet_parsecmd.cpp
1>vsnet_oss.cpp
1>vsnet_notify.cpp
1>vsnet_dloadmgr.cpp
1>..\..\vegastrike\src\networking\lowlevel\vsnet_notify.cpp(270) : warning C4355: 'this' : used in base member initializer list
1>vsnet_dloadenum.cpp
1>vsnet_debug.cpp
1>vsnet_cmd.cpp
1>vsnet_clientstate.cpp
1>vsnet_address.cpp
1>packetmem.cpp
1>packet.cpp
1>netui.cpp
1>netbuffer.cpp
1>zonemgr.cpp
1>webcam_support.cpp
1>savenet_util.cpp
1>prediction.cpp
1>networkcomm.cpp
1>netserver_net.cpp
1>netserver_login.cpp
1>netserver_devices.cpp
1>netserver_clients.cpp
1>netserver_acct.cpp
1>netserver.cpp
1>netclient_login.cpp
1>netclient_devices.cpp
1>netclient_clients.cpp
1>netclient.cpp
1>mangle.cpp
1>inet_file.cpp
1>inet.cpp
1>fileutil.cpp
1>cubicsplines.cpp
1>client.cpp
1>accountsxml.cpp
1>winsys.cpp
1>sdds.cpp
1>gl_vertex_list.cpp
1>gl_texture.cpp
1>gl_state.cpp
1>gl_sphere_list.cpp
1>gl_quad_list.cpp
1>gl_program.cpp
1>gl_misc.cpp
1>gl_matrix.cpp
1>gl_material.cpp
1>gl_light_state.cpp
1>gl_light_pick.cpp
1>gl_light.cpp
1>gl_init.cpp
1>gl_globals.cpp
1>gl_fog.cpp
1>gl_clip.cpp
1>universe_util_export.cpp
1>unit_wrapper.cpp
1>unit_method_defs.cpp
1>unit_exports3.cpp
1>unit_exports2.cpp
1>unit_exports1.cpp
1>unit_exports.cpp
1>python_compile.cpp
1>init.cpp
1>briefing_wrapper.cpp
1>opvector3.cpp
1>opmatrix3.cpp
1>opbox.cpp
1>IceUtils.cpp
1>IceTriangle.cpp
1>IceSegment.cpp
1>IceRevisitedRadix.cpp
1>IceRay.cpp
1>IceRandom.cpp
1>IcePoint.cpp
1>IcePlane.cpp
1>IceOBB.cpp
1>IceMatrix4x4.cpp
1>IceMatrix3x3.cpp
1>IceIndexedTriangle.cpp
1>IceHPoint.cpp
1>IceContainer.cpp
1>IceAABB.cpp
1>OPC_VolumeCollider.cpp
1>OPC_TreeCollider.cpp
1>OPC_TreeBuilders.cpp
1>OPC_SweepAndPrune.cpp
1>OPC_SphereCollider.cpp
1>OPC_RayCollider.cpp
1>OPC_PlanesCollider.cpp
1>OPC_Picking.cpp
1>OPC_OptimizedTree.cpp
1>OPC_OBBCollider.cpp
1>OPC_Model.cpp
1>OPC_MeshInterface.cpp
1>OPC_LSSCollider.cpp
1>OPC_HybridModel.cpp
1>OPC_Common.cpp
1>OPC_Collider.cpp
1>OPC_BoxPruning.cpp
1>OPC_BaseModel.cpp
1>OPC_AABBTree.cpp
1>OPC_AABBCollider.cpp
1>CSopcodecollider.cpp
1>script_variables.cpp
1>script_util.cpp
1>script_statement.cpp
1>script_generic.cpp
1>script_expression.cpp
1>script_callbacks.cpp
1>script_call_unit_generic.cpp
1>script_call_unit.cpp
1>script_call_string.cpp
1>script_call_order.cpp
1>script_call_omap.cpp
1>script_call_olist.cpp
1>script_call_briefing.cpp
1>pythonmission.cpp
1>msgcenter.cpp
1>mission_script.cpp
1>mission.cpp
1>lex.yy.cpp
1>flightgroup.cpp
1>director_generic.cpp
1>director.cpp
1>c_alike.tab.cpp
1>warpto.cpp
1>turretai.cpp
1>tactics.cpp
1>script.cpp
1>order_comm.cpp
1>order.cpp
1>navigation.cpp
1>missionscript.cpp
1>ikarus.cpp
1>hard_coded_scripts.cpp
1>flykeyboard.cpp
1>flyjoystick.cpp
1>flybywire.cpp
1>firekeyboard.cpp
1>fireall.cpp
1>fire.cpp
1>event_xml.cpp
1>docking.cpp
1>communication_xml.cpp
1>communication.cpp
1>comm_ai.cpp
1>autodocking.cpp
1>aggressive.cpp
1>weapon_xml.cpp
1>unit_xml.cpp
1>unit_util_generic.cpp
1>unit_util.cpp
1>unit_interface.cpp
1>unit_generic.cpp
1>unit_functions_generic.cpp
1>unit_functions.cpp
1>unit_factory_generic.cpp
1>unit_factory.cpp
1>unit_csv.cpp
1>unit_const_cache.cpp
1>unit_collide.cpp
1>unit.cpp
1>terrain.cpp
1>role_bitmask.cpp
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Missile
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Planet
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(784) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Asteroid
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(784) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(784) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(787) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Building
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(787) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(787) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(793) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Unit
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(793) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(793) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Nebula
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Enhancement
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>d:\program\experimental\vegastrike\src\cmd/unit.h(215) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Missile
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Missile
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Planet
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Planet
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Asteroid
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Asteroid
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Building
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Building
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Unit
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Unit
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Nebula
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Nebula
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'UnitImages<BOGUS> &GameUnit<UnitType>::GetImageInformation(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            BOGUS=void,
1>            UnitType=Enhancement
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(88) : see declaration of 'GameUnit<UnitType>::GetImageInformation'
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'bool GameUnit<UnitType>::RequestClearance(Unit *)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(89) : see declaration of 'GameUnit<UnitType>::RequestClearance'
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>..\..\vegastrike\src\cmd\unit.cpp(114) : warning C4661: 'void GameUnit<UnitType>::FixGauges(void)' : no suitable definition provided for explicit template instantiation request
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>        d:\program\experimental\vegastrike\src\cmd/unit.h(105) : see declaration of 'GameUnit<UnitType>::FixGauges'
1>        with
1>        [
1>            UnitType=Enhancement
1>        ]
1>planet_generic.cpp
1>planet.cpp
1>pilot.cpp
1>nebula_generic.cpp
1>nebula.cpp
1>music.cpp
1>mount.cpp
1>missile_generic.cpp
1>images.cpp
1>fg_util.cpp
1>faction_xml.cpp
1>csv.cpp
1>container.cpp
1>cont_terrain.cpp
1>collide_map.cpp
1>collide.cpp
1>collection.cpp
1>click_list.cpp
1>building_generic.cpp
1>building.cpp
1>briefing.cpp
1>bolt_generic.cpp
1>bolt.cpp
1>beam_generic.cpp
1>beam.cpp
1>basecomputer.cpp
1>base_xml.cpp
1>base_write_xml.cpp
1>base_write_python.cpp
1>base_util.cpp
1>base_interface.cpp
1>base_init.cpp
1>atmosphere.cpp
1>asteroid_generic.cpp
1>asteroid.cpp
1>alphacurve.cpp
1>al_sound.cpp
1>al_listen.cpp
1>al_init.cpp
1>al_globals.cpp
1>OpenALStreamingSound.cpp
1>OpenALSimpleSound.cpp
1>OpenALRenderer.cpp
1>OpenALRenderableStreamingSource.cpp
1>OpenALRenderableSource.cpp
1>OpenALRenderableListener.cpp
1>OpenALHelpers.cpp
1>OggStream.cpp
1>OggData.cpp
1>OggCodec.cpp
1>FFStream.cpp
1>FFCodec.cpp
1>Codec.cpp
1>utils.cpp
1>test.cpp
1>TemplateManager.cpp
1>Stream.cpp
1>SourceTemplate.cpp
1>Source.cpp
1>SoundBuffer.cpp
1>Sound.cpp
1>SimpleSource.cpp
1>SimpleSound.cpp
1>SimpleScene.cpp
1>SceneManager.cpp
1>Scene.cpp
1>Renderer.cpp
1>RenderableSource.cpp
1>RenderableListener.cpp
1>Listener.cpp
1>CodecRegistry.cpp
1>wrapper.cpp
1>type_id.cpp
1>tuple.cpp
1>str.cpp
1>stl_iterator.cpp
1>slice.cpp
1>registry.cpp
1>pickle_support.cpp
1>object_protocol.cpp
1>object_operators.cpp
1>numeric.cpp
1>module.cpp
1>long.cpp
1>list.cpp
1>life_support.cpp
1>iterator.cpp
1>inheritance.cpp
1>import.cpp
1>function_doc_signature.cpp
1>function.cpp
1>from_python.cpp
1>exec.cpp
1>errors.cpp
1>enum.cpp
1>dict.cpp
1>class.cpp
1>builtin_converters.cpp
1>arg_to_python_base.cpp
1>XMLDocument.cpp
1>xml_support.cpp
1>xml_serializer.cpp
1>VSFileXMLSerializer.cpp
1>vsfilesystem.cpp
1>vs_globals.cpp
1>universe_util_generic.cpp
1>universe_util.cpp
1>universe_generic.cpp
1>universe.cpp
1>stardate.cpp
1>star_system_xml.cpp
1>star_system_jump.cpp
1>star_system_generic.cpp
1>star_system.cpp
1>ship_commands.cpp
1>savegame.cpp
1>rendertext.cpp
1>posh.cpp
1>pk3.cpp
1>physics.cpp
1>options.cpp
1>main_loop.cpp
1>main.cpp
1>macosx_math.cpp
1>load_mission.cpp
1>lin_time.cpp
1>in_sdl.cpp
1>in_mouse.cpp
1>in_main.cpp
1>in_kb.cpp
1>in_joystick.cpp
1>hashtable.cpp
1>gfxlib_struct.cpp
1>gamemenu.cpp
1>galaxy_xml.cpp
1>galaxy_gen.cpp
1>galaxy.cpp
1>force_feedback.cpp
1>faction_util_generic.cpp
1>faction_util.cpp
1>faction_generic.cpp
1>endianness.cpp
1>easydom.cpp
1>debug_vs.cpp
1>configxml.cpp
1>config_xml.cpp
1>command.cpp
1>cg_global.cpp
1>Compiling resources...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
1>Copyright (C) Microsoft Corporation.  All rights reserved.
1>Linking...
1>libogg_static.lib(framing.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1>   Creating library D:\program\experimental\vega-vc9\Release\Vegastrike.lib and object D:\program\experimental\vega-vc9\Release\Vegastrike.exp
1>Generating code
1>Finished generating code
1>libvorbis_static.lib(envelope.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(psy.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(sharedbook.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(synthesis.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(info.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(lsp.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(floor1.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(res0.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(lpc.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(mdct.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(smallft.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(codebook.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(registry.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(block.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(floor0.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(mapping0.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(window.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbis_static.lib(bitrate.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libvorbisfile_static.lib(vorbisfile.obj) : warning LNK4204: 'D:\program\experimental\vega-vc9\Release\Vegastrike\vc90.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>Creating manifest...
1>Build log was saved at "file://D:\program\experimental\vega-vc9\Release\Vegastrike\BuildLog.htm"
1>Vegastrike - 0 error(s), 67 warning(s)
========== Build: 1 succeeded, 0 failed, 1 up-to-date, 0 skipped ==========
over.
8)

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
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Vegastrike evolved wiki
ezee
Intrepid Venturer
Intrepid Venturer
Posts: 703
Joined: Tue Feb 11, 2014 12:47 am
Location: FRANCE
Contact:

Re: Vs ogre compiled and linked

Post by ezee »

Okay , i figured out by myself how to assemble the different pieces of the puzzlz
to setup a working environnement for VsOgre under Windows XP dev .

i reached that point :

Code: Select all

12:54:52: Creating resource group General
12:54:52: Creating resource group Internal
12:54:52: Creating resource group Autodetect
12:54:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:54:52: Registering ResourceManager for type Material
12:54:52: Registering ResourceManager for type Mesh
12:54:52: Registering ResourceManager for type Skeleton
12:54:52: MovableObjectFactory for type 'ParticleSystem' registered.
12:54:52: OverlayElementFactory for type Panel registered.
12:54:52: OverlayElementFactory for type BorderPanel registered.
12:54:52: OverlayElementFactory for type TextArea registered.
12:54:52: Registering ResourceManager for type Font
12:54:52: ArchiveFactory for archive type FileSystem registered.
12:54:52: ArchiveFactory for archive type Zip registered.
12:54:52: DDS codec registering
12:54:52: FreeImage version: 3.13.1
12:54:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:54:52: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,
ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,
j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,
mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,
drf,dsc,ptx,cap,iiq,rwz
12:54:52: Registering ResourceManager for type HighLevelGpuProgram
12:54:52: Registering ResourceManager for type Compositor
12:54:52: MovableObjectFactory for type 'Entity' registered.
12:54:52: MovableObjectFactory for type 'Light' registered.
12:54:52: MovableObjectFactory for type 'BillboardSet' registered.
12:54:52: MovableObjectFactory for type 'ManualObject' registered.
12:54:52: MovableObjectFactory for type 'BillboardChain' registered.
12:54:52: MovableObjectFactory for type 'RibbonTrail' registered.
12:54:52: Loading library ../bin\RenderSystem_GL
12:54:52: Installing plugin: GL RenderSystem
12:54:52: OpenGL Rendering Subsystem created.
12:54:52: Plugin successfully installed
12:54:52: *-*-* OGRE Initialising
12:54:52: *-*-* Version 1.7.3 (Cthugha)
12:54:52: Added resource location 'D:\program\experimental\win32\bin/ogre/.' of type 'FileSystem' to resource group 'General'
12:54:52: Creating resource group Popular
12:54:52: Added resource location 'D:\program\experimental\win32\bin/ogre/materials/programs' of type 'FileSystem' to resource group 'Popular'
12:54:52: Added resource location 'D:\program\experimental\win32\bin/ogre/materials/scripts' of type 'FileSystem' to resource group 'Popular'
12:54:52: CPU Identifier & Features
12:54:52: -------------------------
12:54:52:  *   CPU ID: GenuineIntel: Intel(R) Pentium(R) D CPU 3.40GHz
12:54:52:  *      SSE: yes
12:54:52:  *     SSE2: yes
12:54:52:  *     SSE3: yes
12:54:52:  *      MMX: yes
12:54:52:  *   MMXEXT: yes
12:54:52:  *    3DNOW: no
12:54:52:  * 3DNOWEXT: no
12:54:52:  *     CMOV: yes
12:54:52:  *      TSC: yes
12:54:52:  *      FPU: yes
12:54:52:  *      PRO: yes
12:54:52:  *       HT: yes
12:54:52: -------------------------
12:54:52: *** Starting Win32GL Subsystem ***
12:54:52: GLRenderSystem::_createRenderWindow "Vegastrike", 1024x768 windowed  miscParams: externalGLContext=131072 externalGLControl=True externalWindowHandle=1574776 
12:54:52: GL_VERSION = 2.1.2
12:54:52: GL_VENDOR = NVIDIA Corporation
12:54:52: GL_RENDERER = GeForce 7600 GS/AGP/SSE2
12:54:52: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
12:54:52: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
12:54:52: ***************************
12:54:52: *** GL Renderer Started ***
12:54:52: ***************************
12:54:52: Registering ResourceManager for type GpuProgram
12:54:52: GLSL support detected
12:54:52: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
12:54:52: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 
12:54:52: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
12:54:53: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 
12:54:53: RenderSystem capabilities
12:54:53: -------------------------
12:54:53: RenderSystem Name: OpenGL Rendering Subsystem
12:54:53: GPU Vendor: nvidia
12:54:53: Device Name: GeForce 7600 GS/AGP/SSE2
12:54:53: Driver Version: 2.1.2.0
12:54:53:  * Fixed function pipeline: yes
12:54:53:  * Hardware generation of mipmaps: yes
12:54:53:  * Texture blending: yes
12:54:53:  * Anisotropic texture filtering: yes
12:54:53:  * Dot product texture operation: yes
12:54:53:  * Cube mapping: yes
12:54:53:  * Hardware stencil buffer: no
12:54:53:  * Hardware vertex / index buffers: yes
12:54:53:  * Vertex programs: yes
12:54:53:  * Number of floating-point constants for vertex programs: 256
12:54:53:  * Number of integer constants for vertex programs: 0
12:54:53:  * Number of boolean constants for vertex programs: 0
12:54:53:  * Fragment programs: yes
12:54:53:  * Number of floating-point constants for fragment programs: 512
12:54:53:  * Number of integer constants for fragment programs: 0
12:54:53:  * Number of boolean constants for fragment programs: 0
12:54:53:  * Geometry programs: no
12:54:53:  * Number of floating-point constants for geometry programs: 0
12:54:53:  * Number of integer constants for geometry programs: 35584
12:54:53:  * Number of boolean constants for geometry programs: 2134
12:54:53:  * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
12:54:53:  * Texture Compression: yes
12:54:53:    - DXT: yes
12:54:53:    - VTC: yes
12:54:53:    - PVRTC: no
12:54:53:  * Scissor Rectangle: yes
12:54:53:  * Hardware Occlusion Query: yes
12:54:53:  * User clip planes: yes
12:54:53:  * VET_UBYTE4 vertex element type: yes
12:54:53:  * Infinite far plane projection: yes
12:54:53:  * Hardware render-to-texture: yes
12:54:53:  * Floating point textures: yes
12:54:53:  * Non-power-of-two textures: yes
12:54:53:  * Volume textures: yes
12:54:53:  * Multiple Render Targets: 4
12:54:53:    - With different bit depths: yes
12:54:53:  * Point Sprites: yes
12:54:53:  * Extended point parameters: yes
12:54:53:  * Max Point Size: 63.375
12:54:53:  * Vertex texture fetch: yes
12:54:53:  * Number of world matrices: 0
12:54:53:  * Number of texture units: 16
12:54:53:  * Stencil buffer depth: 0
12:54:53:  * Number of vertex blend matrices: 0
12:54:53:    - Max vertex textures: 4
12:54:53:    - Vertex textures shared: yes
12:54:53:  * Render to Vertex Buffer : no
12:54:53:  * GL 1.5 without VBO workaround: no
12:54:53:  * Frame Buffer objects: yes
12:54:53:  * Frame Buffer objects (ARB extension): no
12:54:53:  * Frame Buffer objects (ATI extension): no
12:54:53:  * PBuffer support: yes
12:54:53:  * GL 1.5 without HW-occlusion workaround: no
12:54:53: Registering ResourceManager for type Texture
12:54:53: DefaultWorkQueue('Root') initialising on thread 00199AC8.
12:54:53: DefaultWorkQueue('Root')::WorkerFunc - thread 00155580 starting.
12:54:53: Particle Renderer Type 'billboard' registered
12:54:53: DefaultWorkQueue('Root')::WorkerFunc - thread 00199D38 starting.
12:54:53: Parsing scripts for resource group Autodetect
12:54:53: Finished parsing scripts for resource group Autodetect
12:54:53: Parsing scripts for resource group General
12:54:53: Finished parsing scripts for resource group General
12:54:53: Parsing scripts for resource group Internal
12:54:53: Finished parsing scripts for resource group Internal
12:54:53: Parsing scripts for resource group Popular
12:54:53: Parsing script OPTerrainGouraud.program
12:54:53: Parsing script SkyFromAtmosphere.program
12:54:53: Parsing script SkyFromSpace.program
12:54:53: Parsing script TerrainFromAtmosphere.program
12:54:53: Parsing script TerrainFromSpace.program
12:54:53: Parsing script OPTerrainGouraud.material
12:54:53: GLSL compiling: OgrePlanet/TerrainGouraudVpGLSL
12:54:53: GLSL compiled : OgrePlanet/TerrainGouraudVpGLSL
12:54:53: GLSL compiling: OgrePlanet/TerrainGouraudFpGLSL
12:54:53: GLSL compiled : OgrePlanet/TerrainGouraudFpGLSL0(36) : warning C7011: implicit cast from "int" to "float"
0(36) : warning C7011: implicit cast from "int" to "float"

12:54:53: Parsing script SkyFromAtmosphere.material
12:54:53: GLSL compiling: Planet/SkyFromAtmosphereVpGLSL
12:54:53: GLSL compiled : Planet/SkyFromAtmosphereVpGLSL0(31) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(72) : warning C7011: implicit cast from "int" to "float"
0(72) : warning C7011: implicit cast from "int" to "float"
0(72) : warning C7011: implicit cast from "int" to "float"
0(72) : warning C7011: implicit cast from "int" to "float"

12:54:53: GLSL compiling: Planet/SkyFromAtmosphereFpGLSL
12:54:53: GLSL compiled : Planet/SkyFromAtmosphereFpGLSL
12:54:53: Parsing script SkyFromSpace.material
12:54:53: GLSL compiling: Planet/SkyFromSpaceVpGLSL
12:54:53: GLSL compiled : Planet/SkyFromSpaceVpGLSL0(33) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(80) : warning C7011: implicit cast from "int" to "float"
0(80) : warning C7011: implicit cast from "int" to "float"
0(80) : warning C7011: implicit cast from "int" to "float"
0(80) : warning C7011: implicit cast from "int" to "float"

12:54:53: GLSL compiling: Planet/SkyFromSpaceFpGLSL
12:54:53: GLSL compiled : Planet/SkyFromSpaceFpGLSL
12:54:53: Parsing script TerrainFromAtmosphere.material
12:54:53: GLSL compiling: Planet/TerrainFromAtmosphereVpGLSL
12:54:53: GLSL compiled : Planet/TerrainFromAtmosphereVpGLSL0(31) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(75) : warning C7011: implicit cast from "int" to "float"
0(75) : warning C7011: implicit cast from "int" to "float"
0(75) : warning C7011: implicit cast from "int" to "float"
0(75) : warning C7011: implicit cast from "int" to "float"

12:54:53: GLSL compiling: Planet/TerrainFromAtmosphereFpGLSL
12:54:53: GLSL compiled : Planet/TerrainFromAtmosphereFpGLSL
12:54:53: Parsing script TerrainFromSpace.material
12:54:53: GLSL compiling: Planet/TerrainFromSpaceVpGLSL
12:54:53: GLSL compiled : Planet/TerrainFromSpaceVpGLSL0(32) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(83) : warning C7011: implicit cast from "int" to "float"
0(83) : warning C7011: implicit cast from "int" to "float"
0(83) : warning C7011: implicit cast from "int" to "float"
0(83) : warning C7011: implicit cast from "int" to "float"

12:54:53: GLSL compiling: Planet/TerrainFromSpaceFpGLSL
12:54:53: GLSL compiled : Planet/TerrainFromSpaceFpGLSL
12:54:53: Finished parsing scripts for resource group Popular
and then error ...
HEY !! I HAVE A BEAUTIFUL STDERR HERE :

Code: Select all

GOT SUBDIR ARG = 
Found data in D:\program\experimental\win32\bin
Using D:\program\experimental\win32\bin as data directory
USING HOMEDIR : D:\program\experimental\win32\bin/.vegastrike As the home directory 
CONFIGFILE - No config found in home : D:\program\experimental\win32\bin/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : D:\program\experimental\win32\bin/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file capacitors.csv -1 D:\program\experimental\win32\bin/units/capacitors.csv
Attempt to call ReadFull on a bad file cargos_art.csv -1 D:\program\experimental\win32\bin/units/cargos_art.csv
Attempt to call ReadFull on a bad file cargos.csv -1 D:\program\experimental\win32\bin/units/cargos.csv
Attempt to call ReadFull on a bad file cloaks.csv -1 D:\program\experimental\win32\bin/units/cloaks.csv
Attempt to call ReadFull on a bad file countermeasures.csv -1 D:\program\experimental\win32\bin/units/countermeasures.csv
Attempt to call ReadFull on a bad file drives.csv -1 D:\program\experimental\win32\bin/units/drives.csv
Attempt to call ReadFull on a bad file installations_art.csv -1 D:\program\experimental\win32\bin/units/installations_art.csv
Attempt to call ReadFull on a bad file installations.csv -1 D:\program\experimental\win32\bin/units/installations.csv
Attempt to call ReadFull on a bad file lifepods_art.csv -1 D:\program\experimental\win32\bin/units/lifepods_art.csv
Attempt to call ReadFull on a bad file lifepods.csv -1 D:\program\experimental\win32\bin/units/lifepods.csv
Attempt to call ReadFull on a bad file missiles_art.csv -1 D:\program\experimental\win32\bin/units/missiles_art.csv
Attempt to call ReadFull on a bad file missiles.csv -1 D:\program\experimental\win32\bin/units/missiles.csv
Attempt to call ReadFull on a bad file naturals_art.csv -1 D:\program\experimental\win32\bin/units/naturals_art.csv
Attempt to call ReadFull on a bad file naturals.csv -1 D:\program\experimental\win32\bin/units/naturals.csv
Attempt to call ReadFull on a bad file radars.csv -1 D:\program\experimental\win32\bin/units/radars.csv
Attempt to call ReadFull on a bad file reactors.csv -1 D:\program\experimental\win32\bin/units/reactors.csv
Attempt to call ReadFull on a bad file reconfigurations.csv -1 D:\program\experimental\win32\bin/units/reconfigurations.csv
Attempt to call ReadFull on a bad file repairers.csv -1 D:\program\experimental\win32\bin/units/repairers.csv
Attempt to call ReadFull on a bad file shields.csv -1 D:\program\experimental\win32\bin/units/shields.csv
Attempt to call ReadFull on a bad file turrets_art.csv -1 D:\program\experimental\win32\bin/units/turrets_art.csv
Attempt to call ReadFull on a bad file turrets.csv -1 D:\program\experimental\win32\bin/units/turrets.csv
Attempt to call ReadFull on a bad file vessels_art.csv -1 D:\program\experimental\win32\bin/units/vessels_art.csv
Attempt to call ReadFull on a bad file vessels.csv -1 D:\program\experimental\win32\bin/units/vessels.csv
Attempt to call ReadFull on a bad file weapons.csv -1 D:\program\experimental\win32\bin/units/weapons.csv
running import sys
print sys.path
sys.path = [r"D:\program\experimental\win32\bin\modules\builtin",r"D:\program\experimental\win32
\bin\modules\quests",r"D:\program\experimental\win32\bin\modules\missions",
r"D:\program\experimental\win32\bin\modules\ai",r"
D:\program\experimental\win32\bin\modules",r"D:\program\experimental\win32\bin\bases"] + sys.path
testing VS randomrunning import sys
print sys.path
  Initializing renderer...
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.13.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,
tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,
pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,
pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library ../bin\RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.3 (Cthugha)
Added resource location 'D:\program\experimental\win32\bin/ogre/.' of type 'FileSystem' to resource group 'General'
Creating resource group Popular
Added resource location 'D:\program\experimental\win32\bin/ogre/materials/programs' of type 'FileSystem' to resource group 'Popular'
Added resource location 'D:\program\experimental\win32\bin/ogre/materials/scripts' of type 'FileSystem' to resource group 'Popular'
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Pentium(R) D CPU 3.40GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: yes
-------------------------
*** Starting Win32GL Subsystem ***
GLRenderSystem::_createRenderWindow "Vegastrike", 1024x768 windowed  miscParams: externalGLContext=131072 externalGLControl=True externalWindowHandle=1574776 
GL_VERSION = 2.1.2
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce 7600 GS/AGP/SSE2
GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
[GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: GeForce 7600 GS/AGP/SSE2
Driver Version: 2.1.2.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: no
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Number of floating-point constants for vertex programs: 256
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: yes
 * Number of floating-point constants for fragment programs: 512
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: no
 * Number of floating-point constants for geometry programs: 0
 * Number of integer constants for geometry programs: 35584
 * Number of boolean constants for geometry programs: 2134
 * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
 * Texture Compression: yes
   - DXT: yes
   - VTC: yes
   - PVRTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 4
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 63.375
 * Vertex texture fetch: yes
 * Number of world matrices: 0
 * Number of texture units: 16
 * Stencil buffer depth: 0
 * Number of vertex blend matrices: 0
   - Max vertex textures: 4
   - Vertex textures shared: yes
 * Render to Vertex Buffer : no
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: yes
 * GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 00199AC8.
DefaultWorkQueue('Root')::WorkerFunc - thread 00155580 starting.
Particle Renderer Type 'billboard' registered
DefaultWorkQueue('Root')::WorkerFunc - thread 00199D38 starting.
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Parsing scripts for resource group Popular
Parsing script OPTerrainGouraud.program
Parsing script SkyFromAtmosphere.program
Parsing script SkyFromSpace.program
Parsing script TerrainFromAtmosphere.program
Parsing script TerrainFromSpace.program
Parsing script OPTerrainGouraud.material
GLSL compiling: OgrePlanet/TerrainGouraudVpGLSL
GLSL compiled : OgrePlanet/TerrainGouraudVpGLSL
GLSL compiling: OgrePlanet/TerrainGouraudFpGLSL
GLSL compiled : OgrePlanet/TerrainGouraudFpGLSL0(36) : warning C7011: implicit cast from "int" to "float"
0(36) : warning C7011: implicit cast from "int" to "float"

Parsing script SkyFromAtmosphere.material
GLSL compiling: Planet/SkyFromAtmosphereVpGLSL
GLSL compiled : Planet/SkyFromAtmosphereVpGLSL0(31) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(72) : warning C7011: implicit cast from "int" to "float"
0(72) : warning C7011: implicit cast from "int" to "float"
0(72) : warning C7011: implicit cast from "int" to "float"
0(72) : warning C7011: implicit cast from "int" to "float"

GLSL compiling: Planet/SkyFromAtmosphereFpGLSL
GLSL compiled : Planet/SkyFromAtmosphereFpGLSL
Parsing script SkyFromSpace.material
GLSL compiling: Planet/SkyFromSpaceVpGLSL
GLSL compiled : Planet/SkyFromSpaceVpGLSL0(33) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(80) : warning C7011: implicit cast from "int" to "float"
0(80) : warning C7011: implicit cast from "int" to "float"
0(80) : warning C7011: implicit cast from "int" to "float"
0(80) : warning C7011: implicit cast from "int" to "float"

GLSL compiling: Planet/SkyFromSpaceFpGLSL
GLSL compiled : Planet/SkyFromSpaceFpGLSL
Parsing script TerrainFromAtmosphere.material
GLSL compiling: Planet/TerrainFromAtmosphereVpGLSL
GLSL compiled : Planet/TerrainFromAtmosphereVpGLSL0(31) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(75) : warning C7011: implicit cast from "int" to "float"
0(75) : warning C7011: implicit cast from "int" to "float"
0(75) : warning C7011: implicit cast from "int" to "float"
0(75) : warning C7011: implicit cast from "int" to "float"

GLSL compiling: Planet/TerrainFromAtmosphereFpGLSL
GLSL compiled : Planet/TerrainFromAtmosphereFpGLSL
Parsing script TerrainFromSpace.material
GLSL compiling: Planet/TerrainFromSpaceVpGLSL
GLSL compiled : Planet/TerrainFromSpaceVpGLSL0(32) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(83) : warning C7011: implicit cast from "int" to "float"
0(83) : warning C7011: implicit cast from "int" to "float"
0(83) : warning C7011: implicit cast from "int" to "float"
0(83) : warning C7011: implicit cast from "int" to "float"

GLSL compiling: Planet/TerrainFromSpaceFpGLSL
GLSL compiled : Planet/TerrainFromSpaceFpGLSL
Finished parsing scripts for resource group Popular
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CreateVideoTexture could not find preintro.ogv
CreateVideoTexture could not find intro.ogv
Creating planet JumpTo17-ar with texture jump.texture and technique  - unitlevel <= 2
Ah ! one more little effort ...
:wink:
Last edited by ezee on Fri Feb 21, 2014 2:49 pm, edited 1 time in total.

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
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Vegastrike evolved wiki
ezee
Intrepid Venturer
Intrepid Venturer
Posts: 703
Joined: Tue Feb 11, 2014 12:47 am
Location: FRANCE
Contact:

Re: Vs ogre compiled and linked

Post by ezee »

NEWS :

I reached the main menu , pressed " campain " that crashed the simulator .
But ...
I launched it a second time , and go to " Load " option .
The autosave was , there , i click load and ...
I'm in space !
But i'm alone , and the Autopilot , spec , thrust , blaster etc ... didn't worked .
Probably because i was sit in an other missile ?
:lol:

At that point , i have room to experiment .
Other devs are welcome and will be apprecied !
:wink:

Edit :
There were no " Builtin " folder in " modules " .
I forgot to deploy the python2.7.rar .
But files where missing , so i used the builtin folder from my 0.5.1 release .
Better ... now autopilot is working , thruster too .
from stdout :

Code: Select all

In path D:\program\experimental\win32\bin
Windows version 5 1
Vega Strike  
See http://www.gnu.org/copyleft/gpl.html for license details.

Using .vegastrike as the home directory
['D:\\program\\experimental\\win32\\bin\\python27.zip', 'D:\\program files\\Lib', 'D:\\program files\\DLLs', 'D:\\program files\\Lib\\lib-tk', '', 'D:\\program\\experimental\\win32\\bin']
['D:\\program\\experimental\\win32\\bin\\modules\\builtin', 'D:\\program\\experimental\\win32\\bin\\modules\\quests', 'D:\\program\\experimental\\win32\\bin\\modules\\missions', 'D:\\program\\experimental\\win32\\bin\\modules\\ai', 'D:\\program\\experimental\\win32\\bin\\modules', 'D:\\program\\experimental\\win32\\bin\\bases', 'D:\\program\\experimental\\win32\\bin\\python27.zip', 'D:\\program files\\Lib', 'D:\\program files\\DLLs', 'D:\\program files\\Lib\\lib-tk', '', 'D:\\program\\experimental\\win32\\bin']
1 joysticks were found.

The names of the joysticks are:
    SideWinder Joystick
axes: 3 buttons: 8 hats: 0
using NV_CUBE_MAP
pox 119990000000.000000 -9000000.000000 -109990000000.000000
Force feedback support disabled when compiled
Loading active missions True
Error: Cannot Open Unit dumbfire from save file Autosave.
Loading active missions True
Compiling python module modules/dj.py
stderr shows perhaps the problem with the " no visuals " :
( big fail in the path : D:\program\experimental\win32\bin/units/capacitors.csv

Code: Select all

GOT SUBDIR ARG = 
Found data in D:\program\experimental\win32\bin
Using D:\program\experimental\win32\bin as data directory
USING HOMEDIR : D:\program\experimental\win32\bin/.vegastrike As the home directory 
CONFIGFILE - No config found in home : D:\program\experimental\win32\bin/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : D:\program\experimental\win32\bin/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file capacitors.csv -1 D:\program\experimental\win32\bin/units/capacitors.csv
Attempt to call ReadFull on a bad file cargos_art.csv -1 D:\program\experimental\win32\bin/units/cargos_art.csv
Attempt to call ReadFull on a bad file cargos.csv -1 D:\program\experimental\win32\bin/units/cargos.csv
Attempt to call ReadFull on a bad file cloaks.csv -1 D:\program\experimental\win32\bin/units/cloaks.csv
Attempt to call ReadFull on a bad file countermeasures.csv -1 D:\program\experimental\win32\bin/units/countermeasures.csv
Attempt to call ReadFull on a bad file drives.csv -1 D:\program\experimental\win32\bin/units/drives.csv
Attempt to call ReadFull on a bad file installations_art.csv -1 D:\program\experimental\win32\bin/units/installations_art.csv
Attempt to call ReadFull on a bad file installations.csv -1 D:\program\experimental\win32\bin/units/installations.csv
Attempt to call ReadFull on a bad file lifepods_art.csv -1 D:\program\experimental\win32\bin/units/lifepods_art.csv
Attempt to call ReadFull on a bad file lifepods.csv -1 D:\program\experimental\win32\bin/units/lifepods.csv
Attempt to call ReadFull on a bad file missiles_art.csv -1 D:\program\experimental\win32\bin/units/missiles_art.csv
Attempt to call ReadFull on a bad file missiles.csv -1 D:\program\experimental\win32\bin/units/missiles.csv
Attempt to call ReadFull on a bad file naturals_art.csv -1 D:\program\experimental\win32\bin/units/naturals_art.csv
Attempt to call ReadFull on a bad file naturals.csv -1 D:\program\experimental\win32\bin/units/naturals.csv
Attempt to call ReadFull on a bad file radars.csv -1 D:\program\experimental\win32\bin/units/radars.csv
Attempt to call ReadFull on a bad file reactors.csv -1 D:\program\experimental\win32\bin/units/reactors.csv
Attempt to call ReadFull on a bad file reconfigurations.csv -1 D:\program\experimental\win32\bin/units/reconfigurations.csv
Attempt to call ReadFull on a bad file repairers.csv -1 D:\program\experimental\win32\bin/units/repairers.csv
Attempt to call ReadFull on a bad file shields.csv -1 D:\program\experimental\win32\bin/units/shields.csv
Attempt to call ReadFull on a bad file turrets_art.csv -1 D:\program\experimental\win32\bin/units/turrets_art.csv
Attempt to call ReadFull on a bad file turrets.csv -1 D:\program\experimental\win32\bin/units/turrets.csv
Attempt to call ReadFull on a bad file vessels_art.csv -1 D:\program\experimental\win32\bin/units/vessels_art.csv
Attempt to call ReadFull on a bad file vessels.csv -1 D:\program\experimental\win32\bin/units/vessels.csv
Attempt to call ReadFull on a bad file weapons.csv -1 D:\program\experimental\win32\bin/units/weapons.csv
Python errors also , one function that break the loop :

Code: Select all

...
Traceback (most recent call last):
  File "main_menunightprivateer.py", line 5, in <module>
  File "D:\program\experimental\win32\bin\modules\ShowProgress.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
ERROR: there are no rooms in basefile "main_menunight.py" ...
Traceback (most recent call last):
  File "<string>", line 8, in <module>
  File "D:\program\experimental\win32\bin\modules\missions\privateer.py", line 1, in <module>
    from trading import trading
  File "D:\program\experimental\win32\bin\modules\trading.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
Traceback (most recent call last):
  File "D:\program\experimental\win32\bin/.vegastrike/modules/dj.py", line 1, in <module>
  File "D:\program\experimental\win32\bin\modules\dj_lib.py", line 2, in <module>
    import vsrandom
  File "D:\program\experimental\win32\bin\modules\vsrandom.py", line 74, in <module>
    from __future__ import print_function, division
ImportError: cannot import name print_function
...
...
ImportError: cannot import name print_function
VERY STRANGE PYTHON ERROR TOO :
ERROR: there are no rooms in basefile "main_menunight.py" ...

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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