Well as such things go, I almost missed this tree
https://github.com/Taose/Vegastrike-taose
well I compiled it with out "ogre"installed and out of habit "disable_ffmpeg on" via ccmake
This tree compiled without warnings about depreciated code (auto_ptr, copysign etc)
after spending hours running, I could not get segfault or system lock or even major slow down
There are some issues such as when I tried to accept two cargo missions to the same system I would lose one. meaning the second one would be removed freom availabe but not be put on active mission list.
If I accept a mission from a different base however it wo uld appear
Notte: I didn't mention any thing with python settings for cmake< iiit worked as is
Debian 9.3 "Taose" tree success compiling and stable run
-
- Bounty Hunter
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Debian 9.3 "Taose" tree success compiling and stable run
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
-
- Bounty Hunter
- Posts: 201
- Joined: Wed Dec 01, 2004 8:06 pm
- Location: not where i want to be
Re: Debian 9.3 "Taose" tree success compiling and stable run
UPDATE
I tried compiling with python ver 3.5 but did not suceed
I tried running programs all started but
$./vegaserver -h
...
CONFIGFILE - No config found in data dir : /-h
CONFIG FILE NOT FOUND !!!
Segmentation fault
I think it was looking for configfile "-h"
without the extra, the server starts and vegastrike seems to start a game from it
Various ccmake information
The python outputfor selectd python 3 (vresiom 2 is simular)
*********** output from configure*************
++ Python release(s) searched for : 3.6;3.5;3.4
++ Python library : /usr/lib/x86_64-linux-gnu/libpython3.5m.so (3.5.3)
++ Python include dir : /usr/include/python3.5m
++ OpenGL found :
/usr/lib/x86_64-linux-gnu/libGLU.so;/usr/lib/x86_64-linux-gnu/libGL.so
++ GLUT found :
/usr/lib/x86_64-linux-gnu/libglut.so;/usr/lib/x86_64-linux-gnu/libXmu.so;/usr/
lib/x86_64-linux-gnu/libXi.so
++ Found OpenAL
++ SDL Found
-- Compiling mesh_tool without OgreMesh support: Ogre not found
Default build type is Release, no cpu opts enabled.
***************options selected************
CMAKE_BUILD_TYPE *Debug
C PUINTEL_core2 *ON
CPU_SMP *2
USE_PYTHON_3 *ON
USE_SYSTEM_BOOST *ON
***********************Not_Found***********
GTK2_GTKGL_INCLUDE_DIR *GTK2_GTKGL_INCLUDE_DIR-NOTFOUND
GTK2_GTKGL_LIBRARY *GTK2_GTKGL_LIBRARY-NOTFOUND
OPENGL_xmesa_INCLUDE_DIR *OPENGL_xmesa_INCLUDE_DIR-NOTFOUND
PYTHON_LIBRARY_DEBUG *PYTHON_LIBRARY_DEBUG-NOTFOUND
ZLIB_LIBRARY_DEBUG *ZLIB_LIBRARY_DEBUG-NOTFOUND
I tried compiling with python ver 3.5 but did not suceed
I tried running programs all started but
$./vegaserver -h
...
CONFIGFILE - No config found in data dir : /-h
CONFIG FILE NOT FOUND !!!
Segmentation fault
I think it was looking for configfile "-h"
without the extra, the server starts and vegastrike seems to start a game from it
Various ccmake information
The python outputfor selectd python 3 (vresiom 2 is simular)
*********** output from configure*************
++ Python release(s) searched for : 3.6;3.5;3.4
++ Python library : /usr/lib/x86_64-linux-gnu/libpython3.5m.so (3.5.3)
++ Python include dir : /usr/include/python3.5m
++ OpenGL found :
/usr/lib/x86_64-linux-gnu/libGLU.so;/usr/lib/x86_64-linux-gnu/libGL.so
++ GLUT found :
/usr/lib/x86_64-linux-gnu/libglut.so;/usr/lib/x86_64-linux-gnu/libXmu.so;/usr/
lib/x86_64-linux-gnu/libXi.so
++ Found OpenAL
++ SDL Found
-- Compiling mesh_tool without OgreMesh support: Ogre not found
Default build type is Release, no cpu opts enabled.
***************options selected************
CMAKE_BUILD_TYPE *Debug
C PUINTEL_core2 *ON
CPU_SMP *2
USE_PYTHON_3 *ON
USE_SYSTEM_BOOST *ON
***********************Not_Found***********
GTK2_GTKGL_INCLUDE_DIR *GTK2_GTKGL_INCLUDE_DIR-NOTFOUND
GTK2_GTKGL_LIBRARY *GTK2_GTKGL_LIBRARY-NOTFOUND
OPENGL_xmesa_INCLUDE_DIR *OPENGL_xmesa_INCLUDE_DIR-NOTFOUND
PYTHON_LIBRARY_DEBUG *PYTHON_LIBRARY_DEBUG-NOTFOUND
ZLIB_LIBRARY_DEBUG *ZLIB_LIBRARY_DEBUG-NOTFOUND
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
Re: Debian 9.3 "Taose" tree success compiling and stable run
Not surprised that Python 3 did not work after all there are major syntax differences between 2.7 and 3.
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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- Bounty Hunter
- Posts: 201
- Joined: Wed Dec 01, 2004 8:06 pm
- Location: not where i want to be
Re: Debian 9.3 "Taose" tree success compiling and stable run
I treated myself to a raspberry pi with sense hat
and while playing with this I am getting introduced to python 3.5,
which enables me to now fold, spindle and mutalate the VS pyhton coded portions
I am now able to access I2c protocall (opening up a huge new sectors of fun).
# So far python is picky about whitespaces in code
possible merging sense hat devices (at least emulate) into VS
exect for "external" graphics I think the raspberry can handle the task
At this point it is to amuse myself, but if something usefull should be revealed I'll post
and while playing with this I am getting introduced to python 3.5,
which enables me to now fold, spindle and mutalate the VS pyhton coded portions
I am now able to access I2c protocall (opening up a huge new sectors of fun).
# So far python is picky about whitespaces in code
possible merging sense hat devices (at least emulate) into VS
exect for "external" graphics I think the raspberry can handle the task
At this point it is to amuse myself, but if something usefull should be revealed I'll post
if current_situation=fact and if current_situation=faith
then current_forcast = excitement
then current_forcast = excitement