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These are the last lines of the output:
Code: Select all
src/python/vegastrike-unit_exports1.o: In function `UnitWrapper::AutoPilotTo(UnitWrapper, bool)':
src/python/unit_wrapper_class.h:66: undefined reference to `Unit::AutoPilotTo(Unit*, bool, int)'
src/cmd/vegastrike-asteroid.o: In function `GameUnit<Asteroid>::UpdatePhysics2(Transformation const&, Transformation const&, Vector const&, float, Matrix const&, Vector const&, bool, UnitCollection*)':
./src/cmd/unit_physics.cpp:92: undefined reference to `ClientState::ClientState(unsigned short, Transformation, Vector, Vector, unsigned int)'
src/cmd/vegastrike-building.o: In function `GameUnit<Building>::UpdatePhysics2(Transformation const&, Transformation const&, Vector const&, float, Matrix const&, Vector const&, bool, UnitCollection*)':
src/cmd/unit_physics.cpp:92: undefined reference to `ClientState::ClientState(unsigned short, Transformation, Vector, Vector, unsigned int)'
src/cmd/vegastrike-nebula.o: In function `GameUnit<Nebula>::UpdatePhysics2(Transformation const&, Transformation const&, Vector const&, float, Matrix const&, Vector const&, bool, UnitCollection*)':
src/cmd/unit_physics.cpp:92: undefined reference to `ClientState::ClientState(unsigned short, Transformation, Vector, Vector, unsigned int)'
src/cmd/vegastrike-planet.o: In function `GameUnit<Planet>::UpdatePhysics2(Transformation const&, Transformation const&, Vector const&, float, Matrix const&, Vector const&, bool, UnitCollection*)':
src/cmd/unit_physics.cpp:92: undefined reference to `ClientState::ClientState(unsigned short, Transformation, Vector, Vector, unsigned int)'
src/cmd/vegastrike-planet.o: In function `GameUnit<Unit>::UpdatePhysics2(Transformation const&, Transformation const&, Vector const&, float, Matrix const&, Vector const&, bool, UnitCollection*)':
src/cmd/unit_physics.cpp:92: undefined reference to `ClientState::ClientState(unsigned short, Transformation, Vector, Vector, unsigned int)'
src/cmd/vegastrike-unit_factory.o:src/cmd/unit_physics.cpp:92: more undefined references to `ClientState::ClientState(unsigned short, Transformation, Vector, Vector, unsigned int)' follow
libgfx.a(cockpit_generic.o): In function `Cockpit::UpdAutoPilot()':
src/gfx/cockpit_generic.cpp:367: undefined reference to `Unit::AutoPilotTo(Unit*, bool, int)'
libgfx.a(cockpit_generic.o): In function `Cockpit::Autopilot(Unit*)':
src/gfx/cockpit_generic.cpp:274: undefined reference to `Unit::AutoPilotTo(Unit*, bool, int)'
src/gfx/cockpit_generic.cpp:276: undefined reference to `Unit::AutoPilotTo(Unit*, bool, int)'
collect2: ld returned 1 exit status
make: *** [vegastrike] Error 1