Trying to build your own version of Vega Strike and having problems? Unix users, paste your config.log here (stderr output alone is not helpful).
valan
Atmospheric Pilot
Posts: 1 Joined: Sun Mar 26, 2006 1:12 am
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by valan » Sun Mar 26, 2006 1:20 am
Not sure what the problem is here, it says it can't find -lGL when it is clearly accessable in /usr/lib
Code: Select all
ray@sloth:/mnt/g/vegastrike_cvs_head/vegastrike$ make
make all-am
make[1]: Entering directory `/mnt/g/vegastrike_cvs_head/vegastrike'
g++ -g -O2 -pipe -O2 -ffast-math -static -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL -D_REENTRANT -pthread -pipe -L/usr/X11R6/lib -L/usr/X11R6/lib -o accountserver src/accountserver.o src/configxml.o src/easydom.o src/endianness.o src/libserver.o src/lin_time.o src/pk3.o src/posh.o src/vsfilesystem.o src/xml_support.o libnetacct.a libnetlowlevel.a -lz -lvorbisfile -lvorbis -logg -lutil -L/usr/lib -Wl,-rpath,/usr/lib -lSDL -lpthread -lGL -L/usr/X11R6/lib -lGLU -lglut -lXi -lXmu -lexpat -lpng -ljpeg /usr/lib/python2.4/config/libpython2.4.a -Xlinker -export-dynamic -pthread
/usr/bin/ld: cannot find -lGL
collect2: ld returned 1 exit status
make[1]: *** [accountserver] Error 1
make[1]: Leaving directory `/mnt/g/vegastrike_cvs_head/vegastrike'
make: *** [all] Error 2
ray@sloth:/mnt/g/vegastrike_cvs_head/vegastrike$ ls /usr/lib/libGL*
/usr/lib/libGLcore.so.1 /usr/lib/libGL.la /usr/lib/libGL.so.1
/usr/lib/libGLcore.so.1.0.8178 /usr/lib/libGL.so /usr/lib/libGL.so.1.0.8178
I have ran ldconfig, and it still can't find it.
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energyman76b
ISO Party Member
Posts: 445 Joined: Tue Feb 11, 2003 8:04 am
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by energyman76b » Wed Mar 29, 2006 1:09 am
Hi,
have you tried running configure wit --with-gl-libs=/usr/lib ?
Ampersand
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Posts: 33 Joined: Sat Mar 27, 2004 2:55 pm
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by Ampersand » Sun Apr 23, 2006 4:45 pm
I've also had this problem, I tried --with-gl-libs=/usr/lib, /usr/lib/opengl/xorg-x11/lib and /usr/lib/opengl/nvidia/lib, all had the same result.
x86_64 arch, gcc 3.4.6, gentoo, svn from earlier today, nvidia version 1.8756
DualJoe
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by DualJoe » Sun Apr 23, 2006 6:38 pm
I had the same problem on a 32-bit system. What worked for me was for the compile to switch to mesa/xorg-x11 opengl. When the compile is done you can switch back to Nvidia's opengl.
Ampersand
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Posts: 33 Joined: Sat Mar 27, 2004 2:55 pm
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by Ampersand » Sun Apr 23, 2006 8:10 pm
I think that worked, thanks. Now I'm getting as far as the expat errors...