pheonixstorm wrote:Yeah, adding ogre would help a lot, but we would also have to decde on if we would support two rendering engine or drop the VS renderer.
Drop.
We're talking about graphics code here, not all of VS.
Drop VS graphics, in favor of Ogre. It was always the plan.
VS AI, physics, sound, logic, data... that stays.
Until they're revamped in turn, that is.
pheonixstorm wrote:
Switching to ogre isn't a bad thing but for now klauss is continuing on with te main vs code as am I and we still get patches and other assistance on vs proper while log0 and strook play with the ogre port and hopefully do what they can to keep vs and vs ogre in synch so at some point we can use the server as a standalone and let the end user decide on what client the want to use or prefer.
I'm all for switching to Ogre. I started that branch (the ogre branch, not vegaogre).
The thing with it, it's a helluva lot of work. And I'm short on time. So, a while back, I went back to doing the small improvements that people can appreciate, instead of the gargantuan switch noone will (until finished).
If I ever go back to having weeks of free time at a time, I might retake that branch. Or we could pull vegaogre code. Whatever's the path of least resistance then.