Release CVS checkout won't compile

Trying to build your own version of Vega Strike and having problems? Unix users, paste your config.log here (stderr output alone is not helpful).
Post Reply
ixs
Insys Pilot
Insys Pilot
Posts: 2
Joined: Mon May 01, 2006 8:42 pm

Release CVS checkout won't compile

Post by ixs »

Hello,

checking out the vegastrike_0_4_3 tagged files from CVS (or SVN) seems not to result in a compilable source tree.

Calling automake on the source tree results in the following error:

+ automake --add-missing
configure.in: installing `./install-sh'
launcher/Makefile.am: installing `./depcomp'
src/Makefile.am:4: required directory src/boost does not exist
src/Makefile.am:4: required directory src/boost129 does not exist
configure.in:26: installing `./config.guess'
configure.in:26: installing `./config.sub'
configure.in:1673: required file `src/boost/Makefile.in' not found
configure.in:1673: required file `src/boost129/Makefile.in' not found
configure.in:1673: required file `src/boost129/converter/Makefile.in' not found
configure.in:1673: required file `src/boost129/object/Makefile.in' not found

The boost and the boost129 subdir is missing from the src-dir.

Any suggestions? I couldn't find anyone with the same problem around.

thx
dandandaman
Artisan
Artisan
Posts: 1270
Joined: Fri Jan 03, 2003 3:27 am
Location: Perth, Western Australia
Contact:

Post by dandandaman »

use the bootstrap script! :-)

Dan
"Computers are useless. They can only give you answers."
-- Pablo Picasso
ixs
Insys Pilot
Insys Pilot
Posts: 2
Joined: Mon May 01, 2006 8:42 pm

Post by ixs »

dandandaman wrote:use the bootstrap script! :-)
Actually, that's not the right solution.

Attached are some patches, which make vegastrike compile on recent systems. However, the game still crashes on startup on my testsystem with a segfault.

BTW: Is there some easier way contacting the developers than this forum? There is the vegastrike developer mailinglist, but it looked pretty dead to me.

BTW2: It would be nice, if the extensions .diff and .patch would be allowed by the forum.
You do not have the required permissions to view the files attached to this post.
dandandaman
Artisan
Artisan
Posts: 1270
Joined: Fri Jan 03, 2003 3:27 am
Location: Perth, Western Australia
Contact:

Post by dandandaman »

ixs wrote:BTW: Is there some easier way contacting the developers than this forum? There is the vegastrike developer mailinglist, but it looked pretty dead to me.
It's not dead, it just doesn't have much traffic .... mail there and all the devs *will* see your message

Dan
"Computers are useless. They can only give you answers."
-- Pablo Picasso
Halleck
Elite
Elite
Posts: 1832
Joined: Sat Jan 15, 2005 10:21 pm
Location: State of Denial
Contact:

Post by Halleck »

The mailinglist is about 50-75% spam traffic, but we do all read it. :D

I prefer IM as a medium of communication, personally.
Post Reply