This does work with FC5 and FC6 and 86_64
This assumes you just installed either FC5 or FC6 with no additions
only tested with nvidia driver (kmod-nvidia) so far
needed yum repos enabled
core, extras, livna,
-------install-----
3d graphics driver from livna
subversion
automake
rpmdevtools (even if you don't make rpms this give you needed compilers)
python-devel
xorg-x11-drv-nvidia-devel (replace"nvidia" with approiate graphics type eg ati ,sis. i810 ,etc)
mesa-libGLU-devel
SDL-devel
SDL_mixer-devel
libXmu-devel (configure reports glut missing)
freeglut-devel
libpng-devel
libjpeg-devel
openal-devel
expat-devel
gtk+-devel
libvorbis-devel(not found by configure)
run svn as described in obtain source from SVN how-to in wiki eg
svn co https://svn.sourceforge.net/svnroot/veg ... vegastrike
svn co https://svn.sourceforge.net/svnroot/veg ... nk/data4.x
svn co https://svn.sourceforge.net/svnroot/veg ... runk/music
before compiling either reboot or run /sbin/ldconfig ( I rebooted but should do the same thing)
cd vegastrike
sh ./bootstrap-sh
./configure
make (with any luck you should have no errors)
86-64 issues EDIT solved svn10820
assuming svn was ran correctly
cd ../data4.x
ln -s ../vegastrike/vegastrike
ln -s ../vegastrike/soundserver
to start , stay in data4.x folder and run ./vegastrike from there
FC5 & FC6 86_64 svn compile depends and iinstructions
-
- Bounty Hunter
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FC5 & FC6 86_64 svn compile depends and iinstructions
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
-
- Bounty Hunter
- Posts: 201
- Joined: Wed Dec 01, 2004 8:06 pm
- Location: not where i want to be
Part 2 making src.rpm's WORK IN PROGRESS
ok the time has come to attempt to make rpm for the VS code.noticing the current specfiles are old so I decided to write new specfiles from scratch- taking only basic info from orinial no coding.
in terminal at ~(home) :
rpmdev-setuptree
#sets up rpmbuildtree in home directory need su only to install not to build
rpmdev-newspec ~/rpmbuild/SPECS/VScsvn
rpmdev-newspec ~/rpmbuild/SPECS/VSdsvn
rpmdev-newspec ~/rpmbuild/SPECS/VSmsvn
#creates three "skeleton"specfile VScsvn for code VSdsvn for data VSmsvn for music
cd ~/rpmbuild/BUILD
svn co https://svn.sourceforge.net/svnroot/veg ... vegastrike
svn co https://svn.sourceforge.net/svnroot/veg ... vegastrike
svn co https://svn.sourceforge.net/svnroot/veg ... vegastrike
#at this point much shoulb be removed (M$ based files e.g.)
tar -zcf ../SOURCES/vegastrike.tar.gz vegastrike
tar -zcf ../SOURCES/data.tar.gz data4.x
tar -zcf ../SOURCES/music.tar.gz music
TODO finish this posting
bottom line
VScsvn.spec compiles and builds, needs requires docs readme
in terminal at ~(home) :
rpmdev-setuptree
#sets up rpmbuildtree in home directory need su only to install not to build
rpmdev-newspec ~/rpmbuild/SPECS/VScsvn
rpmdev-newspec ~/rpmbuild/SPECS/VSdsvn
rpmdev-newspec ~/rpmbuild/SPECS/VSmsvn
#creates three "skeleton"specfile VScsvn for code VSdsvn for data VSmsvn for music
cd ~/rpmbuild/BUILD
svn co https://svn.sourceforge.net/svnroot/veg ... vegastrike
svn co https://svn.sourceforge.net/svnroot/veg ... vegastrike
svn co https://svn.sourceforge.net/svnroot/veg ... vegastrike
#at this point much shoulb be removed (M$ based files e.g.)
tar -zcf ../SOURCES/vegastrike.tar.gz vegastrike
tar -zcf ../SOURCES/data.tar.gz data4.x
tar -zcf ../SOURCES/music.tar.gz music
TODO finish this posting
bottom line
VScsvn.spec compiles and builds, needs requires docs readme
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if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement