error: cannot open file 'wsock32.lib'

Trying to build your own version of Vega Strike and having problems? Unix users, paste your config.log here (stderr output alone is not helpful).
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dcavanagh
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Posts: 4
Joined: Wed Dec 20, 2006 9:40 pm

error: cannot open file 'wsock32.lib'

Post by dcavanagh »

Hello all,

This is my first foray into the PC world of compiling/coding/etc. I know obj. C and Xcode, but ithat's about it.

I am trying to compile VS from svn in Visual Studio Express 2005. I get the following error in the config.log:

LINK : fatal error LNK1104: cannot open file 'wsock32.lib' (see very bottom of pasted log for the error)


Any ideas? Does that just mean wsock32.lib isn't in the include path? Seems different than the other "File Does Not Exist" messages I got before (and solved).

Thanks for any help!

-Dan
=========
Build Log Build started: Project: vegastrike, Configuration: Debug GLUT|Win32
Command Lines Creating temporary file "c:\SVN\vegastrike\vega-vc8\vegastrike___Win32_Debug_GLUT\RSP00000729203456.rsp" with contents
[
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]
Creating command line "cl.exe @"c:\SVN\vegastrike\vega-vc8\vegastrike___Win32_Debug_GLUT\RSP00000729203456.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\SVN\vegastrike\vega-vc8\vegastrike___Win32_Debug_GLUT\RSP00000829203456.rsp" with contents
[
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".\vegastrike___win32_debug_glut\arg_to_python_base.obj"

".\vegastrike___win32_debug_glut\builtin_converters.obj"

".\vegastrike___win32_debug_glut\class.obj"

".\vegastrike___win32_debug_glut\dict.obj"

".\vegastrike___win32_debug_glut\enum.obj"

".\vegastrike___win32_debug_glut\errors.obj"

".\vegastrike___win32_debug_glut\from_python.obj"

".\vegastrike___win32_debug_glut\function.obj"

".\vegastrike___win32_debug_glut\inheritance.obj"

".\vegastrike___win32_debug_glut\iterator.obj"

".\vegastrike___win32_debug_glut\life_support.obj"

".\vegastrike___win32_debug_glut\list.obj"

".\vegastrike___win32_debug_glut\long.obj"

".\vegastrike___win32_debug_glut\module.obj"

".\vegastrike___win32_debug_glut\numeric.obj"

".\vegastrike___win32_debug_glut\object_operators.obj"

".\vegastrike___win32_debug_glut\object_protocol.obj"

".\vegastrike___win32_debug_glut\pickle_support.obj"

".\vegastrike___win32_debug_glut\registry.obj"

".\vegastrike___win32_debug_glut\str.obj"

".\vegastrike___win32_debug_glut\tuple.obj"

".\vegastrike___win32_debug_glut\type_id.obj"
]
Creating command line "link.exe @"c:\SVN\vegastrike\vega-vc8\vegastrike___Win32_Debug_GLUT\RSP00000829203456.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window Compiling...
type_id.cpp
tuple.cpp
str.cpp
registry.cpp
pickle_support.cpp
object_protocol.cpp
object_operators.cpp
numeric.cpp
module.cpp
long.cpp
list.cpp
life_support.cpp
iterator.cpp
inheritance.cpp
function.cpp
from_python.cpp
errors.cpp
enum.cpp
dict.cpp
class.cpp
Generating Code...
Compiling...
builtin_converters.cpp
arg_to_python_base.cpp
aix_init_module.cpp
vsnet_thread_sdl.cpp
vsnet_thread_p.cpp
vsnet_thread_non.cpp
vsnet_socketudp.cpp
vsnet_sockettcp.cpp
vsnet_socketset.cpp
vsnet_sockethttp.cpp
vsnet_socketflags.cpp
vsnet_socketbase.cpp
vsnet_socket.cpp
vsnet_serversocket.cpp
vsnet_pipe.cpp
vsnet_parsecmd.cpp
vsnet_oss.cpp
vsnet_notify.cpp
c:\svn\vegastrike\vegastrike\src\networking\lowlevel\vsnet_notify.cpp(269) : warning C4355: 'this' : used in base member initializer list
vsnet_dloadmgr.cpp
vsnet_dloadenum.cpp
Generating Code...
Compiling...
vsnet_debug.cpp
vsnet_cmd.cpp
vsnet_clientstate.cpp
vsnet_address.cpp
packetmem.cpp
packet.cpp
netui.cpp
netbuffer.cpp
zonemgr.cpp
savenet_util.cpp
prediction.cpp
networkcomm.cpp
netserver_net.cpp
netserver_login.cpp
netserver_devices.cpp
netserver_clients.cpp
netserver_acct.cpp
netserver.cpp
netclient_login.cpp
netclient_devices.cpp
Generating Code...
Compiling...
netclient_clients.cpp
netclient.cpp
mangle.cpp
inet_file.cpp
inet.cpp
fileutil.cpp
cubicsplines.cpp
client.cpp
accountsxml.cpp
windowcontroller.cpp
window.cpp
textinputdisplay.cpp
text_area.cpp
staticdisplay.cpp
slider.cpp
simplepicker.cpp
scroller.cpp
picker.cpp
painttext.cpp
newbutton.cpp
Generating Code...
Compiling...
modaldialog.cpp
guitexture.cpp
guidefs.cpp
groupcontrol.cpp
glut_support.cpp
general.cpp
font.cpp
eventresponder.cpp
eventmanager.cpp
control.cpp
button.cpp
jutils.cpp
jquant2.cpp
jquant1.cpp
jmemnobs.cpp
jmemmgr.cpp
jidctred.cpp
jidctint.cpp
jidctfst.cpp
jidctflt.cpp
Generating Code...
Compiling...
jfdctint.cpp
jfdctfst.cpp
jfdctflt.cpp
jerror.cpp
jdtrans.cpp
jdsample.cpp
jdpostct.cpp
jdphuff.cpp
jdmerge.cpp
jdmaster.cpp
jdmarker.cpp
jdmainct.cpp
jdinput.cpp
jdhuff.cpp
jddctmgr.cpp
jdcolor.cpp
jdcoefct.cpp
jdatasrc.cpp
jdatadst.cpp
jdapistd.cpp
Generating Code...
Compiling...
jdapimin.cpp
jctrans.cpp
jcsample.cpp
jcprepct.cpp
jcphuff.cpp
jcparam.cpp
jcomapi.cpp
jcmaster.cpp
jcmarker.cpp
jcmainct.cpp
jcinit.cpp
jchuff.cpp
jcdctmgr.cpp
jccolor.cpp
jccoefct.cpp
jcapistd.cpp
jcapimin.cpp
navscreenoccupied.cpp
navscreen.cpp
navpath.cpp
Generating Code...
Compiling...
navgetxmldata.cpp
navcomputer.cpp
drawsystem.cpp
drawlist.cpp
drawgalaxy.cpp
criteria_xml.cpp
criteria.cpp
warptrail.cpp
vsimage.cpp
c:\svn\vegastrike\vegastrike\src\gfx\jpeg_memory.h(2) : warning C4005: 'JPEG_SUPPORT' : macro redefinition
command-line arguments : see previous definition of 'JPEG_SUPPORT'
c:\svn\vegastrike\vega-vc8\include\jmorecfg.h(215) : warning C4005: 'FAR' : macro redefinition
c:\program files\microsoft platform sdk\include\windef.h(145) : see previous definition of 'FAR'
vsbox.cpp
vec.cpp
vdu.cpp
tex_transform.cpp
star.cpp
sprite.cpp
sphere_generic.cpp
sphere.cpp
screenshot.cpp
c:\program files\microsoft visual studio 8\vc\include\limits.h(28) : warning C4005: 'UCHAR_MAX' : macro redefinition
c:\svn\vegastrike\vegastrike\src\gldrv\winsys.h(23) : see previous definition of 'UCHAR_MAX'
ring.cpp
quaternion.cpp
Generating Code...
Compiling...
quadtree_xml.cpp
quadtree.cpp
quadsquare_update.cpp
quadsquare_render.cpp
quadsquare_cull.cpp
quadsquare.cpp
pipelined_texture.cpp
particle.cpp
mesh_xml.cpp
mesh_poly.cpp
mesh_gfx.cpp
mesh_fx.cpp
mesh_bxm.cpp
mesh_bin.cpp
mesh.cpp
matrix.cpp
masks.cpp
loc_select.cpp
lerp.cpp
jpeg_memory.cpp
c:\svn\vegastrike\vegastrike\src\gfx\jpeg_memory.h(2) : warning C4005: 'JPEG_SUPPORT' : macro redefinition
command-line arguments : see previous definition of 'JPEG_SUPPORT'
c:\svn\vegastrike\vega-vc8\include\jmorecfg.h(215) : warning C4005: 'FAR' : macro redefinition
c:\program files\microsoft platform sdk\include\windef.h(145) : see previous definition of 'FAR'
Generating Code...
Compiling...
hud.cpp
halo_system.cpp
halo.cpp
gauge.cpp
env_map_gent.cpp
coord_select.cpp
cockpit_xml.cpp
cockpit_generic.cpp
cockpit.cpp
camera.cpp
bsp.cpp
bounding_box.cpp
background.cpp
aux_texture.cpp
aux_palette.cpp
aux_logo.cpp
animation.cpp
ani_texture.cpp
winsys.cpp
gl_vertex_list.cpp
Generating Code...
Compiling...
gl_texture.cpp
gl_state.cpp
gl_sphere_list.cpp
gl_quad_list.cpp
gl_pick.cpp
gl_misc.cpp
gl_matrix.cpp
gl_material.cpp
gl_light_state.cpp
gl_light_pick.cpp
gl_light.cpp
gl_init.cpp
gl_globals.cpp
gl_fog.cpp
gl_clip.cpp
universe_util_export.cpp
unit_wrapper.cpp
unit_method_defs.cpp
unit_exports3.cpp
unit_exports2.cpp
Generating Code...
Compiling...
unit_exports1.cpp
unit_exports.cpp
python_compile.cpp
init.cpp
briefing_wrapper.cpp
al_sound.cpp
c:\svn\vegastrike\vega-vc8\include\dsound.h(420) : warning C4005: 'INTERFACE' : macro redefinition
c:\program files\microsoft platform sdk\include\commdlg.h(920) : see previous definition of 'INTERFACE'
al_listen.cpp
al_init.cpp
c:\svn\vegastrike\vega-vc8\include\dsound.h(420) : warning C4005: 'INTERFACE' : macro redefinition
c:\program files\microsoft platform sdk\include\commdlg.h(920) : see previous definition of 'INTERFACE'
al_globals.cpp
vector3.cpp
prapid.cpp
c:\svn\vegastrike\vegastrike\src\cmd\collide\garray.h(143) : warning C4005: 'CS_DECLARE_GROWING_ARRAY_REF' : macro redefinition
c:\svn\vegastrike\vegastrike\src\cmd\collide\cs_compat.h(80) : see previous definition of 'CS_DECLARE_GROWING_ARRAY_REF'
peigen.cpp
pbuild.cpp
matrix3.cpp
box.cpp
lex.yy.cpp
c_alike.tab.cpp
script_variables.cpp
script_util.cpp
script_statement.cpp
Generating Code...
Compiling...
script_generic.cpp
script_expression.cpp
script_callbacks.cpp
script_call_unit_generic.cpp
script_call_unit.cpp
script_call_string.cpp
script_call_order.cpp
script_call_omap.cpp
script_call_olist.cpp
script_call_briefing.cpp
pythonmission.cpp
msgcenter.cpp
mission_script.cpp
mission.cpp
flightgroup.cpp
director_generic.cpp
director.cpp
warpto.cpp
turretai.cpp
tactics.cpp
Generating Code...
Compiling...
script.cpp
order_comm.cpp
order.cpp
navigation.cpp
missionscript.cpp
input_dfa.cpp
c:\program files\microsoft visual studio 8\vc\include\limits.h(28) : warning C4005: 'UCHAR_MAX' : macro redefinition
c:\svn\vegastrike\vegastrike\src\gldrv\winsys.h(23) : see previous definition of 'UCHAR_MAX'
ikarus.cpp
hard_coded_scripts.cpp
flykeyboard.cpp
flyjoystick.cpp
flybywire.cpp
firekeyboard.cpp
fireall.cpp
fire.cpp
event_xml.cpp
docking.cpp
communication_xml.cpp
communication.cpp
comm_ai.cpp
aggressive.cpp
Generating Code...
Compiling...
weapon_xml.cpp
unit_xml.cpp
unit_util_generic.cpp
unit_util.cpp
unit_interface.cpp
unit_generic.cpp
unit_functions_generic.cpp
unit_functions.cpp
unit_factory_generic.cpp
unit_factory.cpp
unit_csv.cpp
unit_const_cache.cpp
unit_collide.cpp
unit_bsp.cpp
terrain.cpp
role_bitmask.cpp
planet_generic.cpp
planet.cpp
pilot.cpp
nebula_generic.cpp
Generating Code...
Compiling...
nebula.cpp
music.cpp
mount.cpp
missile_generic.cpp
faction_xml.cpp
csv.cpp
container.cpp
cont_terrain.cpp
collide_map.cpp
collide.cpp
collection.cpp
click_list.cpp
building_generic.cpp
building.cpp
briefing.cpp
bolt_generic.cpp
bolt.cpp
beam_generic.cpp
beam.cpp
basecomputer.cpp
Generating Code...
Compiling...
base_xml.cpp
base_write_python.cpp
base_util.cpp
base_interface.cpp
base_init.cpp
atmosphere_generic.cpp
atmosphere.cpp
asteroid_generic.cpp
asteroid.cpp
alphacurve.cpp
xml_support.cpp
xml_serializer.cpp
vsfilesystem.cpp
vs_globals.cpp
universe_util_generic.cpp
universe_util.cpp
universe_generic.cpp
universe.cpp
stardate.cpp
star_system_xml.cpp
Generating Code...
Compiling...
star_system_jump.cpp
star_system_generic.cpp
star_system.cpp
ship_commands.cpp
SharedPool.cpp
savegame.cpp
rendertext.cpp
posh.cpp
pk3.cpp
physics.cpp
main_loop.cpp
main.cpp
macosx_math.cpp
load_mission.cpp
lin_time.cpp
in_sdl.cpp
in_mouse.cpp
in_main.cpp
in_kb.cpp
in_joystick.cpp
Generating Code...
Compiling...
hashtable.cpp
gfxlib_struct.cpp
galaxy_xml.cpp
galaxy_gen.cpp
galaxy.cpp
force_feedback.cpp
fastmath.cpp
faction_util_generic.cpp
faction_util.cpp
faction_generic.cpp
endianness.cpp
easydom.cpp
debug_vs.cpp
configxml.cpp
config_xml.cpp
command.cpp
Generating Code...
Linking...
LINK : fatal error LNK1104: cannot open file 'wsock32.lib'
Results Build log was saved at "file://c:\SVN\vegastrike\vega-vc8\vegastrike___Win32_Debug_GLUT\BuildLog.htm"
vegastrike - 1 error(s), 10 warning(s)
ace123
Lead Network Developer
Lead Network Developer
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Location: Palo Alto CA
Contact:

Post by ace123 »

That's really strange that it can't find wsock32.lib

First of all, what sub-project are you compiling, and what "configuration" (I assume you are compiling Vegastrike in Debug)

I'm wondering if wsock32.lib anywhere on your system.
Can you do a complete search for wsock32.lib on your system and see if you have one anywhere?
This is a pretty standard library, so it should come with the VC Express or at least the Platform SDK.
www2
Venturer
Venturer
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Post by www2 »

@ace123
i tkink that he Platform SDK hef not install or the config from vc8 expres is not good...
All Your Base Are Belong To Us
dcavanagh
Star Pilot
Star Pilot
Posts: 4
Joined: Wed Dec 20, 2006 9:40 pm

Post by dcavanagh »

I think I found it...

(yes, I am trying to do the debug version of the 'vegastrike' project)

Under the properties setting of the project (right-click the vegastrike project>properties) I looked in "Configuration Properties>Linker>General" - under "Additional Library Directories" I had to add "C:\Program Files\Microsoft Platform SDK\Lib"

wsock32.lib was indeed on my computer, in the above directory. Thanks for the help and questions - it was what I needed to start discovering how this stuff works outside of my sheltered xCode and interface builder existence :D

The build succeeded with one warning at the end that seems fixable, although I won't change the project until I know what this does. I assume you put /NODEFAULTLIB into the environment variables somewhere, but not sure where.

Now it won't launch because I need python, etc. installed, but it seems the build worked! I'll let you know how it turns out once I install all the required dlls, python, etc.


LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library

here are the last few lines of the config.log:

endianness.cpp
easydom.cpp
debug_vs.cpp
configxml.cpp
config_xml.cpp
command.cpp
Generating Code...
Linking...
Creating library ..\Data4.x\bin\vegastrikeG.lib and object ..\Data4.x\bin\vegastrikeG.exp
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
Creating manifest...
Build log was saved at "file://c:\SVN\vegastrike\vega-vc8\vegastrike___Win32_Debug_GLUT\BuildLog.htm"
vegastrike - 0 error(s), 11 warning(s)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
dcavanagh
Star Pilot
Star Pilot
Posts: 4
Joined: Wed Dec 20, 2006 9:40 pm

Post by dcavanagh »

Ok, the build seemed to work fine, but the exe upon launch won't launch because it can't locate 'python24_d.dll'.
That's probably because there is no such dll on my system.
The python release only includes python24.dll.
I'm assuming python24_d.dll is the debug version.
I can't find that on the net - do I have to build python to get that?
Or could someone post that dll here?

[ps unless i put every sentence on its own line, i get long lines (no line wrapping) for some reason]

Thanks,

Dan
klauss
Elite
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Location: LS87, Buenos Aires, República Argentina

Post by klauss »

dcavanagh wrote:do I have to build python to get that?
Or could someone post that dll here?
I had to build it.
But I could post mine, sure - though I'll have to get home first, and that will take a few hours. In the meantime, a hint: the debug version will be unbareably slow. It only serves a purpose when you have hit a bug and want some debugger help to quash it. Ie: build the release, unless you need the debug for some reason.
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loki1950
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Posts: 5841
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Post by loki1950 »

@dcavanagh check the the bin folder of the data4x module you should find python24_d.dll there as well as the other required dll's that should save some bandwidth :wink:

Enjoy the Choice :)
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klauss
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Post by klauss »

loki1950 wrote:@dcavanagh check the the bin folder of the data4x module you should find python24_d.dll there as well as the other required dll's that should save some bandwidth :wink:

Enjoy the Choice :)
I had forgot about that. Ya, I initially didn't want to commit it because it's huge, but one day I had to - hehe... so... there you have it.
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dcavanagh
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Post by dcavanagh »

Great, thanks for the help. Building release now. I'll let you know once it's up and running.

Would it be helpful if I updated the wiki for instr. on getting it to build in vc8?
klauss
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Post by klauss »

If you find anything that need changing, sure.
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