Hello!
I've been having an eye on VS for a long time now and I thought I'd check out the CVS version to see what's up. I'm on summer vacation from my uni so i thought I'd have some time to tinker around with the game.
I'm no wizard with the devel stuff so naturally I ended up with a shipload of problems. I've been following the instructions in the Wiki and first tried to compile under win2k and Cygwin only to run into trouble with some missing header files. Next, I tried with M$ VC6.0 and with the workspace under e:\vegastrike\vega-proj\ only to fail again.
Thus, my problems remain as follows:
1) Most PNG files are garbled or unreadable? Should I be able to check out the data branch in binary? The "-kb" option mentioned in the Wiki doesn't work for CVS 1.11.5 (cvshome.org) and I found no remedy in their CVS manual either.
2) Compiling under VC6.0? I tried compiling with no SP and SP5 as well as under a fresh install of win2k with no luck. I've also tried checking out the CVS fresh. The main problem is that the compiler always dies as follows:
*cut*
module_builder.cpp
objects.cpp
types.cpp
common.cpp
Error executing cl.exe.
vegastrike.exe - 1 error(s), 0 warning(s)
--------------------Configuration: vegastrike - Win32 Release Boost 129--------------------
Compiling resources...
Compiling...
aix_init_module.cpp
arg_to_python_base.cpp
*cut*
Compile also fails with loader.exe and texturizer.exe
Maybe I'm just stating the obvious here or maybe this problem has been resolved in the forums earlier but was wiped out by the forum crash. Overall, not being able to access the old messages is quite unfortunate to the community. I would try this under Linux but it's in repairs due to a HDD failure. Anyhow, some help would be appreciated.
-Slowhand-
Compiling under VC6.0?
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you didn't paste the error, only THAT there was an error
try building again--then it will only attempt to build the files that cause error
and paste the WHOLE message--I dont' care if it's long
cus all you pasted is "there IS an error" which we knew already
try building again--then it will only attempt to build the files that cause error
and paste the WHOLE message--I dont' care if it's long
cus all you pasted is "there IS an error" which we knew already
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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Okay, that was obvious indeed. If I now try to compile the vegastrike project I get the following:
--------------------Configuration: vegastrike - Win32 Release Boost 129--------------------
Build : warning : failed to (or don't know how to) build 'E:\vegastrike\vegastrike\src\cmd\win_dir.cpp'
Compiling...
win_dir.cpp
fatal error C1083: Cannot open source file: 'E:\vegastrike\vegastrike\src\cmd\win_dir.cpp': No such file or directory
Error executing cl.exe.
vegastrike.exe - 1 error(s), 1 warning(s)
I hope this helps...
-Slowhand-
--------------------Configuration: vegastrike - Win32 Release Boost 129--------------------
Build : warning : failed to (or don't know how to) build 'E:\vegastrike\vegastrike\src\cmd\win_dir.cpp'
Compiling...
win_dir.cpp
fatal error C1083: Cannot open source file: 'E:\vegastrike\vegastrike\src\cmd\win_dir.cpp': No such file or directory
Error executing cl.exe.
vegastrike.exe - 1 error(s), 1 warning(s)
I hope this helps...
-Slowhand-
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im almost finished compiling now... and i have just done a clean install of winXP yesterday... so it shuolnd't be that hard for me to remember all the steps i took I'll see what i can do... But the main prob is you need at least VC 6.0... you could probably get it from a friend with broadband or the local markets (oops i didn't say that), and it costs money. It would be really nice if we could get VS working on mingw32 or something, or make a util that uses that free borland compiler...
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