Actual version of Ogre used ?

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ezee
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Actual version of Ogre used ?

Post by ezee »

Hi !

I know a lot of things have changed between the 7.x and 8.x releases of Ogre3D .
(And some old code are deprecated now)
And ...
OGRE Current Release: 1.9.0 (22 November 2013)
Codename: Ghadamon
Mercurial Branch: v1-9
So will you uprade the 7.x to 9.x in a near future ?

As user of Ogre 1.8.1 in windows , i am interested with the " HOWTO" about the Ogre's
integration .
You want to create a typical Ogre application , or just use specifical parts of it ?

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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loki1950
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Re: Actual version of Ogre used ?

Post by loki1950 »

Not sure which version was used but since it has not been touched in a least two years the port most likely needs a major work as we only use it for rendering as the main libs just do not have the precision we need astronomical distances ;) the code is in it's own svn repo and a separate sourceforge project but person that set it up is no longer active.I have 1.7.2 and the VSogre source code for Windows but I was not able to build it at that time I was most likely missing a few dependencies or their header files.

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ezee
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Re: Actual version of Ogre used ?

Post by ezee »

Ok .
I have downloaded it too , and the compilation failed , source files are listed in VC9 project
but the paths are wrong .
Well , i will try to create a solution with ogre 1.8.1
And experiment ...
Thx !
:D

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
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