RIght, compiled, make, make install.
[root@localhost vegastrike]# cd /usr/local/bin
[root@localhost bin]# vegastrike
vegastrike: error while loading shared libraries: libglut.so.3: cannot open shared object file: No such file or directory
[root@localhost bin]# locate libglut.so.3
/usr/local/lib/libglut.so.3.8.0
/usr/local/lib/libglut.so.3
Now what the crumbs is going on HERE?
I compiled and installed freeglut (and its links as you can see) as I had no luck with the RPMs that Fedora core 3 installed - got the same errors there as well.
Any ideas?
Durr...
NOW no libglut?
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NOW no libglut?
That which can be imagined can be achieved.
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Or just use
Another possible cause for that message is libglut.so.3 being a dangling symlink. Try following it with ls -l until you get to the actual library...
Code: Select all
LD_LIBRARY_PATH=/usr/local/lib vegastrike
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- Merchant
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Thanks to everyone - I'll fix this properly when I get a chance, but setting the environment variable for the library works great for now.
However (typical) what setting on the vegastrike should be set to get the mouse_glide (or even mouse_warp) to work. I am getting tired of using the keyboard to fight and getting clobbered!
I've fiddled a little but I don't want to keep screwing about in case I really mess things up!
Also, the sound is completely dead - I'll paste that once this part is sorted....
Sound works elsewhere btw - just VS.
However (typical) what setting on the vegastrike should be set to get the mouse_glide (or even mouse_warp) to work. I am getting tired of using the keyboard to fight and getting clobbered!
And further later on:<!-- #no_mouse -->
<bind mouse="0" player="1" button="0" modifier="none" command="FireKey"/>
<!-- #end -->
<!-- #warp_mouse inv_warp_mouse inv_glide_mouse glide_mouse
<bind mouse="0" player="0" button="0" modifier="none" command="FireKey" />
#end -->
<bind mouse="0" button="2" modifier="none" command="ABKey"/>
<bind mouse="0" button="1" modifier="none" command="MissileKey"/>
<bind mouse="0" button="3" modifier="none" command="TargetKey"/>
<bind mouse="0" button="4" modifier="none" command="PickTargetKey"/>
<bind mouse="0" button="5" modifier="none" command="DecelKey"/>
<bind mouse="0" button="6" modifier="none" command="SheltonKey"/>
<bind mouse="0" button="7" modifier="none" command="AccelKey"/>
<bind mouse="0" button="8" modifier="none" command="WeapSelKey"/>
<bind mouse="0" button="9" modifier="none" command="MisSelKey"/>
<!-- #warp_mouse inv_warp_mouse glide_mouse inv_glide_mouse
<axis name="x" mouse="0" axis="0" inverse="false" />
#end -->
<!-- #warp_mouse glide_mouse
<axis name="y" mouse="0" axis="1" inverse="true" />
#end -->
<!-- #inv_warp_mouse inv_glide_mouse
<axis name="y" mouse="0" axis="1" inverse="false" />
#end -->
<!-- #joy_throttle joy_t_a_rev joy_throttle_and_axis joy_axis joy_normal -->
<bind joystick="0" player="0" button="0" modifier="none" command="FireKey"/>
<bind joystick="0" button="1" modifier="none" command="ABKey"/>
<bind joystick="0" button="2" modifier="none" command="MissileKey"/>
<bind joystick="0" button="3" modifier="none" command="TargetKey"/>
<bind joystick="0" button="4" modifier="none" command="PickTargetKey"/>
<bind joystick="0" button="5" modifier="none" command="DecelKey"/>
<bind joystick="0" button="6" modifier="none" command="SheltonKey"/>
<bind joystick="0" button="7" modifier="none" command="AccelKey"/>
<bind joystick="0" button="8" modifier="none" command="WeapSelKey"/>
<bind joystick="0" button="9" modifier="none" command="MisSelKey"/>
<axis name="x" joystick="0" axis="0" inverse="false"/>
<axis name="y" joystick="0" axis="1" inverse="false"/>
<!-- #end -->
<!-- #joy_throttle joy_t_a_rev
<axis name="throttle" joystick="0" axis="2"/>
#end -->
<!-- #joy_t_a_rev
<axis name="z" joystick="0" axis="3"/>
#end -->
<!-- #joy_throttle_and_axis
<axis name="throttle" joystick="0" axis="3"/>
#end -->
<!-- #joy_axis joy_throttle_and_axis
<axis name="z" joystick="0" axis="2"/>
#end -->
<!-- if you have a joystick with an analogue hatswitch
<axis name="hatswitch" nr="0" margin="0.15" joystick="0" axis="2">
<hatswitch value="-1.0"/>
<hatswitch value="-0.6"/>
<hatswitch value="-0.19"/>
<hatswitch value="0.1"/>
</axis>
-->
<!-- <bind hatswitch="0" button="0" modifier="none" command="ABKey" />-->
<!-- <bind hatswitch="0" button="1" modifier="none" command="Cockpit::SwitchRVDU" />
<bind hatswitch="0" button="2" modifier="none" command="Cockpit::SwitchLVDU" />
<bind hatswitch="0" button="3" modifier="none" command="Cockpit::InsideLeft" />
-->
<!--
<bind joystick="0" digital-hatswitch="0" direction="up" command="ABKey"/>
<bind joystick="0" digital-hatswitch="0" direction="left" command="TargetKey"/>
<bind joystick="0" digital-hatswitch="0" direction="center" command="ABKey"/>
<bind joystick="0" digital-hatswitch="0" direction="right" command="ABKey"/>
-->
Now what's going on there?<section name="joystick">
<!-- #glide_mouse
<var name="mouse_cursor" value="true"/>
<var name="reverse_mouse_spr" value="false"/>
#end -->
<!-- #inv_glide_mouse
<var name="mouse_cursor" value="true"/>
<var name="reverse_mouse_spr" value="true"/>
#end -->
<!-- #glide_mouse no_mouse inv_glide_mouse -->
<var name="warp_mouse" value="true"/>
<var name="mouse_sensitivity" value="40"/>
<!-- #end -->
<!-- #warp_mouse inv_warp_mouse
<var name="warp_mouse" value="true"/>
<var name="mouse_sensitivity" value="120"/>
#end -->
<var name="warp_mouse_zone" value="200"/>
<var name="mouse_exponent" value="1.5"/>
<var name="deadband" value="0.05"/>
<var name="debug_digital_hatswitch" value="false"/>
<var name="force_feedback" value="false"/>
<!-- #joy_throttle joy_t_a_rev joy_throttle_and_axis joy_axis joy_normal -->
<var name="force_use_of_joystick" value="false"/>
<!-- #end -->
<!-- #no_joy
<var name="force_use_of_joystick" value="false" />
#end -->
I've fiddled a little but I don't want to keep screwing about in case I really mess things up!
Also, the sound is completely dead - I'll paste that once this part is sorted....
Sound works elsewhere btw - just VS.
That which can be imagined can be achieved.