amd64x2, NVIDIA fc5 compiling blues
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Svn 10376 not building
sorry for not putting an attachment a couple of replies before
I must of had a good weekend
so far svn 10376, revised 10376 and 10375 generate fatal compile errors
as time alows I am regressing to find compilable svn version
UPDATE svn10374 found to compile properly
back to subtopic sometime the post are just paceholders for uploaded files.
also I've noticed if I just upgraed an attachment. unless I add a reply nobody knows anything is changed at least as far as I can tell.
maybe moderators see but I don't
I must of had a good weekend
so far svn 10376, revised 10376 and 10375 generate fatal compile errors
as time alows I am regressing to find compilable svn version
UPDATE svn10374 found to compile properly
back to subtopic sometime the post are just paceholders for uploaded files.
also I've noticed if I just upgraed an attachment. unless I add a reply nobody knows anything is changed at least as far as I can tell.
maybe moderators see but I don't
Last edited by wirser on Sun Aug 20, 2006 6:23 pm, edited 1 time in total.
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
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Hey wirser, I got your bug!
It's also the reason why it didn't built on my system (kubuntu). I made some very small changes to two files. Look for these errors They give you a file and a line as well. Edit these lines by replacing "min" with "std::min". Doing so for the "max" as well results in a fine build. I haven't committed it yet because I think that it might break builds on windoze machines.
I just looked it up. The files in question are "src/gfx/ani_texture.cpp" and "src/gldrv/gl_misc.cpp" -- just in case you can't find them in that long string of warnings.
It's also the reason why it didn't built on my system (kubuntu). I made some very small changes to two files. Look for these errors
Code: Select all
error: ‘min’ was not declared in this scope
I just looked it up. The files in question are "src/gfx/ani_texture.cpp" and "src/gldrv/gl_misc.cpp" -- just in case you can't find them in that long string of warnings.
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loki1950 -as long as the developers are ok this is fine with me.
my concern is that changes I make are not noticed.
at least from the forum user view I can't tell any changes are made,
without rereading all of the posts.
Zeog- thanks for the info on fixing these errors.
I am trying not to do too much local editing .
I have to edit configure for python still adding /usr/lib64 to search path.
as far as finding error lines, I just search for "error" in the make output ,find the affected files ...
As far as commiting anything- all I do is point and say "it brokey"
EDIT. I tried your fix and it works
Finally, I've started to run VS with the following:
./vegastrike 2>err{svn_ver}.txt 1>std{svn_ver}.txt
This is being done to try to isolate run-tim error such as various png files not being found.
I noticed one thing already in that some warning and error msgs are in stdout fils and some normal runtime msgs are in stderr file
if there is any intrest in these two new files I'll post those as well.
And I haven't even started gdb yet
my concern is that changes I make are not noticed.
at least from the forum user view I can't tell any changes are made,
without rereading all of the posts.
Zeog- thanks for the info on fixing these errors.
I am trying not to do too much local editing .
I have to edit configure for python still adding /usr/lib64 to search path.
as far as finding error lines, I just search for "error" in the make output ,find the affected files ...
As far as commiting anything- all I do is point and say "it brokey"
EDIT. I tried your fix and it works
Finally, I've started to run VS with the following:
./vegastrike 2>err{svn_ver}.txt 1>std{svn_ver}.txt
This is being done to try to isolate run-tim error such as various png files not being found.
I noticed one thing already in that some warning and error msgs are in stdout fils and some normal runtime msgs are in stderr file
if there is any intrest in these two new files I'll post those as well.
And I haven't even started gdb yet
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
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svn 10400
svn 10400 not compiling due to errors
EDIT- ADD
svn 10405 configure still needs "/usr/ilib64"in python lib search path added for 64 bit python
svn 10405 not making due to errors
EDIT- ADD
svn 10405 configure still needs "/usr/ilib64"in python lib search path added for 64 bit python
svn 10405 not making due to errors
Last edited by wirser on Sun Aug 20, 2006 6:20 pm, edited 1 time in total.
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
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my point is demonstrated here
as of this post my last reply was EDIT'ed as suggested.
I added two new logs for svn10405- make and configure output
right now neither have been accessed
Is it because nobody seen the update or just that nobody was interested?
all I see is the date of the original reply and not the update on the forum listing?
Basically I see a problem in using EDIT to update if nobody knows it's updated
two error files
src/gfx/ani_texture.cpp:136
src/gldrv/gl_misc.cpp:38
UPDATE vsmake10438.txt 8-16-2006
ADDITION replaced ogre and cegui pkgs from homade to distro that are now available
UPDATE found corrupt code in both files
I may have just solved this problem, it looks like in booth cases the commit was incomplete or plain corrupt when I recieved these files
both files were corrupted somehow with what looks to me as diff output, ! have no idea how .
I deleted both files and updated them after finding one file doesn't have funny line like the original. i recompiled succesfully
in all cases lines starting with either >>>>>>>,<<<<<<<<< or ======= were in the code at the error locations
I added two new logs for svn10405- make and configure output
right now neither have been accessed
Is it because nobody seen the update or just that nobody was interested?
all I see is the date of the original reply and not the update on the forum listing?
Basically I see a problem in using EDIT to update if nobody knows it's updated
two error files
src/gfx/ani_texture.cpp:136
src/gldrv/gl_misc.cpp:38
UPDATE vsmake10438.txt 8-16-2006
ADDITION replaced ogre and cegui pkgs from homade to distro that are now available
UPDATE found corrupt code in both files
I may have just solved this problem, it looks like in booth cases the commit was incomplete or plain corrupt when I recieved these files
both files were corrupted somehow with what looks to me as diff output, ! have no idea how .
I deleted both files and updated them after finding one file doesn't have funny line like the original. i recompiled succesfully
in all cases lines starting with either >>>>>>>,<<<<<<<<< or ======= were in the code at the error locations
Last edited by wirser on Sun Aug 20, 2006 6:18 pm, edited 1 time in total.
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
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svn10471 error
()’:
src/cmd/ai/aggressive.cpp error: cast from ‘void*’ to ‘unsigned int’ loses precision
src/cmd/ai/aggressive.cpp error: cast from ‘void*’ to ‘unsigned int’ loses precision
make[1]: *** [src/cmd/ai/aggressive.o] Error 1
src/cmd/ai/aggressive.cpp error: cast from ‘void*’ to ‘unsigned int’ loses precision
src/cmd/ai/aggressive.cpp error: cast from ‘void*’ to ‘unsigned int’ loses precision
make[1]: *** [src/cmd/ai/aggressive.o] Error 1
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
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should be fixed in svn--I think you pulled it at a bad time
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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fix one break two
I had it running for a while until today
Code: Select all
src/networking/lowlevel/vsnet_socket.cpp:38: undefined reference to `VsnetHTTPSocket::VsnetHTTPSocket(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, SocketSet&)'
src/networking/lowlevel/vsnet_socket.cpp:38: undefined reference to `VsnetHTTPSocket::VsnetHTTPSocket(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, SocketSet&)'
collect2: ld returned 1 exit status
make[1]: *** [accountserver] Error 1
std::char_traits<char>, std::allocator<char> > const&, SocketSet&)'
collect2: ld returned 1 exit status
make[1]: *** [vegaserver] Error 1
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
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- Bounty Hunter
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- Joined: Wed Dec 01, 2004 8:06 pm
- Location: not where i want to be
fix one break two
I had it running for a while until today
Code: Select all
src/networking/lowlevel/vsnet_socket.cpp:38: undefined reference to `VsnetHTTPSocket::VsnetHTTPSocket(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, SocketSet&)'
src/networking/lowlevel/vsnet_socket.cpp:38: undefined reference to `VsnetHTTPSocket::VsnetHTTPSocket(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, SocketSet&)'
collect2: ld returned 1 exit status
make[1]: *** [accountserver] Error 1
std::char_traits<char>, std::allocator<char> > const&, SocketSet&)'
collect2: ld returned 1 exit status
make[1]: *** [vegaserver] Error 1
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if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
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